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wined3d: Optimize bool and int vs constants.
[wine]
/
dlls
/
wined3d
/
device.c
2007-08-14
Stefan Dösinger
wined3d: Optimize bool and int vs constants.
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2007-08-14
Stefan Dösinger
wined3d: Optimize transform state in stateblocks.
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2007-08-14
Vitaliy Margolen
wined3d: Activate context before applying fbo state.
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2007-08-14
Roderick Colenbrander
wined3d: Pass the proper DeviceName to ChangeDisplaySet...
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2007-08-13
Roderick Colenbrander
wined3d: Use the proper depth stencil format.
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2007-08-13
Stefan Dösinger
wined3d: Optimize render states in the stateblock.
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2007-08-13
Stefan Dösinger
wined3d: Remove stateblock::set.*.
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2007-08-13
Stefan Dösinger
wined3d: Remove outdated TODO in D3DDevice::SetTextureS...
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2007-08-08
Roderick Colenbrander
wined3d: Move over to WGL.
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2007-08-08
Stefan Dösinger
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitive...
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2007-08-07
Roderick Colenbrander
wined3d: Use UINT instead of uint.
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2007-08-07
Roderick Colenbrander
wined3d: Don't call ActivateContext between ENTER_GL...
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2007-08-06
Roderick Colenbrander
wined3d: Another devmode bug.
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2007-07-30
Stefan Dösinger
wined3d: Store the gl format table in the gl info struc...
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2007-07-30
Stefan Dösinger
wined3d: Split up the format table.
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2007-07-26
H. Verbeet
wined3d: Flip the scissor rect when rendering offscreen.
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2007-07-26
Stefan Dösinger
wined3d: Do not fail if the adapter info can't be initi...
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2007-07-26
Stefan Dösinger
wined3d: Set the pow2 sizes in gl surface private setup.
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2007-07-26
Stefan Dösinger
wined3d: Allocate render target management members...
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2007-07-26
Stefan Dösinger
wined3d: Attempt to clean up fbos only if a gl surface...
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2007-07-24
Stefan Dösinger
wined3d: Create the stateblock in Init3D.
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2007-07-10
Stefan Dösinger
wined3d: Add CTXUSAGE_CLEAR context usage.
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2007-07-06
Stefan Dösinger
wined3d: Implement high order patches.
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2007-07-06
Stefan Dösinger
wined3d: Do not set streamIsUP in DrawPrimitiveStrided.
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2007-07-03
Stefan Dösinger
wined3d: Select onscreen contexts based on the thread id.
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2007-07-02
H. Verbeet
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for...
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2007-06-29
H. Verbeet
wined3d: Get rid of the oneToOneTexUnitMap field.
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2007-06-29
H. Verbeet
wined3d: In device_map_psamplers(), only touch the...
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2007-06-29
H. Verbeet
wined3d: Cleanup device_map_fixed_function_samplers().
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2007-06-28
H. Verbeet
wined3d: Check more thoroughly if a stage references...
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2007-06-28
H. Verbeet
wined3d: Map vertex samplers to a texturing unit.
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2007-06-26
H. Verbeet
wined3d: Map vertex sampler numbers to the correct...
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2007-06-26
H. Verbeet
wined3d: Map vertex sampler numbers to the correct...
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2007-06-26
H. Verbeet
wined3d: Increase the sizes of texturing related arrays...
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2007-06-26
H. Verbeet
wined3d: Rename max_samplers to max_fragment_samplers.
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2007-06-25
H. Verbeet
wined3d: Split of the mapping of pixel shader samplers...
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2007-06-25
H. Verbeet
wined3d: Remove the sharing of mapping code for fixed...
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2007-06-25
H. Verbeet
wined3d: Split of the mapping of fixed function sampler...
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2007-06-25
H. Verbeet
wined3d: Keep track of what fixed function texture...
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2007-06-25
H. Verbeet
wined3d: Keep track of what stage a texturing unit...
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2007-06-25
Stefan Dösinger
wined3d: Move material applying to the state table.
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2007-06-22
H. Verbeet
wined3d: Do not mark texture stages > MAX_TEXTURES...
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2007-06-22
H. Verbeet
wined3d: Fix various incorrect uses of GL_LIMITS(textur...
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2007-06-21
Stefan Dösinger
wined3d: Remove the FVF codepath from drawprim.
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2007-06-14
Stefan Dösinger
wined3d: DDraw surfaces are QWORD aligned.
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2007-06-14
Phil Costin
wined3d: Remove a duplication in device.c.
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2007-06-13
H. Verbeet
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when...
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2007-06-13
Francois Gouget
wined3d: Pass the D3DCB_CreateAdditionalSwapChain(...
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2007-06-12
Stefan Dösinger
wined3d: Do not set the dynlock flag on all created...
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2007-06-11
Stefan Dösinger
wined3d: Some render target->texture blit context handling.
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-07
H. Verbeet
wined3d: Turn off filtering for FBO attachments, update...
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2007-06-07
Francois Gouget
Assorted spelling fixes.
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2007-06-07
Phil Costin
wined3d: Enable the loading and reloading of gamma...
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2007-06-07
H. Verbeet
wined3d: Get rid of the pBaseVertexIndex parameter...
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2007-06-07
H. Verbeet
wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retri...
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2007-06-06
H. Verbeet
wined3d: Get rid of the BaseVertexIndex parameter to...
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2007-06-05
Chris Robinson
wined3d: Add a few missing checkGLcall calls.
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2007-06-05
H. Verbeet
wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex...
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2007-06-05
H. Verbeet
wined3d: TRACE the Color parameter in IWineD3DDeviceImp...
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2007-06-04
H. Verbeet
wined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPr...
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2007-05-16
Andrew Riedi
wined3d: Add hardware cursor support.
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2007-05-15
Francois Gouget
Assorted spelling fixes.
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2007-05-14
Marcus Meissner
wined3d: Fixed swapchain context NULL ptr checks.
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2007-05-10
Stefan Dösinger
wined3d: Manage private data in a wine linked list.
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2007-05-09
Stefan Dösinger
wined3d: Some more ProcessVertices fixes.
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2007-05-08
Stefan Dösinger
wined3d: Unset the StreamIsUP flag in ProcessVertices.
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2007-05-04
H. Verbeet
wined3d: Remove some redundant fields from IWineD3DBase...
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2007-05-04
H. Verbeet
wined3d: Improve a few VBO traces.
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2007-05-04
H. Verbeet
wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FR...
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2007-05-04
H. Verbeet
wined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE...
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2007-05-04
H. Verbeet
wined3d: Flip the coordinate system rather than the...
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2007-05-01
Stefan Dösinger
d3d: Pass the cube face to Create*Texture's surface...
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2007-04-27
H. Verbeet
wined3d: Fix the return value for IWineD3DDeviceImpl_Co...
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2007-04-26
Stefan Dösinger
d3d: Fix ProcessVertices.
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2007-04-26
Stefan Dösinger
wined3d: Implement CreateVertexDeclarationFromFVF.
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2007-04-26
Stefan Dösinger
wined3d: Add a method to create a declaration from...
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2007-04-24
H. Verbeet
wined3d: Actually use the calculated mipmap surface...
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2007-04-20
Stefan Dösinger
wined3d: The cursor texture doesn't have GL_APPLE_clien...
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2007-04-17
H. Verbeet
wined3d: Implement ColorFill using FBOs, if they're...
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2007-04-17
H. Verbeet
wined3d: Properly handle the difference between GL_BACK...
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2007-04-17
H. Verbeet
wined3d: Set the FBO drawbuffer using glDrawBuffer...
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2007-04-17
H. Verbeet
wined3d: Ignore SetTextureStageState on unsupported...
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2007-04-17
H. Verbeet
wined3d: Dump the FBO's attachments when its status...
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2007-04-17
H. Verbeet
wined3d: Add a function for dumping FBO status codes.
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2007-04-16
Jan Zerebecki
wined3d: Remove resourceStoreCriticalSection.
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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2007-04-10
H. Verbeet
wined3d: Disable the scissor test in stretch_rect_fbo.
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2007-04-10
H. Verbeet
wined3d: Remove some redundant IWineD3DSurface_PreLoad...
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2007-04-10
H. Verbeet
wined3d: Add some traces to stretch_rect_fbo.
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2007-04-09
H. Verbeet
wined3d: Set the stream offset to 0 in DrawPrimitiveUP...
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2007-04-09
H. Verbeet
wined3d: Display the stream offset in GetStreamSource...
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2007-04-09
H. Verbeet
wined3d: Use the framebuffer blit extension to implemen...
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2007-04-09
H. Verbeet
wined3d: Separate attaching a surface to an FBO from...
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2007-04-09
H. Verbeet
wined3d: Make bind_fbo a bit more generic.
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2007-04-09
H. Verbeet
wined3d: Fixup FBO depth attachments when the depth...
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2007-04-09
H. Verbeet
wined3d: Handle FBO attachments slightly more efficiently.
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2007-04-07
Stefan Dösinger
wined3d: Add Filtering to IWineD3DSurface::Blt and...
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2007-04-05
Fabian Bieler
wined3d: Fix UpdateSurface for sourceRect != sourceWidth.
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2007-04-02
Stefan Dösinger
wined3d: Use GL_APPLE_client_storage if available.
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