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winhttp: Set callbacks needed by OpenSSL for multithreaded use.
[wine]
/
dlls
/
d3d10
/
effect.c
2009-10-01
Rico Schüller
d3d10: Remove double declared variable in parse_fx10_va...
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetMemberBySeman...
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetMemberByName().
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetMemberByIndex().
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberTypeBySeman...
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberTypeByName().
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberTypeByIndex().
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2009-10-01
Rico Schüller
d3d10: Add null_type.
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2009-10-01
Rico Schüller
d3d10: Improve ID3D10EffectType::GetMemberName().
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberSemantic().
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2009-09-30
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberName().
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2009-09-30
Rico Schüller
d3d10: Forward ID3D10EffectVariable functions from...
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2009-09-30
Rico Schüller
d3d10: Make the constant buffer a variable.
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2009-09-30
Rico Schüller
d3d10: Parse constant buffer type.
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2009-09-30
Rico Schüller
d3d10: Rename ConstantBuffer's variable to member.
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2009-09-11
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetDesc().
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2009-09-11
Rico Schüller
d3d10: Add variable semantic parsing.
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2009-09-11
Henri Verbeet
d3d10: Move effect variable vtable initialization to...
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2009-09-11
Henri Verbeet
d3d10: Use the shader variable class/type debug functio...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetAnnotationByN...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetAnnotationByName().
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetAnnotationByI...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetAnnotationByIndex().
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
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2009-09-10
Rico Schüller
d3d10: Implement annotation parsing.
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2009-09-10
Rico Schüller
d3d10: Reorder some functions.
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2009-09-10
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::AsMatrix().
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2009-09-10
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::AsVector().
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2009-09-10
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::AsScalar().
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2009-09-10
Henri Verbeet
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
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2009-09-10
Henri Verbeet
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_C...
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2009-09-09
Henri Verbeet
d3d10: Use debugstr_a()/debugstr_an() to trace external...
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2009-09-09
Henri Verbeet
d3d10: Implement ID3D10EffectType::GetDesc().
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2009-09-09
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::GetType().
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2009-09-09
Henri Verbeet
d3d10: Add initial support for parsing structures.
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2009-09-09
Henri Verbeet
d3d10: Parse an effect type's basetype and class.
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2009-09-09
Rico Schüller
d3d10: Add initial type parsing code.
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2009-09-08
Henri Verbeet
d3d10: Implement IsValid() for a few interfaces.
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2009-08-31
Rico Schüller
d3d10: Add argument check in ID3D10EffectPass::GetDesc.
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2009-08-31
Rico Schüller
d3d10: Add argument check in ID3D10EffectTechnique...
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2009-08-31
Rico Schüller
d3d10: Add null objects for technique, pass, local_buff...
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2009-08-27
Rico Schüller
d3d10: Parse variable flag.
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2009-08-27
Rico Schüller
d3d10: Identify some more unknowns in parse_fx10.
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2009-08-21
Rico Schüller
d3d10: Implement GetConstantBufferByIndex.
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2009-08-21
Rico Schüller
d3d10: Implement GetConstantBufferByName.
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2009-08-21
Rico Schüller
d3d10: Add ID3D10EffectConstantBufferVtbl.
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2009-08-21
Rico Schüller
d3d10: Add annotation skipping.
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2009-07-15
Henri Verbeet
d3d10: Implement ID3D10Effect::GetVariableByName().
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2009-07-15
Henri Verbeet
d3d10: Parse effect variables.
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2009-07-15
Henri Verbeet
d3d10: Do all effect object parsing in parse_fx10_object().
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2009-07-15
Rico Schüller
d3d10: Rename struct d3d10_effect_variable to struct...
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2009-07-14
Henri Verbeet
d3d10: Marge parse_fx10_pass() and parse_fx10_pass_index().
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2009-07-14
Henri Verbeet
d3d10: Merge parse_fx10_technique() and parse_fx10_tech...
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2009-07-14
Henri Verbeet
d3d10: Parse local buffer names.
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2009-07-14
Henri Verbeet
d3d10: Parse local buffers.
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2009-06-01
Rico Schüller
d3d10: Replace a few more unknown in parse_fx10.
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2009-06-01
Rico Schüller
d3d10: Improve parse_fx10.
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2009-03-06
Henri Verbeet
d3d10: Implement ID3D10EffectPass::Apply().
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2009-03-06
Henri Verbeet
d3d10: Create shaders.
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2009-03-06
Henri Verbeet
d3d10: Implement ID3D10Effect::GetDevice().
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2009-03-03
Henri Verbeet
d3d10: Implement ID3D10EffectPass::GetDesc().
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2009-03-03
Henri Verbeet
d3d10: Store the shader's input signature.
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2009-03-03
Henri Verbeet
d3d10: Implement ID3D10EffectTechnique::GetDesc().
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2009-03-03
Henri Verbeet
d3d10: Simplify DXBC chunk handlers.
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2009-03-03
Henri Verbeet
d3d10: Actually use the parse_fx10() return value.
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2009-03-02
Henri Verbeet
d3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
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2009-03-02
Henri Verbeet
d3d10: Implement ID3D10EffectTechnique::GetPassByName().
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2009-03-02
Henri Verbeet
d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
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2009-03-02
Henri Verbeet
d3d10: Implement ID3D10Effect::GetTechniqueByName().
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2009-03-02
Henri Verbeet
d3d10: Fix a typo.
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2009-02-27
Henri Verbeet
d3d10: Add an initial effect parser.
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2009-02-27
Henri Verbeet
d3d10: Add some code for parsing DXBC data.
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2009-02-26
Henri Verbeet
d3d10: Add a stub ID3D10Effect implementation.
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