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msxml3: Don't allocate new strings when returning namespace related data.
[wine]
/
dlls
/
d3d10
/
d3d10_main.c
2011-09-26
Andrew Talbot
d3d10: Mark a fall-through in a switch statement.
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2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10ShaderReflection iface.
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2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10Effect iface.
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2010-07-23
Rico Schüller
d3d10: Add a stub ID3D10ReflectShader implementation.
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2009-12-08
Henri Verbeet
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
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2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetPixelShaderProfile() stub.
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2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetGeometryShaderProfile() stub.
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2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetVertexShaderProfile() stub.
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2009-03-06
Henri Verbeet
d3d10: Implement ID3D10Effect::GetDevice().
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2009-02-27
Henri Verbeet
d3d10: Add some code for parsing DXBC data.
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2009-02-26
Henri Verbeet
d3d10: Add a stub ID3D10Effect implementation.
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2008-11-14
Henri Verbeet
d3d10: Use the factory that created the adapter to...
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2008-11-14
Henri Verbeet
d3d10: Implement D3D10CreateDevice() on top of D3D10Cor...
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2008-11-13
Henri Verbeet
d3d10core: Implement ID3D10Device in d3d10core instead...
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2008-10-24
Henri Verbeet
d3d10: It doesn't make sense to prefer native d3d10.
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2008-10-24
Henri Verbeet
d3d10: Implement D3D10CreateDeviceAndSwapChain().
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2008-10-22
Henri Verbeet
d3d10: Add an initial implementation of D3D10CreateDevi...
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2008-10-21
Henri Verbeet
d3d10: Add a debug function for D3D10_DRIVER_TYPE.
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2007-07-11
Kovács András
d3d10: Add stub for d3d10.dll.
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