server: Make the fd passing code slightly more portable.
[wine] / include / d3d10shader.h
2010-08-30  Matteo Bruniinclude: Update some d3d10shader.h definitions.
2010-08-04  Matteo Bruniinclude: Fix some d3d10shader.h defines.
2010-07-23  Rico Schüllerd3d10: Add a stub ID3D10ReflectShader implementation.
2010-07-23  Rico Schüllerd3d10: Add the ID3D10ShaderReflection interface.
2010-07-23  Rico Schüllerd3d10: Add the ID3D10ShaderReflectionConstantBuffer...
2010-07-23  Rico Schüllerd3d10: Add the ID3D10ShaderReflectionVariable interface.
2010-07-23  Rico Schüllerd3d10: Add the ID3D10ShaderReflectionType interface.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetPixelShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetGeometryShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetVertexShaderProfile() stub.
2009-09-30  Rico Schüllerd3d10: Add the D3D10_CBUFFER_TYPE enum.
2009-09-01  Henri Verbeetd3d10: Add the _D3D10_SIGNATURE_PARAMETER_DESC struct.
2009-08-31  Henri Verbeetd3d10: Add the D3D10_REGISTER_COMPONENT_TYPE enum.
2009-08-31  Henri Verbeetd3d10: Add the D3D10_NAME enum.
2009-02-27  Henri Verbeetd3d10: Add the _D3D10_SHADER_MACRO struct.
2009-02-27  Henri Verbeetd3d10: Add the D3D10_SHADER flags.
2009-02-25  Henri Verbeetd3d10: Add the ID3D10EffectType interface.