Remove forced WS_SO_REUSEADDR on all binds.
[wine] / dlls / d3d8 /
2004-01-08  Alexandre JulliardThere's no need for DUMMYUNIONNAME in private headers.
2004-01-06  Francois GougetAssorted spelling fixes.
2004-01-06  Jason EdmeadesFix the draw*primitiveUP calls so they work directly...
2003-11-17  Jason EdmeadesDisable the use of the 'w' parm in rhw mode.
2003-11-17  Jason EdmeadesIf swap mode is discard, clear the backbuffer before...
2003-11-17  Jason EdmeadesUse the current window visual only.
2003-11-11  Raphael Junqueira- stupid typos fixes on software vertex shader operands
2003-11-04  Jason EdmeadesPass through floats correctly to the render states at
2003-11-04  Carlos LozanoCheck that we don't write out of the defined range...
2003-10-31  Jason EdmeadesMake support for CopyRects to a small area of the back...
2003-10-31  Jason EdmeadesClear should not be affected by write masks.
2003-10-31  Jason EdmeadesColorWriteEnable should not impact clearing the screen.
2003-10-30  Jason EdmeadesCopyRects (per rect) copied one too many lines, trashin...
2003-10-30  Jason EdmeadesCulling to different viewports failed as clearing the...
2003-10-30  Jason EdmeadesCorrect writing to back buffer in non-ortho mode, and...
2003-10-11  Dimitrie O. PaunRemove SYMBOLFILE and LDDLLFLAGS from Makefiles.
2003-10-07  Jason EdmeadesDXTn stride is to the next block, which is the equivale...
2003-10-03  Jason EdmeadesCheck for advertized vertex blend support before queryi...
2003-10-03  Jason EdmeadesMinor fixes - Remove light debug statements, handle...
2003-09-30  Jason EdmeadesMaxActiveLights means number of concurrent lights,...
2003-09-30  Jason EdmeadesMake unlock of the backbuffer correctly restore the...
2003-09-25  Jason EdmeadesAdd real support for VS1.1, ie make the relative addres...
2003-09-25  Jason EdmeadesThe 'w' component is used more than just for the vertex...
2003-09-19  Jason EdmeadesDXTn format has odd mipmap levels in that the space...
2003-09-19  Jason EdmeadesGL doesn't like incorrect lengths passed into DXTN...
2003-09-19  Jason EdmeadesVertex shader output is lit and transformed, so stop...
2003-09-19  Jason EdmeadesSimple fix to handle the more common case of actually...
2003-09-16  Alex PasadynEnable resolution changes for D3D8 applications.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-09-02  Jason EdmeadesUse a dummy GL context if one is not available when...
2003-08-15  Jason EdmeadesDXT1/3/5 support was broken, but unnoticeable since...
2003-08-08  Patrik StridvallFixed some issues found by winapi_check.
2003-08-05  Jason EdmeadesOnly reapply the texture states necessary when a differ...
2003-08-05  Jason EdmeadesglColorMaterial enable/disable setup is only done when...
2003-07-21  Jason EdmeadesDisable client texture states when not in use (fast...
2003-07-19  Jason EdmeadesAdd fps debug channel, so we can see how the d3d code...
2003-07-15  Alexandre JulliardWarning fix.
2003-07-08  Raphael Junqueira- some cosmetic fixes
2003-07-03  Jason EdmeadesImplement UpdateTexture for 2D textures only.
2003-07-02  Jason EdmeadesEnsure MIPMAP levels is reset when rebinding an existin...
2003-07-02  Jason EdmeadesAdd GetLevelCount to the basetexture class.
2003-07-02  Jason EdmeadesEnsure pixel coordinates point to the bottom left of...
2003-06-30  Dmitry TimoshkovFor all DLLs with defined DllMain and which do not...
2003-06-27  Raphael Junqueira- currently always use sloaw path as fast path have...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-16  Raphael JunqueiraFix AddDirtyRect uncorrect behavior (crash in some...
2003-06-13  Jason EdmeadesFix the texture operations to resolve glitches shown...
2003-06-13  Jason EdmeadesWhen emulating fullscreen it helps to not allocate...
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...
2003-06-06  Raphael JunqueiraFixed compilation problems.
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- add a new private header d3dcore_gl.h that declares...
2003-06-04  Raphael Junqueira- some cleanup and warning fixes
2003-06-04  Jason EdmeadesFix the glRead call when pRect != NULL, resolve the...
2003-06-04  Raphael Junqueira- fix another time the stupid locking bug (i had alread...
2003-06-04  Raphael Junqueira- pixel shader program dump code
2003-06-04  Jason EdmeadesAdd support for a lot of the remaining texture ops...
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Jason EdmeadesCorrect specular enable renderstate.
2003-06-04  Jason EdmeadesAvoid the use of glGet when we know the information...
2003-06-04  Jason EdmeadesOpengl 1.4 added stencil wrap support as per directx...
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-06-04  Jason EdmeadesFill in lots of unimplemented render states.
2003-05-22  Jason EdmeadesAvoid setting and resetting the same values when there...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-16  Jason EdmeadesImplement texture transform flags the best we can for...
2003-05-16  Jason EdmeadesFixed range checking on the number of lights.
2003-05-15  Jason EdmeadesSupply the correct box on the screen to be processed...
2003-05-15  Jason EdmeadesSolved the transparency problem seen in the ClipMirror...
2003-05-15  Raphael JunqueiraFix compilation error reported by Stefan Leichter when...
2003-05-15  Jason EdmeadesPrevious viewport fix only works for full screen applic...
2003-05-14  Raphael Junqueira- new debug channel for shaders code 'd3d_shader'
2003-05-14  Raphael Junqueira- declare a new debug chanel for vertex shaders
2003-05-14  Raphael JunqueiraDeclare that we can support cube textures now (currentl...
2003-05-14  Jason EdmeadesMake sure the viewport is from the GL (bottom left...
2003-05-13  Raphael Junqueira- moved loading code of volume texture to VolumeTexture...
2003-05-13  Raphael Junqueira- cubetexture loading/preloading
2003-05-13  Jason EdmeadesProperly support texture coordinate indexes.
2003-05-13  Jason EdmeadesMake sure we advertize our capabilites correctly.
2003-05-13  Jason EdmeadesInitialize the tex coord index correctly.
2003-05-13  Jason EdmeadesCopyRects needs to lock the area it is copying to ...
2003-05-13  Christian CostaMark some surface formats as not supported.
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-05-08  Raphael Junqueira- Disable some 'classic' debug traces (avoid useless...
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-05-06  Jason EdmeadesAdd support for MultiplyTransform (helps make the Skimm...
2003-05-06  Jason EdmeadesAdd the beginnings of support for texture coordinates.
2003-04-29  Christian CostaReserve space for 16 streams in the stateblock.
2003-04-22  Alexandre JulliardMoved x11drv.h to dlls/x11drv.
2003-04-21  Jason EdmeadesOnly reapply the world, view or projection transform...
2003-04-21  Jason EdmeadesMIRROR_ARB support is not dependent on OpenGL 1.3 as...
2003-04-21  Jason EdmeadesDon't reapply all the texture states if the texture...
2003-04-21  Jason EdmeadesSilence index buffer lock + offset fixme to a trace...
2003-04-21  Jason EdmeadesDOT3 isn't there on earlier opengl versions.
2003-04-20  Jason EdmeadesWhen a game requests fullscreen, make its window the...
2003-04-20  Jason EdmeadesWindows never reports 24 bit colours, and some games...
2003-04-19  Jason EdmeadesCorrect device capabilites including support in previou...
2003-04-19  Jason EdmeadesAdd DotProduct3 support if supported by opengl.
2003-04-19  Jason EdmeadesMake codesampler texture addressing mode sample work...
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