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d3d9/tests: Add a test for clearing render targets in an MRT.
[wine]
/
dlls
/
d3d9
/
tests
/
visual.c
2010-07-23
Henri Verbeet
d3d9/tests: Add a test for clearing render targets...
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2010-07-23
Henri Verbeet
d3d9/tests: Introduce a vertex shader to the MRT test.
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2010-07-21
Stefan Dösinger
d3d9: Use a vertex shader in the vpos test.
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2010-07-21
Stefan Dösinger
d3d9: Use a vertex shader in the vFace test.
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2010-07-21
Stefan Dösinger
d3d9: Use a vertex shader for the nested loop test.
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2010-07-21
Stefan Dösinger
d3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
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2010-07-21
Stefan Dösinger
d3d9: Remove the fog vs sRGB test.
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2010-07-06
Stefan Dösinger
d3d9: Use color_match in the coissue tests.
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2010-07-06
Stefan Dösinger
d3d9: Windows7 doesn't draw with Viewports bigger than...
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2010-07-06
Stefan Dösinger
d3d9: Ignore a Windows 7 failure in the d3d9 depth...
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2010-07-05
Stefan Dösinger
d3d9: Pass count=0 when clearing the whole surface.
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2010-07-05
Stefan Dösinger
d3d9: Nvidia drivers don't like unused output formats.
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2010-06-11
Henri Verbeet
d3d9/tests: Add a test for offscreen point sprites.
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2010-05-28
Henri Verbeet
d3d9/tests: Remove an invalid point size test.
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2010-05-28
Henri Verbeet
d3d9/test: Introduce point_match() to simplify testing...
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2010-05-28
Henri Verbeet
d3d9/tests: Don't depend so much on point rasterization...
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2010-05-27
Henri Verbeet
d3d9/tests: Fix a typo.
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2010-05-17
Henri Verbeet
d3d9/tests: Add a shadow sampler test.
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2010-05-03
Henri Verbeet
d3d9/tests: Fix test_cube_wrap() for different texture...
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2010-04-14
Roderick Colenbrander
d3d9: Add an initial ColorFill regression test.
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2010-04-12
Henri Verbeet
d3d9/tests: Add some depth buffer tests.
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2010-03-31
Paul Vriens
d3d9/tests: Initialize a variable (Coverity).
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2010-03-30
Roderick Colenbrander
d3d9: Add source/destination and backbuffer tests for...
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2010-03-17
Stefan Dösinger
d3d9: Remove old debug messages from the tests.
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2010-01-27
Henri Verbeet
wined3d: Get rid of the depth range hack.
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2010-01-27
Henri Verbeet
d3d9: Add depth clamp tests.
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2009-12-03
Huw Davies
d3d9/tests: Destroy the window after we release the...
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2009-12-01
Henri Verbeet
d3d9/tests: Trace the viewport in clear_test().
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2009-11-12
Stefan Dösinger
d3d9: Abort the x8l8v8u8 test if the format is not...
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2009-11-09
Stefan Dösinger
d3d9: Run the visual tests in a window.
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2009-11-09
Stefan Dösinger
d3d9: Make the visual test read the backbuffer.
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2009-10-19
Henri Verbeet
d3d9/tests: Remove an unused color result.
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2009-10-16
Henri Verbeet
d3d9/tests: Check some more return values (LLVM/Clang).
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2009-10-15
James Helferty
d3d9/tests: Fix position of EndScene in visual test.
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2009-10-08
Stefan Dösinger
d3d9: Reduce the YUV test precision.
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2009-10-02
Stefan Dösinger
d3d9: Test viewports that are bigger than the surface.
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2009-10-02
Stefan Dösinger
wined3d: Fix vs_2_0 sgn.
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2009-09-22
James Helferty
d3d9: Fix some typos in visual test.
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2009-08-31
Stefan Dösinger
wined3d: Handle per-texture max LOD level.
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2009-08-19
Henri Verbeet
wined3d: Try to force a top-left filling convention.
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2009-08-14
Jörg Höhle
d3d9/tests: Detect empty graphics driver name.
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2009-08-10
Henri Verbeet
wined3d: Use EXT_provoking_vertex to match Direct3D...
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2009-07-10
Henri Verbeet
d3d9/tests: Use color_match() in a few more places.
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2009-06-29
Henri Verbeet
d3d: Add a test for releasing the device after destroyi...
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2009-06-23
Paul Vriens
d3d9/tests: Use color_match ((logical || with non-zero...
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2009-06-22
Stefan Dösinger
d3d9: Add a SGN test.
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2009-06-22
Stefan Dösinger
d3d9: Add an aL indexing test.
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2009-06-19
Henri Verbeet
d3d9: Use color_match() in the fog test.
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2009-06-17
Stefan Doesinger
d3d9: Accept an alternative oFog->ps_3_0 handling.
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2009-05-27
Stefan Dösinger
wined3d: sincos for vertex shaders.
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2009-05-08
Stefan Dösinger
wined3d: Add a point size test.
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2009-04-27
David Adam
d3d9: Fix a copy/paste error in test.
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2009-03-23
Michael Stefaniuc
d3d9/tests: Use LONG instead of long.
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2009-03-12
Michael Stefaniuc
d3d9/tests: Fix some ok() strings in the fog test.
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2009-03-09
Henri Verbeet
d3d9: Fix some sign compare warnings.
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2009-03-04
Jörg Höhle
d3d9/tests: Fix typos in text.
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2009-02-24
Stefan Dösinger
d3d9: Add an alpha blending test.
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2009-02-11
Stefan Dösinger
d3d9: Test table fog and exp fog in the shader fog...
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2009-02-11
Stefan Dösinger
wined3d: Properly set the fog frag coord according...
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2009-01-28
Marcus Meissner
d3d9: Initialize hr (Coverity).
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2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
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2009-01-20
Henri Verbeet
d3d9: Remove some superfluous pointer casts.
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2009-01-13
Stefan Dösinger
d3d9: Use D3DFOG_* constants instead of plain integers.
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2009-01-02
Roderick Colenbrander
d3d9: Relax color matching in bumpmap test.
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2008-12-12
Francois Gouget
d3d9/tests: Make some functions static.
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2008-12-04
Huw Davies
d3d9/tests: Skip tests if we can't create the D3D9...
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2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
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2008-11-20
Stefan Dösinger
d3d9: Test psize_min vs psize_max vs psize behavior.
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2008-11-03
Michael Stefaniuc
Remove the remaining casts of NULL.
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2008-11-03
Stefan Dösinger
d3d9: Test the effect of lighting on the result alpha.
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2008-10-18
Alexandre Julliard
d3d9: Convert source files to utf-8.
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2008-10-10
Francois Gouget
Assorted spelling fixes.
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2008-10-07
Henri Verbeet
d3d9: Use more reasonable texture dimensions.
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2008-09-11
Stefan Dösinger
wined3d: Add a test for zenable=false, zwriteenable...
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2008-08-27
Stefan Dösinger
wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
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2008-08-26
Stefan Dösinger
wined3d: The final luminance factor is clamped.
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2008-08-26
Stefan Dösinger
wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
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2008-08-26
Stefan Dösinger
wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
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2008-08-21
Stefan Dösinger
wined3d: De-pickify the texbem test.
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2008-08-21
Stefan Dösinger
d3d9: Make the bumpmap test less picky.
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2008-08-21
Stefan Dösinger
d3d9: Test for fixed function value clamping.
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2008-08-20
Stefan Dösinger
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
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2008-08-04
Stefan Dösinger
d3d9: Skip gracefully if A16R16G16B16 is not supported.
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2008-07-24
H. Verbeet
d3d9: Use color_match() in test_vshader_input().
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2008-07-21
Gerald Pfeifer
d3d9: Fix type of loop variable in stream_test() and...
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2008-07-18
Stefan Dösinger
d3d9: Unset the vertex shader in the compare_instructio...
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2008-07-18
H. Verbeet
d3d9: Correct some shader comments.
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2008-07-18
H. Verbeet
d3d9: Replace color_near() with color_match().
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2008-07-17
H. Verbeet
d3d9: Use color_match() in vshader_version_varying_test().
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2008-07-08
Alexandre Julliard
d3d9: Don't depend on the dxerr9 static library in...
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2008-06-25
H. Verbeet
d3d9: Unset the pixel shader at the end of cnd_test().
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2008-06-25
H. Verbeet
d3d: Allow more imprecision in the texop test.
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2008-06-25
H. Verbeet
d3d9: Use color_match() in fog_with_shader_test().
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2008-06-24
H. Verbeet
d3d9: Use color_match() in alpha_test().
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2008-06-06
Dmitry Timoshkov
d3d9: Avoid a not needed address-of operator.
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2008-05-27
H. Verbeet
d3d9: Test our texop implementation.
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2008-05-27
H. Verbeet
d3d: Use an alpha capable backbuffer format in the...
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2008-05-21
Dan Kegel
d3d9/tests: Another wee bit of slop.
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2008-05-19
Dan Kegel
d3d9/tests: Add missing skip().
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2008-05-13
Dan Kegel
d3d9: shademode_test: Increase slop in color comparison.
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