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vbscript: Added this object to identifier lookup chanin.
[wine]
/
dlls
/
d3d10
/
2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberSemantic().
tree
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commitdiff
2009-09-30
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberName().
tree
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commitdiff
2009-09-30
Rico Schüller
d3d10: Forward ID3D10EffectVariable functions from...
tree
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commitdiff
2009-09-30
Rico Schüller
d3d10: Make the constant buffer a variable.
tree
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commitdiff
2009-09-30
Rico Schüller
d3d10: Parse constant buffer type.
tree
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commitdiff
2009-09-30
Rico Schüller
d3d10: Rename ConstantBuffer's variable to member.
tree
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commitdiff
2009-09-18
Henri Verbeet
d3d10: Mark internal symbols hidden.
tree
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commitdiff
2009-09-11
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetDesc().
tree
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commitdiff
2009-09-11
Rico Schüller
d3d10: Add variable semantic parsing.
tree
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commitdiff
2009-09-11
Henri Verbeet
d3d10: Move effect variable vtable initialization to...
tree
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commitdiff
2009-09-11
Henri Verbeet
d3d10: Use the shader variable class/type debug functio...
tree
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commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
tree
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commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetAnnotationByN...
tree
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commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetAnnotationByName().
tree
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commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
tree
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commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
tree
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commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetAnnotationByI...
tree
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commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetAnnotationByIndex().
tree
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commitdiff
2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
tree
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commitdiff
2009-09-10
Rico Schüller
d3d10: Implement annotation parsing.
tree
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commitdiff
2009-09-10
Rico Schüller
d3d10: Reorder some functions.
tree
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commitdiff
2009-09-10
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::AsMatrix().
tree
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commitdiff
2009-09-10
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::AsVector().
tree
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commitdiff
2009-09-10
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::AsScalar().
tree
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commitdiff
2009-09-10
Henri Verbeet
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
tree
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commitdiff
2009-09-10
Henri Verbeet
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_C...
tree
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commitdiff
2009-09-09
Henri Verbeet
d3d10: Use debugstr_a()/debugstr_an() to trace external...
tree
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commitdiff
2009-09-09
Henri Verbeet
d3d10: Implement ID3D10EffectType::GetDesc().
tree
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commitdiff
2009-09-09
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::GetType().
tree
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commitdiff
2009-09-09
Henri Verbeet
d3d10: Add initial support for parsing structures.
tree
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commitdiff
2009-09-09
Henri Verbeet
d3d10: Parse an effect type's basetype and class.
tree
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commitdiff
2009-09-09
Rico Schüller
d3d10: Add initial type parsing code.
tree
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commitdiff
2009-09-08
Henri Verbeet
d3d10: Implement IsValid() for a few interfaces.
tree
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commitdiff
2009-08-31
Rico Schüller
d3d10: Add argument check in ID3D10EffectPass::GetDesc.
tree
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commitdiff
2009-08-31
Rico Schüller
d3d10: Add argument check in ID3D10EffectTechnique...
tree
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commitdiff
2009-08-31
Rico Schüller
d3d10: Add null objects for technique, pass, local_buff...
tree
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commitdiff
2009-08-27
Rico Schüller
d3d10: Parse variable flag.
tree
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commitdiff
2009-08-27
Rico Schüller
d3d10: Identify some more unknowns in parse_fx10.
tree
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commitdiff
2009-08-21
Rico Schüller
d3d10: Implement GetConstantBufferByIndex.
tree
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commitdiff
2009-08-21
Rico Schüller
d3d10: Implement GetConstantBufferByName.
tree
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commitdiff
2009-08-21
Rico Schüller
d3d10: Add ID3D10EffectConstantBufferVtbl.
tree
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commitdiff
2009-08-21
Rico Schüller
d3d10: Add annotation skipping.
tree
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commitdiff
2009-07-15
Henri Verbeet
d3d10: Implement ID3D10Effect::GetVariableByName().
tree
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commitdiff
2009-07-15
Henri Verbeet
d3d10: Parse effect variables.
tree
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commitdiff
2009-07-15
Henri Verbeet
d3d10: Do all effect object parsing in parse_fx10_object().
tree
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commitdiff
2009-07-15
Rico Schüller
d3d10: Rename struct d3d10_effect_variable to struct...
tree
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commitdiff
2009-07-14
Henri Verbeet
d3d10: Marge parse_fx10_pass() and parse_fx10_pass_index().
tree
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commitdiff
2009-07-14
Henri Verbeet
d3d10: Merge parse_fx10_technique() and parse_fx10_tech...
tree
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commitdiff
2009-07-14
Henri Verbeet
d3d10: Parse local buffer names.
tree
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commitdiff
2009-07-14
Henri Verbeet
d3d10: Parse local buffers.
tree
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commitdiff
2009-06-01
Rico Schüller
d3d10: Replace a few more unknown in parse_fx10.
tree
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commitdiff
2009-06-01
Rico Schüller
d3d10: Improve parse_fx10.
tree
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commitdiff
2009-03-06
Henri Verbeet
d3d10: Implement ID3D10EffectPass::Apply().
tree
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commitdiff
2009-03-06
Henri Verbeet
d3d10: Create shaders.
tree
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commitdiff
2009-03-06
Henri Verbeet
d3d10: Implement ID3D10Effect::GetDevice().
tree
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commitdiff
2009-03-03
Henri Verbeet
d3d10: Implement ID3D10EffectPass::GetDesc().
tree
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commitdiff
2009-03-03
Henri Verbeet
d3d10: Store the shader's input signature.
tree
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commitdiff
2009-03-03
Henri Verbeet
d3d10: Implement ID3D10EffectTechnique::GetDesc().
tree
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commitdiff
2009-03-03
Henri Verbeet
d3d10: Simplify DXBC chunk handlers.
tree
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commitdiff
2009-03-03
Henri Verbeet
d3d10: Actually use the parse_fx10() return value.
tree
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commitdiff
2009-03-02
Henri Verbeet
d3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
tree
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commitdiff
2009-03-02
Henri Verbeet
d3d10: Implement ID3D10EffectTechnique::GetPassByName().
tree
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commitdiff
2009-03-02
Henri Verbeet
d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
tree
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commitdiff
2009-03-02
Henri Verbeet
d3d10: Implement ID3D10Effect::GetTechniqueByName().
tree
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commitdiff
2009-03-02
Henri Verbeet
d3d10: Fix a typo.
tree
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commitdiff
2009-02-27
Henri Verbeet
d3d10: Add an initial effect parser.
tree
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commitdiff
2009-02-27
Henri Verbeet
d3d10: Add some code for parsing DXBC data.
tree
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commitdiff
2009-02-26
Henri Verbeet
d3d10: Add a stub ID3D10Effect implementation.
tree
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commitdiff
2008-11-18
Henri Verbeet
dxgi: Implement IDXGIFactory::EnumAdapters().
tree
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commitdiff
2008-11-14
Henri Verbeet
d3d10: Use the factory that created the adapter to...
tree
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commitdiff
2008-11-14
Henri Verbeet
d3d10: Implement D3D10CreateDevice() on top of D3D10Cor...
tree
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commitdiff
2008-11-13
Henri Verbeet
d3d10core: Implement ID3D10Device in d3d10core instead...
tree
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commitdiff
2008-10-29
Henri Verbeet
d3d10: Add a test to show d3d10 devices implement IDXGI...
tree
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commitdiff
2008-10-28
Henri Verbeet
d3d10: Make some functions static.
tree
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commitdiff
2008-10-24
Henri Verbeet
d3d10: It doesn't make sense to prefer native d3d10.
tree
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commitdiff
2008-10-24
Henri Verbeet
d3d10: Implement D3D10CreateDeviceAndSwapChain().
tree
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commitdiff
2008-10-24
Henri Verbeet
d3d10: d3d10 doesn't need wined3d.
tree
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commitdiff
2008-10-22
Henri Verbeet
d3d10: Add an initial implementation of D3D10CreateDevi...
tree
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commitdiff
2008-10-21
Henri Verbeet
d3d10: Add a stub implementation of ID3D10Device.
tree
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commitdiff
2008-10-21
Henri Verbeet
d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
tree
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commitdiff
2008-10-21
Henri Verbeet
d3d10: Add a debug function for DXGI_FORMAT.
tree
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commitdiff
2008-10-21
Henri Verbeet
d3d10: Add a debug function for D3D10_DRIVER_TYPE.
tree
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commitdiff
2008-10-17
Henri Verbeet
d3d10: Create an importlib.
tree
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commitdiff
2008-04-30
Alexandre Julliard
makefiles: List the static libraries as normal imports...
tree
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commitdiff
2007-07-11
Kovács András
d3d10: Add stub for d3d10.dll.
tree
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commitdiff