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services: Fix memory leak of some data in the service record.
[wine]
/
dlls
/
d3d8
/
2008-03-28
Stefan Dösinger
d3d8: Reject broken normal declaration types with fixed...
tree
|
commitdiff
2008-03-27
Austin English
Spelling fixes.
tree
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commitdiff
2008-03-27
Austin English
Spelling fixes.
tree
|
commitdiff
2008-03-25
Stefan Dösinger
d3d: De-pointerize the WINED3DCAPS structure.
tree
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commitdiff
2008-03-24
Alexander Dorofeyev
d3d8/tests: Test DrawIndexedPrimitiveUP with primitive...
tree
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commitdiff
2008-03-10
Alexander Dorofeyev
d3d8/tests: Cover one more case in p8_texture_test.
tree
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commitdiff
2008-03-04
Rob Shearman
makefiles: Simplify the use of the IMPORTLIB variable...
tree
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commitdiff
2008-02-25
Alexander Dorofeyev
d3d8/tests: Add a P8 texture test.
tree
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commitdiff
2008-02-15
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for element...
tree
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commitdiff
2008-01-04
Gerald Pfeifer
d3d8: Fix type of loop variable.
tree
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commitdiff
2008-01-03
Gerald Pfeifer
wined3d: Removed dead FIXME checks.
tree
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commitdiff
2008-01-02
Andrew Talbot
d3d8: Remove unneeded casts.
tree
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commitdiff
2007-12-07
Stefan Dösinger
wined3d: Add an alpha blending test.
tree
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commitdiff
2007-12-06
Alexandre Julliard
Removed some unneeded imports.
tree
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commitdiff
2007-12-05
Andrew Talbot
d3d8: Remove unneeded casts.
tree
|
commitdiff
2007-12-03
Stefan Dösinger
wined3d: Enabling too many lights is silently ignored.
tree
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commitdiff
2007-11-20
Stefan Dösinger
d3d8: Destroy the window after the visual test.
tree
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commitdiff
2007-11-20
Stefan Dösinger
d3d8: Release the vertex declarations array when destro...
tree
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commitdiff
2007-11-05
Stefan Dösinger
d3d8: Initialize the vertex decl when allocating it.
tree
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commitdiff
2007-08-31
Stefan Dösinger
d3d: Add a test for double surface locking.
tree
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commitdiff
2007-08-27
Stefan Dösinger
wined3d: BaseVertexIndex can be negative.
tree
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commitdiff
2007-08-15
Stefan Dösinger
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
tree
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commitdiff
2007-08-14
Paul Vriens
d3d8/tests: Make tests run again on win95.
tree
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commitdiff
2007-08-10
Francois Gouget
d3d8/tests: DXGetErrorString8() prints 'Unknown' for...
tree
|
commitdiff
2007-08-08
Stefan Dösinger
d3d: Add a simple offscreen rendering test.
tree
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commitdiff
2007-08-06
Stefan Dösinger
d3d8: Skip tests if d3d is not supported.
tree
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commitdiff
2007-08-03
Francois Gouget
d3d8: Better match the PSDK types and fix the winapi_ch...
tree
|
commitdiff
2007-07-30
Stefan Dösinger
d3d8: Only test pixel shaders if they are supported.
tree
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commitdiff
2007-07-30
Stefan Dösinger
d3d8: Use a less demanding format for the depth stencil...
tree
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commitdiff
2007-07-30
Stefan Dösinger
d3d8: Only test volume textures if they are supported.
tree
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commitdiff
2007-07-30
Stefan Dösinger
d3d8: Only test cube textures if they are supported.
tree
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commitdiff
2007-07-30
Stefan Dösinger
d3d8: Only test pixel shaders for refcounting if they...
tree
|
commitdiff
2007-07-30
Stefan Dösinger
d3d8: Skip volume test if volume textures are not suppo...
tree
|
commitdiff
2007-07-03
Stefan Dösinger
wined3d: rsq and rcp use the .w component if no swizzle...
tree
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commitdiff
2007-06-21
Stefan Dösinger
d3d8: Convert fvfs to vertex declarations.
tree
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commitdiff
2007-06-14
Stefan Dösinger
wined3d: Present does not clear the depth stencil.
tree
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commitdiff
2007-06-13
Stefan Dösinger
d3d8: Hold the lock in IDirect3Dtexture8 methods.
tree
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commitdiff
2007-06-13
Stefan Dösinger
d3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
tree
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commitdiff
2007-06-13
Stefan Dösinger
d3d8: Hold the lock in volume methods.
tree
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commitdiff
2007-06-13
Stefan Dösinger
d3d8: Hold the lock in IDirect3DVertexBuffer methods.
tree
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commitdiff
2007-06-13
Stefan Dösinger
d3d8: Hold the lock in swapchain methods.
tree
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commitdiff
2007-06-12
Stefan Dösinger
d3d8: Hold the lock in IDirect3DSurface8 methods.
tree
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commitdiff
2007-06-12
Stefan Dösinger
d3d8: Hold the lock in IDirect3DIndexBuffer8 methods.
tree
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commitdiff
2007-06-12
Stefan Dösinger
d3d8: Hold the lock in cubetexture methods.
tree
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commitdiff
2007-06-11
Stefan Dösinger
d3d8: Hold the lock in IDirect3DDevice8 methods.
tree
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commitdiff
2007-06-07
H. Verbeet
wined3d: Get rid of the pBaseVertexIndex parameter...
tree
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commitdiff
2007-06-06
Stefan Dösinger
d3d8: Hold the DLL lock in IDirect3D8 methods.
tree
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commitdiff
2007-06-06
Stefan Dösinger
d3d8: Add a dll global critical section.
tree
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commitdiff
2007-06-06
H. Verbeet
wined3d: Get rid of the BaseVertexIndex parameter to...
tree
|
commitdiff
2007-05-29
Francois Gouget
d3d8/tests: Fix the Visual C++ double to float conversi...
tree
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commitdiff
2007-05-21
Francois Gouget
direct3d: Remove misspelled constants as they exist...
tree
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commitdiff
2007-05-11
Stefan Dösinger
wined3d: Destroying the resource frees all private...
tree
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commitdiff
2007-05-04
H. Verbeet
d3d8: Add a surface locking test.
tree
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commitdiff
2007-05-04
H. Verbeet
d3d: Fix the surface locking rectangle validation.
tree
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commitdiff
2007-05-01
Stefan Dösinger
d3d: Pass the cube face to Create*Texture's surface...
tree
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commitdiff
2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
tree
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commitdiff
2007-04-09
Andrew Talbot
d3d8: Void functions should not return a value.
tree
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commitdiff
2007-04-07
Felix Nawothnig
d3d8: Add missing relay trace.
tree
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commitdiff
2007-04-02
Felix Nawothnig
wined3d: Make CreateCubeTexture fail when not supported.
tree
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commitdiff
2007-03-19
Stefan Dösinger
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
tree
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commitdiff
2007-03-15
Stefan Dösinger
direct3d: Add a fixed function fog test.
tree
|
commitdiff
2007-03-12
Paul Vriens
d3d8/tests: Use skip as is done in the other tests.
tree
|
commitdiff
2007-03-08
H. Verbeet
d3d8: Add tests for GetVertexShaderDeclaration, GetVert...
tree
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commitdiff
2007-03-08
H. Verbeet
d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclara...
tree
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commitdiff
2007-03-08
H. Verbeet
d3d8: Save the d3d8 vertex declaration.
tree
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commitdiff
2007-02-27
Stefan Dösinger
wined3d: More Clear fixes.
tree
|
commitdiff
2007-02-20
Stefan Dösinger
wined3d: No bounds checking is done on sampler / textur...
tree
|
commitdiff
2007-02-20
Stefan Dösinger
wined3d/d3d8: Move todo about sw vp usage to d3d8.
tree
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commitdiff
2007-02-19
Stefan Dösinger
wined3d: Lighting is calculated for vertices without...
tree
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commitdiff
2007-02-19
Stefan Dösinger
wined3d: Visual test framework.
tree
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commitdiff
2007-02-16
H. Verbeet
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
tree
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commitdiff
2007-02-15
Stefan Dösinger
d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality...
tree
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commitdiff
2007-02-14
Alexandre Julliard
d3d8: Avoid a size_t printf format warning.
tree
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commitdiff
2007-02-14
H. Verbeet
d3d8: Don't store the d3d8 declaration in the wined3d...
tree
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commitdiff
2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
tree
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commitdiff
2007-02-14
H. Verbeet
d3d9: Don't store the d3d9 declaration in the wined3d...
tree
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commitdiff
2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
tree
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commitdiff
2007-02-14
H. Verbeet
d3d8: Store the d3d8 vertex declaration in the d3d8...
tree
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commitdiff
2007-02-14
H. Verbeet
d3d8: Add an IDirect3DVertexDeclaration8 class to hold...
tree
|
commitdiff
2007-02-13
Stefan Dösinger
d3d8: Deleting bound shaders unbinds them.
tree
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commitdiff
2007-02-12
Stefan Dösinger
wined3d: BeginScene and EndScene tests and fixes.
tree
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commitdiff
2007-01-12
Francois Gouget
d3d8/tests: Warn that tests were skipped if we could...
tree
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commitdiff
2007-01-08
H. Verbeet
d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration...
tree
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commitdiff
2007-01-08
H. Verbeet
d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction...
tree
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commitdiff
2007-01-08
H. Verbeet
d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets...
tree
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commitdiff
2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
tree
|
commitdiff
2007-01-02
Louis Lenders
d3d8: Fix failing tests on windows, when no 3d hardware...
tree
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commitdiff
2006-12-29
Alexandre Julliard
d3d8/tests: Avoid sizeof in traces.
tree
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commitdiff
2006-12-29
Chris Robinson
d3d8: Don't report Shader Model 2.0 or higher.
tree
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commitdiff
2006-12-26
Chris Robinson
d3d: GetStreamSource on a stream with NULL data isn...
tree
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commitdiff
2006-12-20
Chris Robinson
d3d: Fix adapter mode enumeration and filtering.
tree
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commitdiff
2006-12-18
Markus Amsler
d3d8: Handle volume container in d3d8.
tree
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commitdiff
2006-12-18
Markus Amsler
d3d8: Handle surface container in d3d8.
tree
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commitdiff
2006-12-18
Markus Amsler
d3d: Callback infrastructure for implicit swap chain...
tree
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commitdiff
2006-12-15
Stefan Dösinger
wined3d: D3DRS_ZVISIBLE is not supposed to return an...
tree
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commitdiff
2006-12-14
Markus Amsler
d3d8: Release non implicit surfaces only if refcount...
tree
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commitdiff
2006-12-06
Markus Amsler
d3d8: Fix implicit surface refcounting.
tree
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commitdiff
2006-12-06
Markus Amsler
d3d8: Handle volume refcount forwarding in d3d8.
tree
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commitdiff
2006-12-06
Markus Amsler
d3d8: Handle surface refcount forwarding in d3d8.
tree
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commitdiff
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