2003-06-18 |
Raphael Junqueira | - dsound and d3d works better when x11drv locks/unlocks... |
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2003-06-13 |
Jason Edmeades | Fix the texture operations to resolve glitches shown... |
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2003-06-13 |
Jason Edmeades | Make the fixed function pipeline support multiple strea... |
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2003-06-06 |
Raphael Junqueira | Fixed compilation problems. |
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2003-06-04 |
Raphael Junqueira | - cleaning of volume.c/volumetexture.c as done previous... |
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2003-06-04 |
Raphael Junqueira | - add a new private header d3dcore_gl.h that declares... |
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2003-06-04 |
Raphael Junqueira | - some cleanup and warning fixes |
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2003-06-04 |
Raphael Junqueira | - pixel shader program dump code |
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2003-06-04 |
Jason Edmeades | Add support for a lot of the remaining texture ops... |
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2003-06-04 |
Raphael Junqueira | - some cleanups |
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2003-06-04 |
Jason Edmeades | Correct specular enable renderstate. |
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2003-06-04 |
Jason Edmeades | Avoid the use of glGet when we know the information... |
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2003-06-04 |
Raphael Junqueira | - implemented render to surfaces (and render to new... |
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2003-06-04 |
Jason Edmeades | Fill in lots of unimplemented render states. |
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2003-05-22 |
Jason Edmeades | Avoid setting and resetting the same values when there... |
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2003-05-17 |
Raphael Junqueira | - mor usefull debug functions debug_d3dusage and debug_... |
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2003-05-16 |
Jason Edmeades | Implement texture transform flags the best we can for... |
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2003-05-16 |
Jason Edmeades | Fixed range checking on the number of lights. |
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2003-05-15 |
Jason Edmeades | Supply the correct box on the screen to be processed... |
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2003-05-15 |
Jason Edmeades | Solved the transparency problem seen in the ClipMirror... |
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2003-05-14 |
Raphael Junqueira | - declare a new debug chanel for vertex shaders |
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2003-05-14 |
Jason Edmeades | Make sure the viewport is from the GL (bottom left... |
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2003-05-13 |
Jason Edmeades | Properly support texture coordinate indexes. |
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2003-05-13 |
Jason Edmeades | CopyRects needs to lock the area it is copying to ... |
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2003-05-12 |
Raphael Junqueira | - surface pool init fixes |
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2003-05-11 |
Raphael Junqueira | - minor COM fixes (fixes some crashes on stupid games) |
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2003-05-08 |
Raphael Junqueira | - Disable some 'classic' debug traces (avoid useless... |
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2003-05-08 |
Jason Edmeades | - Move texture loading into PreLoad for 2D textures... |
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2003-05-06 |
Jason Edmeades | Add support for MultiplyTransform (helps make the Skimm... |
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2003-05-06 |
Jason Edmeades | Add the beginnings of support for texture coordinates. |
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2003-04-21 |
Jason Edmeades | Only reapply the world, view or projection transform... |
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2003-04-21 |
Jason Edmeades | MIRROR_ARB support is not dependent on OpenGL 1.3 as... |
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2003-04-21 |
Jason Edmeades | Don't reapply all the texture states if the texture... |
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2003-04-21 |
Jason Edmeades | DOT3 isn't there on earlier opengl versions. |
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2003-04-19 |
Jason Edmeades | Add DotProduct3 support if supported by opengl. |
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2003-04-19 |
Jason Edmeades | Make codesampler texture addressing mode sample work... |
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2003-04-17 |
Christian Costa | Handle creation of a depth/stencil buffer when creating... |
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2003-01-30 |
Raphael Junqueira | - Defer of IDirect3DVertexShader_SetConstant, waiting for |
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2003-01-28 |
Raphael Junqueira | Some needed cleanups for future dx9 and d3d common... |
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2003-01-24 |
Jason Edmeades | Add support for color material sources, with help from... |
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2003-01-23 |
Jason Edmeades | Use device max lights and clipplane support. Also chang... |
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2003-01-23 |
Alexandre Julliard | Added -Wpointer-arith gcc flag, and fixed the resulting... |
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2003-01-21 |
Jason Edmeades | Ensure using correct args during complement texture... |
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2003-01-21 |
Jason Edmeades | Restore the texture env mode on SetTexture - Fixes... |
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2003-01-20 |
Jason Edmeades | Only reload the mipmap images when dirty. |
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2003-01-14 |
Raphael Junqueira | - beginning of vertex matrix blending using extensions... |
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2003-01-14 |
Raphael Junqueira | Beginning of more COM compliant behavior: |
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2003-01-14 |
Jason Edmeades | Copyrect should flag destination texture as dirty,... |
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2003-01-14 |
Jason Edmeades | Add support for some of the texture address states... |
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2003-01-14 |
Raphael Junqueira | - move input and output data in VertexShader struct |
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2003-01-09 |
Jason Edmeades | Calculate starting position for a copyrect correctly. |
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2003-01-08 |
Dan Kegel | Change RECT to use LONG to match win32 standard headers... |
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2003-01-07 |
Dimitrie O. Paun | Define NONAMELESS{STRUCT,UNION} explicitly in the files... |
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2003-01-03 |
Jason Edmeades | Added basic support for mipmaping, verified using sampl... |
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2003-01-03 |
Jason Edmeades | - Use faster vertex arrays (rather than processing... |
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2003-01-02 |
Raphael Junqueira | - integration with DrawPrimitive |
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2002-12-23 |
Jason Edmeades | Query opengl to ensure it supports multitexture, and... |
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2002-12-18 |
Raphael Junqueira | - some fixes in CreateDevice init |
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2002-12-17 |
Jason Edmeades | The simple bits of fog. |
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2002-12-17 |
Raphael Junqueira | - some D3D8 fixes |
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2002-12-13 |
Jason Edmeades | Thanks to Lucho, text support in samples now starts to |
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2002-11-12 |
Jason Edmeades | - Fix bug in multitexturing introduced during dummy... |
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2002-11-06 |
Jason Edmeades | - Stencil mapping now works (it helps to actually alloc... |
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2002-10-28 |
Jason Edmeades | Handle texture FVF formats when no texture is bound. |
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2002-10-28 |
Jason Edmeades | Add copyrects support. |
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2002-10-28 |
Jason Edmeades | - Initialize the texture state information. |
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2002-10-22 |
Jason Edmeades | Beginnings of Stencil support. |
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2002-10-21 |
Jason Edmeades | Add the basic support for volume textures / volumes... |
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2002-10-17 |
Jason Edmeades | - Dont set lighting during draw primitive, rely on... |
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2002-10-13 |
Jason Edmeades | - ClipPlanes work better. |
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2002-10-11 |
Jason Edmeades | Significantly improve the lighting code. |
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2002-10-07 |
Jason Edmeades | Various fixes, typos corrected and clarifying trace... |
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2002-09-27 |
Jason Edmeades | Initial D3D8 implementation. |
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