server: Move socket async activation to sock_poll_event.
[wine] / dlls / d3d10 /
2010-05-17  Rico Schüllerd3d10: Add argument check to ID3D10Effect::GetTechnique...
2010-05-06  Rico Schüllerd3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
2010-05-06  Rico Schüllerd3d10: Add argument check in ID3D10Effect::GetVariableB...
2010-05-06  Rico Schüllerd3d10: Implement ID3D10Effect::GetVariableBySemantic().
2010-05-06  Rico Schüllerd3d10: Parse semantic in parse_fx10_local_variable().
2010-04-08  Rico Schüllerd3d10: Implement ID3DEffectVariable::GetOutputSignature...
2010-04-08  Rico Schüllerd3d10: Implement ID3DEffectVariable::GetInputSignatureE...
2010-04-08  Rico Schüllerd3d10: Move the effect shader input signature into...
2010-04-08  Rico Schüllerd3d10: Fix an ERR message in parse_fx10_body().
2010-03-29  Mikhail Maroukhined3d10: Fix compiler warnings with flag -Wcast-qual.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-16  Rico Schüllerd3d10: Fix a HeapFree() in d3d10_effect_Release().
2010-02-12  Rico Schüllerd3d10/tests: Add effect shader test.
2010-02-12  Rico Schüllerd3d10/tests: Use a wrapper function for D3D10CreateEffe...
2010-01-25  Rico Schüllerd3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_...
2010-01-25  Rico Schüllerd3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectType::IsValid().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
2010-01-25  Rico Schüllerd3d10: Parse shaders in parse_fx10_local_variable().
2010-01-25  Rico Schüllerd3d10: Add anonymous shaders.
2010-01-18  Michael Stefaniucd3d10: Remove break after return (Smatch).
2010-01-18  Michael Stefaniucd3d10: Remove superfluous NULL check before HeapFree...
2010-01-11  Rico Schüllerd3d10: Parse effect shaders as anonymous shaders.
2010-01-11  Rico Schüllerd3d10: Reorder struct d3d10_effect_variable to make...
2009-12-08  Henri Verbeetdxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetPixelShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetGeometryShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetVertexShaderProfile() stub.
2009-11-03  Rico Schüllerd3d10/tests: Add constant buffer stride test.
2009-11-03  Rico Schüllerd3d10/tests: Add GetParentConstantBuffer() checks to...
2009-11-03  Rico Schüllerd3d10/tests: Add IsValid() checks to effect variable...
2009-11-03  Rico Schüllerd3d10/tests: Add effect variable type and class test.
2009-11-03  Rico Schüllerd3d10: Initialize *->buffer for all effect variables.
2009-11-03  Rico Schüllerd3d10: Improve constant buffer stride and size_unpacked...
2009-10-28  Rico Schüllerd3d10: Mark annotation variable as annotation.
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsShader().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsSampler().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsRasterizer().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsDepthStencil().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsBlend().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsDepthStencilVi...
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsRenderTargetVi...
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsShaderResource().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsString().
2009-10-28  Rico Schüllerd3d10: Fix a HeapFree() in d3d10_effect_Release().
2009-10-27  Rico Schüllerd3d10: Improve set_variable_vtbl().
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectShaderVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectDepthStencilViewVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectRenderTargetViewVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectShaderResourceVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectStringVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectSamplerVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectRasterizerVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectDepthStencilVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectBlendVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Improve ID3D10Effect::GetVariableByName().
2009-10-27  Rico Schüllerd3d10: Implement ID3D10Effect::GetVariableByIndex().
2009-10-26  Rico Schüllerd3d10: Parse local_variables.
2009-10-26  Rico Schüllerd3d10: Improve parse_fx10_type().
2009-10-26  Rico Schüllerd3d10: Add matrix column major parsing.
2009-10-26  Rico Schüllerd3d10: Improve d3d10_variable_type().
2009-10-22  Rico Schüllerd3d10/tests: Add ID3D10EffectVariable::GetElement(...
2009-10-22  Rico Schüllerd3d10/tests: Add variable member test.
2009-10-22  Rico Schüllerd3d10: Implement ID3D10EffectConstantBuffer::GetParentC...
2009-10-22  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetElement().
2009-10-12  Henri Verbeetd3d10: Explicitly handle D3D10_SVC_STRUCT in set_variab...
2009-10-07  Rico Schüllerd3d10/tests: Add variable type test.
2009-10-07  Rico Schüllerd3d10/tests: Add constant buffer type test.
2009-10-01  Rico Schüllerd3d10: Remove double declared variable in parse_fx10_va...
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetMemberBySeman...
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetMemberByName().
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetMemberByIndex().
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectType::GetMemberTypeBySeman...
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectType::GetMemberTypeByName().
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectType::GetMemberTypeByIndex().
2009-10-01  Rico Schüllerd3d10: Add null_type.
2009-10-01  Rico Schüllerd3d10: Improve ID3D10EffectType::GetMemberName().
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectType::GetMemberSemantic().
2009-09-30  Rico Schüllerd3d10: Implement ID3D10EffectType::GetMemberName().
2009-09-30  Rico Schüllerd3d10: Forward ID3D10EffectVariable functions from...
2009-09-30  Rico Schüllerd3d10: Make the constant buffer a variable.
2009-09-30  Rico Schüllerd3d10: Parse constant buffer type.
2009-09-30  Rico Schüllerd3d10: Rename ConstantBuffer's variable to member.
2009-09-18  Henri Verbeetd3d10: Mark internal symbols hidden.
2009-09-11  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetDesc().
2009-09-11  Rico Schüllerd3d10: Add variable semantic parsing.
2009-09-11  Henri Verbeetd3d10: Move effect variable vtable initialization to...
2009-09-11  Henri Verbeetd3d10: Use the shader variable class/type debug functio...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetAnnotationByN...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetAnnotationByName().
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetAnnotationByI...
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetAnnotationByIndex().
2009-09-10  Rico Schüllerd3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
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