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winex11: Fix missing unlock & free on an error path (Smatch).
[wine]
/
dlls
/
d3d9
/
tests
/
2009-12-15
Henri Verbeet
d3d9: Add a test to show D3D replaces the window proc.
tree
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commitdiff
2009-12-09
Alexandre Julliard
d3d9/tests: Fix some pointer cast warnings on 64-bit.
tree
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commitdiff
2009-12-03
Huw Davies
d3d9/tests: Destroy the window after we release the...
tree
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commitdiff
2009-12-02
Henri Verbeet
d3d9/tests: Add a small test for IDirect3D9Ex::GetAdapt...
tree
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commitdiff
2009-12-01
Henri Verbeet
d3d9/tests: Trace the viewport in clear_test().
tree
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commitdiff
2009-11-12
Stefan Dösinger
d3d9: Abort the x8l8v8u8 test if the format is not...
tree
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commitdiff
2009-11-12
Henri Verbeet
d3d9/tests: Don't require dynamic usage for textures...
tree
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commitdiff
2009-11-09
Stefan Dösinger
d3d9: Run the visual tests in a window.
tree
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commitdiff
2009-11-09
Stefan Dösinger
d3d9: Make the visual test read the backbuffer.
tree
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commitdiff
2009-10-23
Henri Verbeet
d3d9/tests: Release the IDirect3D9Ex interface in test_...
tree
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commitdiff
2009-10-20
Louis Lenders
d3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9...
tree
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commitdiff
2009-10-19
Henri Verbeet
d3d9/tests: Remove an unused color result.
tree
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commitdiff
2009-10-16
Henri Verbeet
d3d9/tests: Check some more return values (LLVM/Clang).
tree
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commitdiff
2009-10-15
James Helferty
d3d9/tests: Fix position of EndScene in visual test.
tree
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commitdiff
2009-10-13
Henri Verbeet
d3d9: Add some stateblock tests for device resources.
tree
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commitdiff
2009-10-12
Henri Verbeet
d3d9: Cleanup the stateblock test callbacks a bit.
tree
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commitdiff
2009-10-12
Henri Verbeet
d3d9: Only run the vertex/pixel shader constant apply...
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks.
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d9: Add some tests for CreateStateBlock().
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d8: Rename abort_stateblock() to release_stateblock...
tree
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commitdiff
2009-10-08
Stefan Dösinger
d3d9: Reduce the YUV test precision.
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d9: Use separate fields for data to check/apply in...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d9: Get rid of the unused "return_data_buffer" in...
tree
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commitdiff
2009-10-06
Henri Verbeet
d3d9: Make the individual stateblock tests responsible...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d9: Always pass "struct event_data" to "event_fn...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d9: Remove useless typedefs from the stateblock tests.
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d9: Remove D3D9_RENDER_STATES from the stateblock...
tree
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commitdiff
2009-10-02
Stefan Dösinger
d3d9: Test viewports that are bigger than the surface.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: Fix vs_2_0 sgn.
tree
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commitdiff
2009-10-01
Stefan Dösinger
wined3d: Fix a contradicting comment.
tree
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commitdiff
2009-09-22
James Helferty
d3d9: Fix some typos in visual test.
tree
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commitdiff
2009-09-08
Stefan Dösinger
wined3d: Test and fix ddraw and d3d9 GetDC differences.
tree
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commitdiff
2009-08-31
Stefan Dösinger
wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
tree
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commitdiff
2009-08-31
Stefan Dösinger
wined3d: Handle per-texture max LOD level.
tree
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commitdiff
2009-08-28
Henri Verbeet
d3d9: Remove trailing spaces.
tree
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commitdiff
2009-08-26
Henri Verbeet
d3d9: Remove stray tabs.
tree
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commitdiff
2009-08-20
Jörg Höhle
d3d9/tests: SetAutoGenFilterType tests.
tree
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commitdiff
2009-08-19
Henri Verbeet
wined3d: Try to force a top-left filling convention.
tree
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commitdiff
2009-08-14
Jörg Höhle
d3d9/tests: Detect empty graphics driver name.
tree
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commitdiff
2009-08-10
Henri Verbeet
wined3d: Use EXT_provoking_vertex to match Direct3D...
tree
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commitdiff
2009-07-10
Henri Verbeet
d3d9/tests: Use color_match() in a few more places.
tree
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commitdiff
2009-07-06
Paul Vriens
d3d9/tests: Skip a test on failure.
tree
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commitdiff
2009-07-03
Henri Verbeet
d3d9/tests: Add a small test for having multiple device...
tree
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commitdiff
2009-06-29
Henri Verbeet
d3d: Add a test for releasing the device after destroyi...
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d9/tests: Make sure the device is released properly.
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d9/tests: Release the query in test_occlusion_query_s...
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d9/tests: Release the vertex buffer in test_null_stre...
tree
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commitdiff
2009-06-23
Paul Vriens
d3d9/tests: Use color_match ((logical || with non-zero...
tree
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commitdiff
2009-06-22
Gerald Pfeifer
d3d9/tests: Fix three incorrect logic conditions.
tree
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commitdiff
2009-06-22
Stefan Dösinger
d3d9: Add a SGN test.
tree
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commitdiff
2009-06-22
Stefan Dösinger
d3d9: Add an aL indexing test.
tree
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commitdiff
2009-06-19
Henri Verbeet
d3d9: Use color_match() in the fog test.
tree
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commitdiff
2009-06-17
Stefan Doesinger
d3d9: Accept an alternative oFog->ps_3_0 handling.
tree
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commitdiff
2009-06-01
Alexandre Julliard
d3d9/tests: Skip CheckDeviceMultiSampleType test if...
tree
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commitdiff
2009-05-28
Louis Lenders
wined3d: Fix CheckDeviceMultiSampleType when queried...
tree
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commitdiff
2009-05-27
Stefan Dösinger
wined3d: sincos for vertex shaders.
tree
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commitdiff
2009-05-27
Louis Lenders
d3d9/tests: Add simple test to show that QualityLevels...
tree
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commitdiff
2009-05-08
Austin English
d3d9/tests: Sign compare fix.
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Add a point size test.
tree
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commitdiff
2009-04-27
David Adam
d3d9: Fix a copy/paste error in test.
tree
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commitdiff
2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
tree
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commitdiff
2009-04-22
David Adam
d3d9: Add tests for IDirect3D9Device_Reset.
tree
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commitdiff
2009-03-26
Henri Verbeet
d3d9: Don't depend on specific display modes in test_re...
tree
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commitdiff
2009-03-26
Henri Verbeet
d3d9: Properly initialize the viewport dimensions.
tree
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commitdiff
2009-03-26
Henri Verbeet
d3d9: Fix some indentation.
tree
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commitdiff
2009-03-23
Michael Stefaniuc
d3d9/tests: Use LONG instead of long.
tree
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commitdiff
2009-03-12
Michael Stefaniuc
d3d9/tests: Fix some ok() strings in the fog test.
tree
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commitdiff
2009-03-12
Michael Stefaniuc
d3d9/tests: Limit the back buffer to 800x600 in the...
tree
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commitdiff
2009-03-09
Henri Verbeet
d3d9: Fix some sign compare warnings.
tree
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commitdiff
2009-03-04
Jörg Höhle
d3d9/tests: Fix typos in text.
tree
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commitdiff
2009-02-25
Francois Gouget
d3d9/tests: Use win_skip() to skip over unimplemented...
tree
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commitdiff
2009-02-24
Stefan Dösinger
d3d9: Add an alpha blending test.
tree
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commitdiff
2009-02-11
Stefan Dösinger
d3d9: Test table fog and exp fog in the shader fog...
tree
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commitdiff
2009-02-11
Stefan Dösinger
wined3d: Properly set the fog frag coord according...
tree
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commitdiff
2009-01-29
Michael Stefaniuc
d3d9: Remove superfluous pointer casts.
tree
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commitdiff
2009-01-28
Marcus Meissner
d3d9: Remove useless NULL check in stateblock test...
tree
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commitdiff
2009-01-28
Alasdair Sinclair
d3d9/tests: Fix missing void in empty parameter list.
tree
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commitdiff
2009-01-28
Marcus Meissner
d3d9: Initialize hr (Coverity).
tree
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commitdiff
2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
tree
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commitdiff
2009-01-20
Henri Verbeet
d3d9: Remove some superfluous pointer casts.
tree
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commitdiff
2009-01-13
Stefan Dösinger
d3d9: Use D3DFOG_* constants instead of plain integers.
tree
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commitdiff
2009-01-06
Henri Verbeet
d3d9: Don't test invalid texture stages.
tree
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commitdiff
2009-01-02
Roderick Colenbrander
d3d9: Relax color matching in bumpmap test.
tree
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commitdiff
2008-12-29
Henri Verbeet
d3d9: Use a HAL device for the stateblock tests.
tree
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commitdiff
2008-12-29
Henri Verbeet
wined3d: The initial value for D3DRS_POINTSIZE_MAX...
tree
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commitdiff
2008-12-29
Henri Verbeet
d3d: Make sure the device is properly released when...
tree
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commitdiff
2008-12-29
Chris Robinson
d3d9: Use the correct size for D3DFVF_XYZW.
tree
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commitdiff
2008-12-22
Rico Schüller
d3d9/tests: Don't create a Null-shader in d3d9, it...
tree
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commitdiff
2008-12-18
Henri Verbeet
d3d9: Add a test for shader constant application throug...
tree
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commitdiff
2008-12-17
Henri Verbeet
d3d9: Fix the shader constant test.
tree
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commitdiff
2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
tree
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commitdiff
2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
tree
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commitdiff
2008-12-12
Francois Gouget
d3d9/tests: Make some functions static.
tree
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commitdiff
2008-12-04
Huw Davies
d3d9/tests: Skip tests if we can't create the D3D9...
tree
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commitdiff
2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
tree
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commitdiff
2008-11-20
Stefan Dösinger
d3d9: Test psize_min vs psize_max vs psize behavior.
tree
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commitdiff
2008-11-04
Stefan Dösinger
d3d9: Add a test for GetTexture with no texture set.
tree
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commitdiff
2008-11-03
Michael Stefaniuc
Remove the remaining casts of NULL.
tree
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commitdiff
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