comctl32: XOR'ing with a black pen is not useful.
[wine] / dlls / d3dcompiler_43 /
2012-07-25  Francois Gougetd3dcompiler_43: Make debug_dump_ir_expr() static.
2012-07-23  Francois Gougetd3dcompiler_43: Make some functions static.
2012-07-23  Francois Gougetd3dcompiler_43: Add a trailing '\n' to a couple of...
2012-07-20  Matteo Brunid3dcompiler: Parse assignments.
2012-07-20  Matteo Brunid3dcompiler: Stub assignment parsing.
2012-07-20  Matteo Brunid3dcompiler: "void" is not a plain scalar data type.
2012-07-20  Matteo Brunid3dcompiler: Parse unary and prefix operators.
2012-07-20  Matteo Brunid3dcompiler: Parse some postfix operators.
2012-07-18  Matteo Brunid3dcompiler: Parse relational operators, stub out more...
2012-07-18  Matteo Brunid3dcompiler: Parse multiplicative expressions.
2012-07-18  Matteo Brunid3dcompiler: Don't allow semantics on local variables.
2012-07-18  Matteo Brunid3dcompiler: Don't allow const variables without initia...
2012-07-18  Matteo Brunid3dcompiler: Check for invalid matrix majority modifiers.
2012-07-17  Matteo Brunid3dcompiler: Implement basic expressions parsing.
2012-07-17  Matteo Brunid3dcompiler: Don't allow semantics on void functions.
2012-07-17  Matteo Brunid3dcompiler: Variables and functions can't have the...
2012-07-17  Matteo Brunid3dcompiler: Pass the complete location to add_func_par...
2012-07-17  Matteo Brunid3dcompiler: Store location information in constants...
2012-07-12  Matteo Brunid3dcompiler: Use location information in add_modifier().
2012-07-12  Matteo Brunid3dcompiler: Store (and begin to use) location informat...
2012-07-12  Matteo Brunid3dcompiler: Introduce source_location structure.
2012-07-12  Matteo Brunid3dcompiler: Track the location of each lexer token.
2012-07-12  Matteo Brunid3dcompiler: Add hlsl_report_message function to standa...
2012-07-11  Matteo Brunid3dcompiler: Improve debug_hlsl_type function.
2012-07-11  Matteo Brunid3dcompiler: Add a trace to the scope push/pop functions.
2012-07-11  Matteo Brunid3dcompiler: Pass the shader filename to the preprocessor.
2012-07-11  Matteo Brunid3dcompiler: Make declaration_statement return a list.
2012-07-11  Matteo Brunid3dcompiler: Properly print compilation messages.
2012-07-10  Matteo Brunid3dcompiler: Initialize and fix compilation messages...
2012-07-10  Matteo Brunid3dcompiler: Parse compilation target.
2012-07-10  Matteo Brunid3dcompiler: Carry around both shader major and minor...
2012-07-10  Matteo Brunid3dcompiler: Type names have to be allocated on the...
2012-07-10  Matteo Brunid3dcompiler: Fix line info update.
2012-07-09  Marcus Meissnerd3dcompiler_43: Fixed small overread possibility (Cover...
2012-06-13  Francois Gougetd3dcompiler_43: Make debug_dump_ir_constructor() static.
2012-06-13  Matteo Brunid3dcompiler: Add some tests for 'system' type includes.
2012-06-13  Matteo Bruniwpp: Explicitly pass include type to the lookup callbac...
2012-06-13  Matteo Bruniwpp: Invert 'type' callback parameter value, to match...
2012-06-12  Matteo Brunid3dcompiler: Parse constructors.
2012-06-12  Matteo Brunid3dcompiler: Parse function definitions.
2012-06-12  Matteo Brunid3dcompiler: Parse function declarations.
2012-06-12  Matteo Brunid3dcompiler: Parse sampler declarations.
2012-06-12  Matteo Brunid3dcompiler: Parse vector and matrix declarations.
2012-06-08  Francois Gougetd3dcompiler_43: Make debug_{base,node}_type() static.
2012-06-07  Matteo Brunid3dcompiler: Parse variable references in expressions.
2012-06-07  Matteo Brunid3dcompiler: Parse variable initializers, basic express...
2012-06-07  Matteo Brunid3dcompiler: Parse modifiers.
2012-06-07  Matteo Brunid3dcompiler: Distinguish between scalars, vectors and...
2012-06-07  Matteo Brunid3dcompiler: Dump preprocessed shader sources.
2012-06-05  Matteo Brunid3dcompiler: Parse variable declarations.
2012-06-05  Matteo Brunid3dcompiler: Add identifiers parsing.
2012-06-05  Matteo Brunid3dcompiler: Flesh out the lexer more.
2012-06-05  Matteo Brunid3dcompiler: Use a separate bytecodewriter debug channel.
2012-06-04  Francois GougetAssorted spelling fixes.
2012-05-16  Matteo Brunid3dcompiler: Add a stub lexer.
2012-05-16  Matteo Brunid3dcompiler: Add a stub parser.
2012-05-16  Matteo Brunid3dcompiler: Trace compilation messages.
2012-05-16  Matteo Brunid3dcompiler: Partially implement D3DCompile function.
2012-05-16  Matteo Brunid3dcompiler: Make SlWriteBytecode return the shader...
2012-05-08  Matteo Brunid3dcompiler: Rename asm_alloc/realloc/free functions...
2012-05-08  Matteo Brunid3dcompiler: Generalize message reporting function.
2012-05-08  Matteo Brunid3dcompiler: Make set_parse_status() more general.
2012-05-08  Matteo Brunid3dcompiler: Remove shader_type typedef.
2012-04-09  Józef Kuciad3dcompiler: Allow the alternative shader version forma...
2012-04-09  Józef Kuciad3dcompiler: Fix parsing the tex instruction in ps_1_0...
2012-03-12  Józef Kuciad3dcompiler/tests: Add test for comments containing...
2011-09-26  Andrew Talbotd3dcompiler_43: Mark fall-throughs in switch statement.
2011-08-30  André Hentscheld3dcompiler_43/tests: Fix printing a NULL string.
2011-08-01  Frédéric Delanoydlls: Assorted spelling fixes.
2011-07-05  Dan Kegeld3dcompiler_43: Don't crash on long TRACE().
2011-05-05  Matteo Brunid3dcompiler: Fix error messages generation.
2011-05-05  Matteo Brunid3dcompiler: Improve some parameter names and fix code...
2011-05-03  Alexandre Julliardd3dcompiler: Specify arguments for stub entry points...
2011-05-03  Francois Gougetd3dcompiler_43: Make write_dword_unknown() static.
2011-04-13  Rico Schüllerd3dcompiler: Fix HeapAlloc/HeapFree for type members...
2011-04-04  Rico Schüllerd3dcompiler: Make some variables static.
2011-04-04  Rico Schüllerd3dcompiler: Move blob and strip functions to blob.c.
2011-04-04  Rico Schüllerd3dcompiler: Remove type cast in D3DCreateBlob().
2011-04-04  Rico Schüllerd3dcompiler: Move D3DCreateBlob() to blob.c.
2011-03-15  Marcus Meissnerd3dcompiler_43: Initialize a variable (Coverity).
2011-03-07  Francois Gougetd3dcompiler_43: Add a '\n' to a couple of FIXME() traces.
2011-03-04  Rico Schüllerd3dcompiler: Add debug helper for shader variable type.
2011-03-04  Rico Schüllerd3dcompiler: Add debug helper for shader variable class.
2011-03-02  Rico Schüllerd3dcompiler: Move some code from header to source file.
2011-03-02  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-02  Rico Schüllerd3dcompiler/tests: Add GetMemberType* tests.
2011-03-01  Rico Schüllerd3dcompiler: Use defines for shader target masks.
2011-03-01  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-01  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-01  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-01  Rico Schüllerd3dcompiler: Parse member types.
2011-02-28  Rico Schüllerd3dcompiler/tests: Improve test_reflection_bound_resour...
2011-02-28  Rico Schüllerd3dcompiler/tests: Add constant buffer test.
2011-02-28  Rico Schüllerd3dcompiler: Reorder section parsing to reflect the...
2011-02-28  Rico Schüllerd3dcompiler/tests: Add reflection ps output desc test.
2011-02-28  Rico Schüllerd3dcompiler: Fix SystemValueType for pixelshader output...
2011-02-23  Amine Khaldid3dcompiler_43: Avoid an unintended fall-through.
2011-02-23  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionVariable...
2011-02-23  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-02-23  Rico Schüllerd3dcompiler: Implement ID3D11ShaderRefleflection::GetVa...
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