dsound: Reimplement capturing devices on mmdevapi.
[wine] / include / d3dcommon.idl
2010-11-02  Rico Schüllerinclude: Add ID3D11ShaderReflection interface.
2010-10-28  Rico Schüllerinclude: Move D3D_PRIMITIVE to d3dcommon.h.
2010-10-28  Rico Schüllerinclude: Move D3D_PRIMITIVE_TOPOLOGY to d3dcommon.h.
2010-10-28  Rico Schüllerinclude: Move D3D_SHADER_VARIABLE_TYPE to d3dcommon.h.
2010-10-28  Rico Schüllerinclude: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h.
2010-10-28  Rico Schüllerinclude: Move D3D_NAME to d3dcommon.h.
2010-10-28  Rico Schüllerinclude: Move D3D_RESOURCE_RETURN_TYPE to d3dcommon.h.
2010-10-26  Rico Schüllerinclude: Move D3D_REGISTER_COMPONENT_TYPE to d3dcommon.h.
2010-10-26  Rico Schüllerinclude: Move D3D_SRV_DIMENSION to d3dcommon.h.
2010-10-26  Rico Schüllerinclude: Move D3D_CBUFFER_TYPE to d3dcommon.h.
2010-10-26  Rico Schüllerinclude: Move D3D_SHADER_VARIABLE_CLASS to d3dcommon.h.
2010-08-17  Rico Schüllerd3d10: Fix d3dcommon.h inclusion.
2010-08-04  Matteo Bruniinclude: Add some d3dcompiler-related definitions.
2010-07-28  Matteo Bruniinclude: Add the ID3D10Blob interface.