Use OBJREF on the wire for generic marshaling functions.
[wine] / dlls / wined3d / directx.c
2004-12-14  Jason EdmeadesAdd Clear, Present and EndScene support and fix a bug...
2004-12-13  Jason EdmeadesAdd {G,S}etRenderState and {G,S}etTextureStageState...
2004-12-09  Alexandre JulliardJanitorial: C booleans must not be compared against...
2004-11-28  Jason EdmeadesAdd Get/Set Transform support, plus BeginScene (does...
2004-11-23  Jason Edmeades- Implement SetStreamSource
2004-10-22  Francois GougetAssorted spelling fixes.
2004-10-21  Jason EdmeadesImplement the beginnings of the stateblock class, and...
2004-10-08  Jason EdmeadesCopy and tidy up the code from dx8 create device into...
2004-10-07  Jason EdmeadesAdd a IWineD3DDevice object type (empty for now), and...
2004-10-06  Jason EdmeadesMove the GetDeviceCaps into the wined3d library and...
2004-10-05  Francois GougetAssorted spelling fixes.
2004-10-05  Jason EdmeadesMove the Check* type functions into wined3d and copy...
2004-09-29  Jason EdmeadesMove into wined3d and call from d3d9 the GetAdapterId...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...
2004-09-23  Jason EdmeadesCreate a wined3d interface, and generate a wined3d...