winhttp: Set callbacks needed by OpenSSL for multithreaded use.
[wine] / dlls / d3d10 / effect.c
2009-10-01  Rico Schüllerd3d10: Remove double declared variable in parse_fx10_va...
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetMemberBySeman...
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetMemberByName().
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetMemberByIndex().
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectType::GetMemberTypeBySeman...
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectType::GetMemberTypeByName().
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectType::GetMemberTypeByIndex().
2009-10-01  Rico Schüllerd3d10: Add null_type.
2009-10-01  Rico Schüllerd3d10: Improve ID3D10EffectType::GetMemberName().
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectType::GetMemberSemantic().
2009-09-30  Rico Schüllerd3d10: Implement ID3D10EffectType::GetMemberName().
2009-09-30  Rico Schüllerd3d10: Forward ID3D10EffectVariable functions from...
2009-09-30  Rico Schüllerd3d10: Make the constant buffer a variable.
2009-09-30  Rico Schüllerd3d10: Parse constant buffer type.
2009-09-30  Rico Schüllerd3d10: Rename ConstantBuffer's variable to member.
2009-09-11  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetDesc().
2009-09-11  Rico Schüllerd3d10: Add variable semantic parsing.
2009-09-11  Henri Verbeetd3d10: Move effect variable vtable initialization to...
2009-09-11  Henri Verbeetd3d10: Use the shader variable class/type debug functio...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetAnnotationByN...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetAnnotationByName().
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetAnnotationByI...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetAnnotationByIndex().
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
2009-09-10  Rico Schüllerd3d10: Implement annotation parsing.
2009-09-10  Rico Schüllerd3d10: Reorder some functions.
2009-09-10  Henri Verbeetd3d10: Implement ID3D10EffectVariable::AsMatrix().
2009-09-10  Henri Verbeetd3d10: Implement ID3D10EffectVariable::AsVector().
2009-09-10  Henri Verbeetd3d10: Implement ID3D10EffectVariable::AsScalar().
2009-09-10  Henri Verbeetd3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
2009-09-10  Henri Verbeetd3d10: Add a debug function for D3D10_SHADER_VARIABLE_C...
2009-09-09  Henri Verbeetd3d10: Use debugstr_a()/debugstr_an() to trace external...
2009-09-09  Henri Verbeetd3d10: Implement ID3D10EffectType::GetDesc().
2009-09-09  Henri Verbeetd3d10: Implement ID3D10EffectVariable::GetType().
2009-09-09  Henri Verbeetd3d10: Add initial support for parsing structures.
2009-09-09  Henri Verbeetd3d10: Parse an effect type's basetype and class.
2009-09-09  Rico Schüllerd3d10: Add initial type parsing code.
2009-09-08  Henri Verbeetd3d10: Implement IsValid() for a few interfaces.
2009-08-31  Rico Schüllerd3d10: Add argument check in ID3D10EffectPass::GetDesc.
2009-08-31  Rico Schüllerd3d10: Add argument check in ID3D10EffectTechnique...
2009-08-31  Rico Schüllerd3d10: Add null objects for technique, pass, local_buff...
2009-08-27  Rico Schüllerd3d10: Parse variable flag.
2009-08-27  Rico Schüllerd3d10: Identify some more unknowns in parse_fx10.
2009-08-21  Rico Schüllerd3d10: Implement GetConstantBufferByIndex.
2009-08-21  Rico Schüllerd3d10: Implement GetConstantBufferByName.
2009-08-21  Rico Schüllerd3d10: Add ID3D10EffectConstantBufferVtbl.
2009-08-21  Rico Schüllerd3d10: Add annotation skipping.
2009-07-15  Henri Verbeetd3d10: Implement ID3D10Effect::GetVariableByName().
2009-07-15  Henri Verbeetd3d10: Parse effect variables.
2009-07-15  Henri Verbeetd3d10: Do all effect object parsing in parse_fx10_object().
2009-07-15  Rico Schüllerd3d10: Rename struct d3d10_effect_variable to struct...
2009-07-14  Henri Verbeetd3d10: Marge parse_fx10_pass() and parse_fx10_pass_index().
2009-07-14  Henri Verbeetd3d10: Merge parse_fx10_technique() and parse_fx10_tech...
2009-07-14  Henri Verbeetd3d10: Parse local buffer names.
2009-07-14  Henri Verbeetd3d10: Parse local buffers.
2009-06-01  Rico Schüllerd3d10: Replace a few more unknown in parse_fx10.
2009-06-01  Rico Schüllerd3d10: Improve parse_fx10.
2009-03-06  Henri Verbeetd3d10: Implement ID3D10EffectPass::Apply().
2009-03-06  Henri Verbeetd3d10: Create shaders.
2009-03-06  Henri Verbeetd3d10: Implement ID3D10Effect::GetDevice().
2009-03-03  Henri Verbeetd3d10: Implement ID3D10EffectPass::GetDesc().
2009-03-03  Henri Verbeetd3d10: Store the shader's input signature.
2009-03-03  Henri Verbeetd3d10: Implement ID3D10EffectTechnique::GetDesc().
2009-03-03  Henri Verbeetd3d10: Simplify DXBC chunk handlers.
2009-03-03  Henri Verbeetd3d10: Actually use the parse_fx10() return value.
2009-03-02  Henri Verbeetd3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
2009-03-02  Henri Verbeetd3d10: Implement ID3D10EffectTechnique::GetPassByName().
2009-03-02  Henri Verbeetd3d10: Implement ID3D10Effect::GetTechniqueByIndex().
2009-03-02  Henri Verbeetd3d10: Implement ID3D10Effect::GetTechniqueByName().
2009-03-02  Henri Verbeetd3d10: Fix a typo.
2009-02-27  Henri Verbeetd3d10: Add an initial effect parser.
2009-02-27  Henri Verbeetd3d10: Add some code for parsing DXBC data.
2009-02-26  Henri Verbeetd3d10: Add a stub ID3D10Effect implementation.