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wined3d: Eliminate a useless local variable.
[wine]
/
dlls
/
wined3d
/
2009-04-08
Henri Verbeet
wined3d: Eliminate a useless local variable.
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Store usage and usage_idx in struct wined3d_sh...
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Properly check if input/output varyings are...
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Fix some more 3 space indentation.
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Store a struct wined3d_shader_dst_param in...
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Use Map and Unmap for index buffers.
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
tree
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commitdiff
2009-04-07
Henri Verbeet
wined3d: Simplify shader_glsl_cmp() and shader_glsl_cnd().
tree
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commitdiff
2009-04-07
Henri Verbeet
wined3d: Simplify shader_glsl_color_correction().
tree
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commitdiff
2009-04-07
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
tree
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commitdiff
2009-04-07
Henri Verbeet
wined3d: Explicitly pass register type and index to...
tree
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commitdiff
2009-04-07
Henri Verbeet
wined3d: Store the write mask in struct wined3d_shader_...
tree
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commitdiff
2009-04-06
Henri Verbeet
wined3d: Store the destination modifiers in struct...
tree
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commitdiff
2009-04-06
Henri Verbeet
wined3d: Pass a pointer to struct wined3d_shader_dst_pa...
tree
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commitdiff
2009-04-06
Henri Verbeet
wined3d: Pass a pointer to struct wined3d_shader_dst_pa...
tree
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commitdiff
2009-04-06
Henri Verbeet
wined3d: Use a more appropriate mask for masking out...
tree
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commitdiff
2009-04-06
Henri Verbeet
wined3d: Unset the current GLSL program when it's destr...
tree
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commitdiff
2009-04-06
Roderick Colenbrander
wined3d: Update NVidia pci ids.
tree
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commitdiff
2009-04-03
Henri Verbeet
wined3d: Use register_idx in the ARB shader backend.
tree
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commitdiff
2009-04-03
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
tree
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commitdiff
2009-04-03
Henri Verbeet
wined3d: Add a struct wined3d_shader_dst_param for...
tree
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commitdiff
2009-04-03
Henri Verbeet
wined3d: Remove the opcode field from struct wined3d_sh...
tree
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commitdiff
2009-04-03
Henri Verbeet
wined3d: Use the source and destination parameter count...
tree
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commitdiff
2009-04-02
Henri Verbeet
wined3d: Store the source and destination parameter...
tree
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commitdiff
2009-04-02
Henri Verbeet
wined3d: Avoid comparing against WINED3DSIO_* in the...
tree
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commitdiff
2009-04-02
Henri Verbeet
wined3d: Store the instruction handler index in struct...
tree
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commitdiff
2009-04-02
Henri Verbeet
wined3d: Compare num_params against 1 in shader_glsl_ma...
tree
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commitdiff
2009-04-02
Henri Verbeet
wined3d: Remove some code that doesn't make a whole...
tree
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commitdiff
2009-04-01
Henri Verbeet
wined3d: Use a more reasonable name for "SHADER_OPCODE_...
tree
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commitdiff
2009-04-01
Henri Verbeet
wined3d: Avoid a forward declaration.
tree
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commitdiff
2009-04-01
Henri Verbeet
wined3d: Don't use the opcode_token field in the ARB...
tree
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commitdiff
2009-04-01
Henri Verbeet
wined3d: Don't use the opcode_token field in the GLSL...
tree
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commitdiff
2009-03-31
Henri Verbeet
wined3d: Don't leak the swapchain in IWineD3DDeviceImpl...
tree
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commitdiff
2009-03-31
Henri Verbeet
d3d10core: Set the initial buffer data, when present.
tree
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commitdiff
2009-03-31
Henri Verbeet
wined3d: Care for things like pitch and blocksize when...
tree
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commitdiff
2009-03-31
Tobias Jakobi
wined3d: Simplify sampler_texmatrix using pow2Matrix_id...
tree
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commitdiff
2009-03-31
Tobias Jakobi
wined3d: GLSL: Implement texrect coord fixup.
tree
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commitdiff
2009-03-31
Tobias Jakobi
wined3d: Add texrect_fixup bitfield to ps_compile_args...
tree
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commitdiff
2009-03-31
Tobias Jakobi
wined3d: Add pow2Matrix_identity flag to BaseTextureCla...
tree
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commitdiff
2009-03-30
Henri Verbeet
wined3d: Use the output slot when we have one.
tree
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commitdiff
2009-03-30
Henri Verbeet
wined3d: Store the format_desc itself in struct wined3d...
tree
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commitdiff
2009-03-30
Roderick Colenbrander
wined3d: Check for the presence of wglGetExtensionsStri...
tree
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commitdiff
2009-03-30
Stefan Dösinger
wined3d: Advertise post pixelshader blending for a...
tree
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commitdiff
2009-03-30
Stefan Dösinger
wined3d: Update a comment.
tree
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commitdiff
2009-03-30
Stefan Dösinger
wined3d: Fix some whitespace.
tree
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commitdiff
2009-03-30
Stefan Dösinger
wined3d: Remove a TODO.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Don't create an END element for wined3d vertex...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Separate the internal representation of vertex...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Remove IWineD3DVertexDeclaration_SetDeclaratio...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclar...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Make sure the format actually exists in init_f...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting a forma...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting format...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Create a separate function for checking a...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting basic...
tree
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commitdiff
2009-03-26
Henri Verbeet
wined3d: Pass the number of components to glVertexBlend...
tree
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commitdiff
2009-03-26
Henri Verbeet
wined3d: Simplify the "transformed" check in state_ligh...
tree
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commitdiff
2009-03-26
Henri Verbeet
wined3d: Simplify IWineD3DDeviceImpl_ProcessVertices().
tree
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commitdiff
2009-03-26
Henri Verbeet
wined3d: Simplify remove_vbos().
tree
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commitdiff
2009-03-26
Henri Verbeet
wined3d: Remove unused attributes from WineDirect3DVert...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Do the ffp_valid check before even trying...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Don't use rtInternal for surfaces that are...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Add a more convenient way to check if a surfac...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Make the texunit field in struct stb_const_des...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Implement WINED3DTSS_TCI_SPHEREMAP.
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Reduce the number of checkGLcall's in tex_coor...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Print a FIXME in tex_coordindex() when NV_TEXG...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Fix the indentation in tex_coordindex().
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Print a warning when the stage isn't mapped...
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Pass format_desc to set_shader().
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Pass format_desc to getColorBits() and getDept...
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Pass format_desc to the Check*Capability(...
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Remove the bytesPerPixel field from IWineD3DSu...
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Set the byte count for WINED3DFMT_UNKNOWN...
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Try to make Coverity shut up (CID 863, 905).
tree
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commitdiff
2009-03-23
Henri Verbeet
wined3d: Set the currently active context to NULL when...
tree
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commitdiff
2009-03-23
Henri Verbeet
wined3d: Compare the actual formats.
tree
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commitdiff
2009-03-23
Henri Verbeet
wined3d: Unload resources on Uninit3D().
tree
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commitdiff
2009-03-23
Roderick Colenbrander
wined3d: Add a classic WGL pixel format backend as...
tree
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commitdiff
2009-03-23
Roderick Colenbrander
wined3d: Add WGL_ARB_pixel_format detection.
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Add fields from StaticPixelFormatDesc to struc...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Remove the width and height fields from IWineD...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Remove some redundant fields from struct glDes...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Eliminate the heightscale field from IWineD3DS...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Also change the resource's format desc in...
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Remove the shader_color_fixup field from IWine...
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Get rid of some calls to getFormatDescEntry().
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Store a pointer to the format description...
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Remove a redundant check.
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Remove an unused field.
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Explicitly pass the texUnitMap to shader_glsl_...
tree
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commitdiff
2009-03-11
Henri Verbeet
wined3d: Don't leak WineD3DAdapter.cfgs.
tree
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commitdiff
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