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Use OBJREF on the wire for generic marshaling functions.
[wine]
/
dlls
/
wined3d
/
directx.c
2004-12-14
Jason Edmeades
Add Clear, Present and EndScene support and fix a bug...
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2004-12-13
Jason Edmeades
Add {G,S}etRenderState and {G,S}etTextureStageState...
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2004-12-09
Alexandre Julliard
Janitorial: C booleans must not be compared against...
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2004-11-28
Jason Edmeades
Add Get/Set Transform support, plus BeginScene (does...
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2004-11-23
Jason Edmeades
- Implement SetStreamSource
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2004-10-22
Francois Gouget
Assorted spelling fixes.
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2004-10-21
Jason Edmeades
Implement the beginnings of the stateblock class, and...
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2004-10-08
Jason Edmeades
Copy and tidy up the code from dx8 create device into...
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2004-10-07
Jason Edmeades
Add a IWineD3DDevice object type (empty for now), and...
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2004-10-06
Jason Edmeades
Move the GetDeviceCaps into the wined3d library and...
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2004-10-05
Francois Gouget
Assorted spelling fixes.
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2004-10-05
Jason Edmeades
Move the Check* type functions into wined3d and copy...
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2004-09-29
Jason Edmeades
Move into wined3d and call from d3d9 the GetAdapterId...
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2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
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2004-09-23
Jason Edmeades
Create a wined3d interface, and generate a wined3d...
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