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msvcrt: Implemented setjmp for x86_64.
[wine]
/
dlls
/
wined3d
/
2010-04-09
Roderick Colenbrander
wined3d: Add an initial implementation of arbfp_blit_su...
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Add an initial fbo_blit_supported implementation.
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Move X8L8V8U8 surface conversion to the format...
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Move Q8W8V8U8 conversion to the format table.
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Start moving texture format fixups to the...
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Move srgb checks away from d3dfmt_get_conv.
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
tree
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commitdiff
2010-04-09
Alexandre Julliard
wined3d: Remove unused offset parameter in buffer_get_m...
tree
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commitdiff
2010-04-08
Roderick Colenbrander
wined3d: Remove remaining redundant code from d3dfmt_ge...
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Add a FIXME for predicated shader instructions.
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Validate some more states.
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Update shader constants on viewport changes.
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Get rid of state_nogl().
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Add an extensionless STATE_INDEXBUFFER handler.
tree
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commitdiff
2010-04-07
Roderick Colenbrander
wined3d: Only apply float R16G16F/R32G32F fixup when...
tree
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commitdiff
2010-04-07
Roderick Colenbrander
wined3d: Remove redundant gl format/type code from...
tree
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commitdiff
2010-04-07
Roderick Colenbrander
wined3d: Turn blit_shader color_fixup_supported into...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Add a separate function for adding declaration...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Pass the correct window to Present() in IWineG...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Pass the correct window to Present() in IWineD...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Pass the correct window to Present() in IWineD...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Due to code rewrites is_color_fixup_supported...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Move the arbfp p8 fixup to the format table...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Disable framebuffer to texture blitting.
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Disable paletted texture support. It was only...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Move EXT_PALETTED_TEXTURE code over to ffp_blit.
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Move palette uploading code over to arbfp...
tree
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commitdiff
2010-04-06
Henri Verbeet
wined3d: Capture the correct scissor rectangle.
tree
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commitdiff
2010-04-06
Henri Verbeet
wined3d: Don't use GLSL if the supported version isn...
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Rename some GL vendors.
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Make some functions static.
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Simply inline dumpResources().
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Add a separate function for wined3d object...
tree
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commitdiff
2010-04-02
Roderick Colenbrander
wined3d: Remove the swapchain parameter from fb_copy_to...
tree
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commitdiff
2010-04-02
Roderick Colenbrander
wined3d: Move upsideDown calculation to blit implementa...
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Verify all render states have a handler.
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Move handling of the unimplemented WINED3DRS_S...
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Move handling of the unimplemented WINED3DRS_B...
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Remove some unused render states.
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_ZVISIBLE.
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Verify state representatives represent themselves.
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Remove some superfluous white space and braces...
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Add a state table entry for WINED3DRS_INDEXEDV...
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Verify each state table entry has either a...
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Explicitly set the state handler to NULL for...
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Use the rep instead of the apply function...
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Don't call directly into the state table.
tree
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commitdiff
2010-03-31
Henri Verbeet
wined3d: Add a state table entry for WINED3DRS_TWEENFACTOR.
tree
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commitdiff
2010-03-31
Henri Verbeet
wined3d: Print a FIXME/WARN for all unsupported vertex...
tree
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commitdiff
2010-03-31
Henri Verbeet
wined3d: Remove a redundant initialization in IWineD3DD...
tree
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commitdiff
2010-03-31
Henri Verbeet
wined3d: Get rid of some mostly useless local variables...
tree
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commitdiff
2010-03-31
Henri Verbeet
wined3d: Cleanup variable naming in IWineD3DDeviceImpl_...
tree
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commitdiff
2010-03-31
Stefan Dösinger
wined3d: Use FBOs when the onscreen depth stencil forma...
tree
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commitdiff
2010-03-31
Stefan Dösinger
wined3d: Control the onscreen depth stencil format...
tree
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commitdiff
2010-03-31
Stefan Dösinger
wined3d: Split out offscreen rendering concerns from...
tree
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commitdiff
2010-03-31
Roderick Colenbrander
wined3d: Remove some unneeded source rectangle calculat...
tree
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commitdiff
2010-03-31
Roderick Colenbrander
wined3d: Remove the last use of the WINED3DRECT destina...
tree
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commitdiff
2010-03-31
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in fb_copy_to_...
tree
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commitdiff
2010-03-31
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in fb_copy_to_...
tree
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commitdiff
2010-03-31
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in stretch_rec...
tree
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commitdiff
2010-03-30
Henri Verbeet
wined3d: Get rid of destFormat and srcFormat in IWineD3...
tree
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commitdiff
2010-03-30
Henri Verbeet
wined3d: Calculate "offset" in the appropriate path...
tree
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commitdiff
2010-03-30
Henri Verbeet
wined3d: Add more general support for partial updates...
tree
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commitdiff
2010-03-30
Henri Verbeet
wined3d: Source and destination formats should match...
tree
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commitdiff
2010-03-30
Henri Verbeet
wined3d: Use GL_UNPACK_ROW_LENGTH for partial updates...
tree
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commitdiff
2010-03-30
Henri Verbeet
wined3d: Initialization functions don't allocate.
tree
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commitdiff
2010-03-30
Roderick Colenbrander
wined3d: Disable flipping through the source rectangle...
tree
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commitdiff
2010-03-30
Roderick Colenbrander
wined3d: Fix a destination flipping bug using the desti...
tree
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commitdiff
2010-03-30
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in more parts...
tree
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commitdiff
2010-03-30
Roderick Colenbrander
wined3d: Add a helper function for getting a valid...
tree
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commitdiff
2010-03-30
Roderick Colenbrander
wined3d: Add color_fill to blit_shader.
tree
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commitdiff
2010-03-30
Roderick Colenbrander
wined3d: Introduce a helper function which converts...
tree
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commitdiff
2010-03-30
Roderick Colenbrander
wined3d: Move argb_to_fmt to utils.c as a helper functi...
tree
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commitdiff
2010-03-29
Henri Verbeet
wined3d: GL errors aren't FIXMEs.
tree
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commitdiff
2010-03-29
Michael Stefaniuc
wined3d: Remove superfluous cast of zero.
tree
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commitdiff
2010-03-26
Henri Verbeet
wined3d: Add support for partial updates of compressed...
tree
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commitdiff
2010-03-26
Henri Verbeet
wined3d: Don't warn about independent color write masks...
tree
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commitdiff
2010-03-26
Henri Verbeet
wined3d: Implement independent color write masks.
tree
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commitdiff
2010-03-26
Henri Verbeet
wined3d: Add support for EXT_draw_buffers2.
tree
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commitdiff
2010-03-26
Henri Verbeet
wined3d: glColorMask() changes the write mask for all...
tree
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commitdiff
2010-03-26
Henri Verbeet
wined3d: Add GL locking to match_fbo_tex_update().
tree
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commitdiff
2010-03-26
Stefan Dösinger
wined3d: Don't advertise float formats as supported...
tree
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commitdiff
2010-03-26
Stefan Dösinger
wined3d: Don't check WGL depth stencil limitations...
tree
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commitdiff
2010-03-25
Henri Verbeet
wined3d: Just mark the color write mask dirty in IWineD...
tree
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commitdiff
2010-03-25
Henri Verbeet
wined3d: Use the same order of operations for depth...
tree
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commitdiff
2010-03-25
Henri Verbeet
wined3d: Just mark the stencil write mask dirty in...
tree
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commitdiff
2010-03-25
Henri Verbeet
wined3d: Disable two-sided stencil when doing stencil...
tree
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commitdiff
2010-03-23
Stefan Dösinger
wined3d: Implement manual buffer fencing.
tree
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commitdiff
2010-03-23
Stefan Dösinger
wined3d: Partially implement unserialized buffers with...
tree
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commitdiff
2010-03-23
Stefan Dösinger
wined3d: Add a function for deleting the GL buffer.
tree
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commitdiff
2010-03-22
Roderick Colenbrander
wined3d: Remove WGL RGBA float support because it doesn...
tree
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commitdiff
2010-03-22
Roderick Colenbrander
wined3d: Use the format table instead of WGL-checks...
tree
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commitdiff
2010-03-22
Roderick Colenbrander
wined3d: Fix depth blit regression.
tree
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commitdiff
2010-03-22
Francois Gouget
Assorted spelling and case fixes.
tree
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commitdiff
2010-03-19
Henri Verbeet
wined3d: Add COMPLEX_FIXUP_NONE as value 0 to the compl...
tree
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commitdiff
2010-03-19
Henri Verbeet
wined3d: Unify "gl_formats_template" naming with the...
tree
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commitdiff
2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
tree
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commitdiff
2010-03-19
Henri Verbeet
wined3d: Simplify the generated GLSL for NRM.
tree
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commitdiff
2010-03-19
Roderick Colenbrander
wined3d: Get rid of d3dfmt_get_conv in RealizePalette.
tree
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commitdiff
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