d3d9/tests: Add a test for clearing render targets in an MRT.
[wine] / dlls / d3d9 / tests / visual.c
2010-07-23  Henri Verbeetd3d9/tests: Add a test for clearing render targets...
2010-07-23  Henri Verbeetd3d9/tests: Introduce a vertex shader to the MRT test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vpos test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vFace test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader for the nested loop test.
2010-07-21  Stefan Dösingerd3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
2010-07-21  Stefan Dösingerd3d9: Remove the fog vs sRGB test.
2010-07-06  Stefan Dösingerd3d9: Use color_match in the coissue tests.
2010-07-06  Stefan Dösingerd3d9: Windows7 doesn't draw with Viewports bigger than...
2010-07-06  Stefan Dösingerd3d9: Ignore a Windows 7 failure in the d3d9 depth...
2010-07-05  Stefan Dösingerd3d9: Pass count=0 when clearing the whole surface.
2010-07-05  Stefan Dösingerd3d9: Nvidia drivers don't like unused output formats.
2010-06-11  Henri Verbeetd3d9/tests: Add a test for offscreen point sprites.
2010-05-28  Henri Verbeetd3d9/tests: Remove an invalid point size test.
2010-05-28  Henri Verbeetd3d9/test: Introduce point_match() to simplify testing...
2010-05-28  Henri Verbeetd3d9/tests: Don't depend so much on point rasterization...
2010-05-27  Henri Verbeetd3d9/tests: Fix a typo.
2010-05-17  Henri Verbeetd3d9/tests: Add a shadow sampler test.
2010-05-03  Henri Verbeetd3d9/tests: Fix test_cube_wrap() for different texture...
2010-04-14  Roderick Colenbranderd3d9: Add an initial ColorFill regression test.
2010-04-12  Henri Verbeetd3d9/tests: Add some depth buffer tests.
2010-03-31  Paul Vriensd3d9/tests: Initialize a variable (Coverity).
2010-03-30  Roderick Colenbranderd3d9: Add source/destination and backbuffer tests for...
2010-03-17  Stefan Dösingerd3d9: Remove old debug messages from the tests.
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetd3d9: Add depth clamp tests.
2009-12-03  Huw Daviesd3d9/tests: Destroy the window after we release the...
2009-12-01  Henri Verbeetd3d9/tests: Trace the viewport in clear_test().
2009-11-12  Stefan Dösingerd3d9: Abort the x8l8v8u8 test if the format is not...
2009-11-09  Stefan Dösingerd3d9: Run the visual tests in a window.
2009-11-09  Stefan Dösingerd3d9: Make the visual test read the backbuffer.
2009-10-19  Henri Verbeetd3d9/tests: Remove an unused color result.
2009-10-16  Henri Verbeetd3d9/tests: Check some more return values (LLVM/Clang).
2009-10-15  James Helfertyd3d9/tests: Fix position of EndScene in visual test.
2009-10-08  Stefan Dösingerd3d9: Reduce the YUV test precision.
2009-10-02  Stefan Dösingerd3d9: Test viewports that are bigger than the surface.
2009-10-02  Stefan Dösingerwined3d: Fix vs_2_0 sgn.
2009-09-22  James Helfertyd3d9: Fix some typos in visual test.
2009-08-31  Stefan Dösingerwined3d: Handle per-texture max LOD level.
2009-08-19  Henri Verbeetwined3d: Try to force a top-left filling convention.
2009-08-14  Jörg Höhled3d9/tests: Detect empty graphics driver name.
2009-08-10  Henri Verbeetwined3d: Use EXT_provoking_vertex to match Direct3D...
2009-07-10  Henri Verbeetd3d9/tests: Use color_match() in a few more places.
2009-06-29  Henri Verbeetd3d: Add a test for releasing the device after destroyi...
2009-06-23  Paul Vriensd3d9/tests: Use color_match ((logical || with non-zero...
2009-06-22  Stefan Dösingerd3d9: Add a SGN test.
2009-06-22  Stefan Dösingerd3d9: Add an aL indexing test.
2009-06-19  Henri Verbeetd3d9: Use color_match() in the fog test.
2009-06-17  Stefan Doesingerd3d9: Accept an alternative oFog->ps_3_0 handling.
2009-05-27  Stefan Dösingerwined3d: sincos for vertex shaders.
2009-05-08  Stefan Dösingerwined3d: Add a point size test.
2009-04-27  David Adamd3d9: Fix a copy/paste error in test.
2009-03-23  Michael Stefaniucd3d9/tests: Use LONG instead of long.
2009-03-12  Michael Stefaniucd3d9/tests: Fix some ok() strings in the fog test.
2009-03-09  Henri Verbeetd3d9: Fix some sign compare warnings.
2009-03-04  Jörg Höhled3d9/tests: Fix typos in text.
2009-02-24  Stefan Dösingerd3d9: Add an alpha blending test.
2009-02-11  Stefan Dösingerd3d9: Test table fog and exp fog in the shader fog...
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-01-28  Marcus Meissnerd3d9: Initialize hr (Coverity).
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Henri Verbeetd3d9: Remove some superfluous pointer casts.
2009-01-13  Stefan Dösingerd3d9: Use D3DFOG_* constants instead of plain integers.
2009-01-02  Roderick Colenbranderd3d9: Relax color matching in bumpmap test.
2008-12-12  Francois Gougetd3d9/tests: Make some functions static.
2008-12-04  Huw Daviesd3d9/tests: Skip tests if we can't create the D3D9...
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-11-20  Stefan Dösingerd3d9: Test psize_min vs psize_max vs psize behavior.
2008-11-03  Michael StefaniucRemove the remaining casts of NULL.
2008-11-03  Stefan Dösingerd3d9: Test the effect of lighting on the result alpha.
2008-10-18  Alexandre Julliardd3d9: Convert source files to utf-8.
2008-10-10  Francois GougetAssorted spelling fixes.
2008-10-07  Henri Verbeetd3d9: Use more reasonable texture dimensions.
2008-09-11  Stefan Dösingerwined3d: Add a test for zenable=false, zwriteenable...
2008-08-27  Stefan Dösingerwined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
2008-08-26  Stefan Dösingerwined3d: The final luminance factor is clamped.
2008-08-26  Stefan Dösingerwined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
2008-08-26  Stefan Dösingerwined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
2008-08-21  Stefan Dösingerwined3d: De-pickify the texbem test.
2008-08-21  Stefan Dösingerd3d9: Make the bumpmap test less picky.
2008-08-21  Stefan Dösingerd3d9: Test for fixed function value clamping.
2008-08-20  Stefan Dösingerwined3d: Support YUV formats with GL_APPLE_ycbcr_422.
2008-08-04  Stefan Dösingerd3d9: Skip gracefully if A16R16G16B16 is not supported.
2008-07-24  H. Verbeetd3d9: Use color_match() in test_vshader_input().
2008-07-21  Gerald Pfeiferd3d9: Fix type of loop variable in stream_test() and...
2008-07-18  Stefan Dösingerd3d9: Unset the vertex shader in the compare_instructio...
2008-07-18  H. Verbeetd3d9: Correct some shader comments.
2008-07-18  H. Verbeetd3d9: Replace color_near() with color_match().
2008-07-17  H. Verbeetd3d9: Use color_match() in vshader_version_varying_test().
2008-07-08  Alexandre Julliardd3d9: Don't depend on the dxerr9 static library in...
2008-06-25  H. Verbeetd3d9: Unset the pixel shader at the end of cnd_test().
2008-06-25  H. Verbeetd3d: Allow more imprecision in the texop test.
2008-06-25  H. Verbeetd3d9: Use color_match() in fog_with_shader_test().
2008-06-24  H. Verbeetd3d9: Use color_match() in alpha_test().
2008-06-06  Dmitry Timoshkovd3d9: Avoid a not needed address-of operator.
2008-05-27  H. Verbeetd3d9: Test our texop implementation.
2008-05-27  H. Verbeetd3d: Use an alpha capable backbuffer format in the...
2008-05-21  Dan Kegeld3d9/tests: Another wee bit of slop.
2008-05-19  Dan Kegeld3d9/tests: Add missing skip().
2008-05-13  Dan Kegeld3d9: shademode_test: Increase slop in color comparison.
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