usp10: Move the application of pair values to a helper function.
[wine] / dlls / d3d8 / device.c
2012-12-19  Stefan Dösingerd3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19  Stefan Dösingerd3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.
2012-11-21  Henri Verbeetd3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-21  Andrew Talbotd3d8: Remove unused variable.
2012-11-20  Henri Verbeetd3d9: Avoid resetting device state for d3d9ex resets.
2012-10-25  Henri Verbeetwined3d: Replace the face and level parameters to devic...
2012-10-24  Henri Verbeetwined3d: Set texture_level in surface_set_texture_targe...
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_apply() never fails.
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_capture() never fails.
2012-10-04  Henri Verbeetwined3d: Just return the surface from wined3d_swapchain...
2012-10-01  Henri Verbeetwined3d: wined3d_device_get_creation_parameters() never...
2012-10-01  Henri Verbeetwined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-09-27  Henri Verbeetwined3d: Just return the texture from wined3d_device_ge...
2012-09-26  Henri Verbeetwined3d: wined3d_device_get_texture_stage_state() never...
2012-09-26  Henri Verbeetwined3d: wined3d_device_set_texture_stage_state() never...
2012-09-25  Henri Verbeetwined3d: Just return the shader from wined3d_device_get...
2012-09-25  Henri Verbeetwined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-24  Henri Verbeetwined3d: Just return the shader from wined3d_device_get...
2012-09-24  Henri Verbeetwined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-21  Henri Verbeetwined3d: Just return the declaration from wined3d_devic...
2012-09-21  Henri Verbeetwined3d: wined3d_device_set_vertex_declaration() never...
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_sampler_state() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_get_material() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_set_material() never fails.
2012-09-14  Henri Verbeetwined3d: wined3d_device_multiply_transform() never...
2012-09-12  Henri Verbeetwined3d: wined3d_device_get_transform() never fails.
2012-09-12  Henri Verbeetwined3d: wined3d_device_set_transform() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_get_render_state() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_set_render_state() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_get_viewport() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_set_viewport() never fails.
2012-09-06  Henri Verbeetwined3d: Just return the buffer from wined3d_device_get...
2012-09-06  Henri Verbeetwined3d: wined3d_device_set_index_buffer() never fails.
2012-08-27  Jacek Caband3d8: Use proper helpers for iface calls.
2012-07-11  Henri Verbeetwined3d: Merge the device parent create_rendertarget...
2012-07-10  Henri Verbeetwined3d: Get rid of the "discard" parameter to device_p...
2012-07-10  Henri Verbeetwined3d: Get rid of the "lockable" parameter to device_...
2012-07-09  Henri Verbeetd3d9: Implement d3d9_device_ResetEx().
2012-07-03  Henri Verbeetd3d8: Introduce a helper function to create D3DPRESENT_...
2012-07-03  Henri Verbeetd3d8: Introduce a helper function to create a wined3d_s...
2012-07-02  Henri Verbeetd3d8: Introduce a separate function for swapchain creation.
2012-07-02  Henri Verbeetd3d8: Pass a wined3d_swapchain_desc structure to swapch...
2012-06-29  Henri Verbeetd3d9: Implement d3d9_device_PresentEx().
2012-06-27  Henri Verbeetd3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-27  Henri Verbeetwined3d: Take scanline ordering into account in the...
2012-05-23  Francois Gougetd3d8: Add a trailing '\n' to an ERR() message.
2012-05-23  Henri Verbeetd3d8: Get rid of IDirect3DVolume8Impl.
2012-05-23  Henri Verbeetd3d8: Get rid of IDirect3DSurface8Impl.
2012-05-22  Henri Verbeetd3d8: Get rid of IDirect3DSwapChain8Impl.
2012-05-22  Henri Verbeetd3d8: Get rid of IDirect3DVertexBuffer8Impl.
2012-05-22  Henri Verbeetwined3d: Store user clip planes as 4-component float...
2012-05-21  Henri Verbeetd3d8: Get rid of IDirect3DIndexBuffer8Impl.
2012-05-21  Henri Verbeetd3d8: Get rid of IDirect3DDevice8Impl.
2012-05-03  Henri Verbeetd3d8: Get rid of IDirect3D8Impl.
2012-04-24  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-24  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-20  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-20  Henri Verbeetd3d8: Use the surface implementation pointer in reset_e...
2012-04-19  Henri Verbeetd3d8: Get rid of IDirect3DBaseTexture8Impl.
2012-04-18  Henri Verbeetd3d8: Get rid of IDirect3DVolumeTexture8Impl.
2012-04-17  Henri Verbeetd3d8: Get rid of IDirect3DCubeTexture8Impl.
2012-04-17  Henri Verbeetd3d8: Get rid of IDirect3DTexture8Impl.
2012-03-26  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-03-09  Stefan Dösingerd3d8/tests: Port the depth blit test to d3d8.
2012-01-25  Henri Verbeetd3d8: Remove COM from the pixel shader implementation.
2012-01-25  Henri Verbeetd3d8: Remove COM from the vertex shader implementation.
2012-01-25  Henri Verbeetd3d8: Remove COM from the vertex declaration implementa...
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of wined3d_surface_set_format().
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-06  Henri Verbeetwined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-11-30  Henri Verbeetddraw: Resize the swapchain window on mode changes...
2011-11-28  Henri Verbeetwined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-23  Henri Verbeetwined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-18  Henri Verbeetwined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-17  Henri Verbeetwined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-16  Henri Verbeetwined3d: Pass a wined3d_color struct to wined3d_device_...
2011-10-31  Henri Verbeetd3d8: Implement CopyRects() on top of wined3d_surface_b...
2011-10-19  Henri Verbeetwined3d: Make the present_parameters parameter to wined...
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