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msvcrt: Implement _mbslwr_s.
[wine]
/
dlls
/
d3d8
/
swapchain.c
2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
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2011-01-28
Michael Stefaniuc
d3d8: Finish the COM cleanup of the IDirect3DDevice8...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2009-12-21
Henri Verbeet
d3d8: Add a separate function for swapchain initialization.
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2009-10-19
Henri Verbeet
d3d8: Add traces.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2007-06-13
Stefan Dösinger
d3d8: Hold the lock in swapchain methods.
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2006-12-06
Markus Amsler
d3d8: Fix implicit surface refcounting.
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackB...
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2006-11-22
Markus Amsler
d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
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2006-10-10
H. Verbeet
d3d8: Win64 printf format warning fixes.
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2006-07-07
Vitaliy Margolen
d3d8: Fix remaining refcount tests and tighten all...
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d8: Fix QueryInterface.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Vitaliy Margolen
d3d8: All objects created by device should keep referen...
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2006-04-03
Stefan Dösinger
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
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2006-02-27
Roderick Colenbrander
d3d8: Moved the remaining code over to WineD3D (based...
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-06-04
Raphael Junqueira
- some cleanup and warning fixes
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2003-06-04
Raphael Junqueira
- implemented render to surfaces (and render to new...
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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