wined3d: fogstart == fogend means full fog.
[wine] / dlls / wined3d /
2007-08-21  Stefan Dösingerwined3d: fogstart == fogend means full fog.
2007-08-21  Stefan Dösingerd3d9: Some caps fixes.
2007-08-20  Stefan Dösingerwined3d: Reinstall the internal reference on vertex...
2007-08-20  Stefan Dösingerwined3d: Fix some alpha channels in formats.
2007-08-20  Stefan Dösingerwined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRC...
2007-08-20  Stefan Dösingerwined3d: Remove a debug hack.
2007-08-20  H. Verbeetwined3d: UBYTE4 data shouldn't be normalized.
2007-08-17  Roderick Colenbranderwined3d: Dynamically load WGL functions.
2007-08-17  Stefan Dösingerwined3d: GL_SRC_ALPHA_SATURATE is supported as src...
2007-08-17  Stefan Dösingerwined3d: Catch transformed position data that appears...
2007-08-17  Stefan Dösingerwined3d: Fix R32F and R16F.
2007-08-17  Stefan Dösingerwined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateCha...
2007-08-17  Stefan Dösingerwined3d: Enable WINED3DSAMP_BORDERCOLOR.
2007-08-16  Stefan Dösingerwined3d: Fix WINED3DFMT_A4L4.
2007-08-16  Stefan Dösingerwined3d: Reinstall the internal reference on the curren...
2007-08-16  Stefan Dösingerwined3d: Release the stateblock before destroying the...
2007-08-16  Stefan Dösingerwined3d: Do not advertize A8R3R3B2 support.
2007-08-16  Stefan Dösingerwined3d: Fix WINED3DFMT_R3G3B2.
2007-08-15  Stefan Dösingerwined3d: Reorganize stateblock::capture a bit.
2007-08-15  Stefan Dösingerwined3d: Restructure Stateblock::apply a bit.
2007-08-15  Stefan Dösingerwined3d: Optimize float constants in stateblocks.
2007-08-15  Stefan Dösingerwined3d: Optimize sampler states in stateblocks.
2007-08-15  Stefan Dösingerwined3d: Fix a field in the wined3d header.
2007-08-14  Roderick Colenbranderwined3d: Load wglGetProcAddress from opengl32.dll inste...
2007-08-14  Roderick Colenbranderwined3d: Dynamically load OpenGL.
2007-08-14  Roderick Colenbranderwined3d: Don't use ENTER_GL/LEAVE_GL on systems without...
2007-08-14  Stefan Dösingerwined3d: Optimize texture stage state applying.
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int pixel shader constants.
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int vs constants.
2007-08-14  Stefan Dösingerwined3d: Do not copy the saved states structure into...
2007-08-14  Stefan Dösingerwined3d: Optimize transform state in stateblocks.
2007-08-14  Vitaliy Margolenwined3d: Activate context before applying fbo state.
2007-08-14  Roderick Colenbranderwined3d: Pass the proper DeviceName to ChangeDisplaySet...
2007-08-13  Roderick Colenbranderwined3d: Proper CheckDeviceType / CheckDepthStencilMatc...
2007-08-13  Roderick Colenbranderwined3d: Check the results of SetPixelFormat.
2007-08-13  Roderick Colenbranderwined3d: Add more pixelformats to getColorBits.
2007-08-13  Roderick Colenbranderwined3d: Use the proper depth stencil format.
2007-08-13  Roderick Colenbranderwined3d: Fix WINED3DFMT D16/L16 bugs in the pixelformat...
2007-08-13  Stefan Dösingerwined3d: Optimize render states in the stateblock.
2007-08-13  Stefan Dösingerwined3d: Remove primary stateblock fixme.
2007-08-13  Stefan Dösingerwined3d: Remove stateblock::set.*.
2007-08-13  Stefan Dösingerwined3d: Remove ugly code from stateblock init.
2007-08-13  Stefan Dösingerwined3d: Remove outdated TODO in D3DDevice::SetTextureS...
2007-08-13  Hernan Rajchertwined3d: Fixed error message when glDrawElement fails.
2007-08-10  Chris Robinsonwined3d: Use a safer, more compliant method to parse...
2007-08-10  Roderick Colenbranderwined3d: Add better pixelformat selection code for...
2007-08-10  Francois Gougetwined3d: '0x' is redundant with the '#' format modifier.
2007-08-10  Francois Gougetwined3d: Add a '\n' to a Wine trace.
2007-08-09  Roderick Colenbranderwined3d: Better pixelformat selection code.
2007-08-08  Roderick Colenbranderwined3d: Move over to WGL.
2007-08-08  Roderick Colenbranderwined3d: Prepare pbuffer code for WGL transition.
2007-08-08  Roderick Colenbranderwined3d: Move fake context code over to WGL.
2007-08-08  Stefan Dösingerwined3d: Store the position_transformed flag in the...
2007-08-08  Stefan Dösingerwined3d: Determine used streams at vdecl creation.
2007-08-08  Stefan Dösingerwined3d: Remove link collection from vertexdeclaration.c.
2007-08-08  Stefan Dösingerddraw: Implement IDirect3DDevice7::DrawIndexedPrimitive...
2007-08-07  Roderick Colenbranderwined3d: Use UINT instead of uint.
2007-08-07  Roderick Colenbranderwined3d: Don't call ActivateContext between ENTER_GL...
2007-08-06  Roderick Colenbranderwined3d: Another devmode bug.
2007-08-06  Chris Robinsonwined3d: Use the macro when querying the current displa...
2007-08-06  Chris Robinsonwined3d: Initialize major and minor when filling GL...
2007-08-06  Chris Robinsonwined3d: Properly setup DevModeW before using it.
2007-08-06  Stefan Dösingerwined3d: Present requires the swapchain's context.
2007-08-06  Stefan Dösingerwined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
2007-08-03  Stefan Dösingerwined3d: Downgrade an ERR.
2007-08-02  H. Verbeetwined3d: Only report 16 bit float declaration types...
2007-08-02  H. Verbeetwined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex...
2007-08-02  H. Verbeetwined3d: Add definitions and detection for GL_NV_half_f...
2007-08-02  H. Verbeetwined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD...
2007-07-31  Francois GougetAssorted spelling fixes.
2007-07-31  Roderick Colenbranderwined3d: Compile against standard GL headers.
2007-07-30  Alexandre Julliardwined3d: Fix compiler warning.
2007-07-30  Stefan Dösingerwined3d: A more dynamic initialization of the gl pixel...
2007-07-30  Stefan Dösingerwined3d: Store the gl format table in the gl info struc...
2007-07-30  Stefan Dösingerwined3d: Split up the format table.
2007-07-26  H. Verbeetwined3d: Flip the scissor rect when rendering offscreen.
2007-07-26  Stefan Dösingerwined3d: Do not fail if the adapter info can't be initi...
2007-07-26  Stefan Dösingerwined3d: Set the pow2 sizes in gl surface private setup.
2007-07-26  Stefan Dösingerwined3d: Find the shader constant limit at adapter...
2007-07-26  Stefan Dösingerwined3d: Allocate render target management members...
2007-07-26  Stefan Dösingerwined3d: Attempt to clean up fbos only if a gl surface...
2007-07-25  H. Verbeetwined3d: Fix the stretch_rect_fbo() declaration to...
2007-07-25  H. Verbeetwined3d: Pass the correct target to glMultiTexCoord.
2007-07-25  Michael Stefaniucwined3d: Remove a return after a return. Found by Smatch.
2007-07-24  Stefan Dösingerwined3d: Create the stateblock in Init3D.
2007-07-24  H. Verbeetwined3d: Trace the declaration element type in primitiv...
2007-07-24  H. Verbeetwined3d: Don't modify the blending parameters in state_...
2007-07-23  H. Verbeetwined3d: Fix the shader version on some instruction...
2007-07-23  H. Verbeetwined3d: Correctly handle normalized vertex declaration...
2007-07-19  H. Verbeetwined3d: glXSwapBuffers needs a GLX context.
2007-07-18  Michael Stefaniucwined3d: Remove unreachable code: break after return...
2007-07-16  H. Verbeetwined3d: Fix STATE_IS_ACTIVELIGHT.
2007-07-10  Stefan Dösingerwined3d: Store the last active thread.
2007-07-10  Stefan Dösingerwined3d: Make ActivateContext a bit smaller.
2007-07-10  Stefan Dösingerwined3d: Add CTXUSAGE_CLEAR context usage.
2007-07-10  Stefan Dösingerwined3d: Print the fixed and unfixed vertex warning...
2007-07-10  Stefan Dösingerwined3d: Initialize surfaces at creation.
2007-07-09  H. Verbeetwined3d: Advertise VTF support.
2007-07-09  H. Verbeetwined3d: Advertise A32B32G32R32F render target support.
2007-07-06  Stefan Dösingerwined3d: Implement high order patches.
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