msvcrt: Implement _mbslwr_s.
[wine] / dlls / d3d8 / swapchain.c
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DSwapChain8 iface.
2011-01-28  Michael Stefaniucd3d8: Finish the COM cleanup of the IDirect3DDevice8...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2009-12-21  Henri Verbeetd3d8: Add a separate function for swapchain initialization.
2009-10-19  Henri Verbeetd3d8: Add traces.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in swapchain methods.
2006-12-06  Markus Amslerd3d8: Fix implicit surface refcounting.
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetBackB...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-04-03  Stefan Dösingerwined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-06-04  Raphael Junqueira- some cleanup and warning fixes
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-09-27  Jason EdmeadesInitial D3D8 implementation.