jscript: Use single string instance for strings representing NULL BSTR instead of...
[wine] / dlls / d3d10 / d3d10_main.c
2012-01-03  Henri Verbeetd3d10: Add a D3D10CompileEffectFromMemory() stub.
2011-09-26  Andrew Talbotd3d10: Mark a fall-through in a switch statement.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10ShaderReflection iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10Effect iface.
2010-07-23  Rico Schüllerd3d10: Add a stub ID3D10ReflectShader implementation.
2009-12-08  Henri Verbeetdxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetPixelShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetGeometryShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetVertexShaderProfile() stub.
2009-03-06  Henri Verbeetd3d10: Implement ID3D10Effect::GetDevice().
2009-02-27  Henri Verbeetd3d10: Add some code for parsing DXBC data.
2009-02-26  Henri Verbeetd3d10: Add a stub ID3D10Effect implementation.
2008-11-14  Henri Verbeetd3d10: Use the factory that created the adapter to...
2008-11-14  Henri Verbeetd3d10: Implement D3D10CreateDevice() on top of D3D10Cor...
2008-11-13  Henri Verbeetd3d10core: Implement ID3D10Device in d3d10core instead...
2008-10-24  Henri Verbeetd3d10: It doesn't make sense to prefer native d3d10.
2008-10-24  Henri Verbeetd3d10: Implement D3D10CreateDeviceAndSwapChain().
2008-10-22  Henri Verbeetd3d10: Add an initial implementation of D3D10CreateDevi...
2008-10-21  Henri Verbeetd3d10: Add a debug function for D3D10_DRIVER_TYPE.
2007-07-11  Kovács Andrásd3d10: Add stub for d3d10.dll.