wined3d: Optimize bool and int vs constants.
[wine] / dlls / wined3d / device.c
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int vs constants.
2007-08-14  Stefan Dösingerwined3d: Optimize transform state in stateblocks.
2007-08-14  Vitaliy Margolenwined3d: Activate context before applying fbo state.
2007-08-14  Roderick Colenbranderwined3d: Pass the proper DeviceName to ChangeDisplaySet...
2007-08-13  Roderick Colenbranderwined3d: Use the proper depth stencil format.
2007-08-13  Stefan Dösingerwined3d: Optimize render states in the stateblock.
2007-08-13  Stefan Dösingerwined3d: Remove stateblock::set.*.
2007-08-13  Stefan Dösingerwined3d: Remove outdated TODO in D3DDevice::SetTextureS...
2007-08-08  Roderick Colenbranderwined3d: Move over to WGL.
2007-08-08  Stefan Dösingerddraw: Implement IDirect3DDevice7::DrawIndexedPrimitive...
2007-08-07  Roderick Colenbranderwined3d: Use UINT instead of uint.
2007-08-07  Roderick Colenbranderwined3d: Don't call ActivateContext between ENTER_GL...
2007-08-06  Roderick Colenbranderwined3d: Another devmode bug.
2007-07-30  Stefan Dösingerwined3d: Store the gl format table in the gl info struc...
2007-07-30  Stefan Dösingerwined3d: Split up the format table.
2007-07-26  H. Verbeetwined3d: Flip the scissor rect when rendering offscreen.
2007-07-26  Stefan Dösingerwined3d: Do not fail if the adapter info can't be initi...
2007-07-26  Stefan Dösingerwined3d: Set the pow2 sizes in gl surface private setup.
2007-07-26  Stefan Dösingerwined3d: Allocate render target management members...
2007-07-26  Stefan Dösingerwined3d: Attempt to clean up fbos only if a gl surface...
2007-07-24  Stefan Dösingerwined3d: Create the stateblock in Init3D.
2007-07-10  Stefan Dösingerwined3d: Add CTXUSAGE_CLEAR context usage.
2007-07-06  Stefan Dösingerwined3d: Implement high order patches.
2007-07-06  Stefan Dösingerwined3d: Do not set streamIsUP in DrawPrimitiveStrided.
2007-07-03  Stefan Dösingerwined3d: Select onscreen contexts based on the thread id.
2007-07-02  H. Verbeetwined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for...
2007-06-29  H. Verbeetwined3d: Get rid of the oneToOneTexUnitMap field.
2007-06-29  H. Verbeetwined3d: In device_map_psamplers(), only touch the...
2007-06-29  H. Verbeetwined3d: Cleanup device_map_fixed_function_samplers().
2007-06-28  H. Verbeetwined3d: Check more thoroughly if a stage references...
2007-06-28  H. Verbeetwined3d: Map vertex samplers to a texturing unit.
2007-06-26  H. Verbeetwined3d: Map vertex sampler numbers to the correct...
2007-06-26  H. Verbeetwined3d: Map vertex sampler numbers to the correct...
2007-06-26  H. Verbeetwined3d: Increase the sizes of texturing related arrays...
2007-06-26  H. Verbeetwined3d: Rename max_samplers to max_fragment_samplers.
2007-06-25  H. Verbeetwined3d: Split of the mapping of pixel shader samplers...
2007-06-25  H. Verbeetwined3d: Remove the sharing of mapping code for fixed...
2007-06-25  H. Verbeetwined3d: Split of the mapping of fixed function sampler...
2007-06-25  H. Verbeetwined3d: Keep track of what fixed function texture...
2007-06-25  H. Verbeetwined3d: Keep track of what stage a texturing unit...
2007-06-25  Stefan Dösingerwined3d: Move material applying to the state table.
2007-06-22  H. Verbeetwined3d: Do not mark texture stages > MAX_TEXTURES...
2007-06-22  H. Verbeetwined3d: Fix various incorrect uses of GL_LIMITS(textur...
2007-06-21  Stefan Dösingerwined3d: Remove the FVF codepath from drawprim.
2007-06-14  Stefan Dösingerwined3d: DDraw surfaces are QWORD aligned.
2007-06-14  Phil Costinwined3d: Remove a duplication in device.c.
2007-06-13  H. Verbeetwined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when...
2007-06-13  Francois Gougetwined3d: Pass the D3DCB_CreateAdditionalSwapChain(...
2007-06-12  Stefan Dösingerwined3d: Do not set the dynlock flag on all created...
2007-06-11  Stefan Dösingerwined3d: Some render target->texture blit context handling.
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-07  H. Verbeetwined3d: Turn off filtering for FBO attachments, update...
2007-06-07  Francois GougetAssorted spelling fixes.
2007-06-07  Phil Costinwined3d: Enable the loading and reloading of gamma...
2007-06-07  H. Verbeetwined3d: Get rid of the pBaseVertexIndex parameter...
2007-06-07  H. Verbeetwined3d: Add IWineD3DDevice_GetBaseVertexIndex to retri...
2007-06-06  H. Verbeetwined3d: Get rid of the BaseVertexIndex parameter to...
2007-06-05  Chris Robinsonwined3d: Add a few missing checkGLcall calls.
2007-06-05  H. Verbeetwined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex...
2007-06-05  H. Verbeetwined3d: TRACE the Color parameter in IWineD3DDeviceImp...
2007-06-04  H. Verbeetwined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPr...
2007-05-16  Andrew Riediwined3d: Add hardware cursor support.
2007-05-15  Francois GougetAssorted spelling fixes.
2007-05-14  Marcus Meissnerwined3d: Fixed swapchain context NULL ptr checks.
2007-05-10  Stefan Dösingerwined3d: Manage private data in a wine linked list.
2007-05-09  Stefan Dösingerwined3d: Some more ProcessVertices fixes.
2007-05-08  Stefan Dösingerwined3d: Unset the StreamIsUP flag in ProcessVertices.
2007-05-04  H. Verbeetwined3d: Remove some redundant fields from IWineD3DBase...
2007-05-04  H. Verbeetwined3d: Improve a few VBO traces.
2007-05-04  H. Verbeetwined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FR...
2007-05-04  H. Verbeetwined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE...
2007-05-04  H. Verbeetwined3d: Flip the coordinate system rather than the...
2007-05-01  Stefan Dösingerd3d: Pass the cube face to Create*Texture's surface...
2007-04-27  H. Verbeetwined3d: Fix the return value for IWineD3DDeviceImpl_Co...
2007-04-26  Stefan Dösingerd3d: Fix ProcessVertices.
2007-04-26  Stefan Dösingerwined3d: Implement CreateVertexDeclarationFromFVF.
2007-04-26  Stefan Dösingerwined3d: Add a method to create a declaration from...
2007-04-24  H. Verbeetwined3d: Actually use the calculated mipmap surface...
2007-04-20  Stefan Dösingerwined3d: The cursor texture doesn't have GL_APPLE_clien...
2007-04-17  H. Verbeetwined3d: Implement ColorFill using FBOs, if they're...
2007-04-17  H. Verbeetwined3d: Properly handle the difference between GL_BACK...
2007-04-17  H. Verbeetwined3d: Set the FBO drawbuffer using glDrawBuffer...
2007-04-17  H. Verbeetwined3d: Ignore SetTextureStageState on unsupported...
2007-04-17  H. Verbeetwined3d: Dump the FBO's attachments when its status...
2007-04-17  H. Verbeetwined3d: Add a function for dumping FBO status codes.
2007-04-16  Jan Zerebeckiwined3d: Remove resourceStoreCriticalSection.
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-04-10  H. Verbeetwined3d: Disable the scissor test in stretch_rect_fbo.
2007-04-10  H. Verbeetwined3d: Remove some redundant IWineD3DSurface_PreLoad...
2007-04-10  H. Verbeetwined3d: Add some traces to stretch_rect_fbo.
2007-04-09  H. Verbeetwined3d: Set the stream offset to 0 in DrawPrimitiveUP...
2007-04-09  H. Verbeetwined3d: Display the stream offset in GetStreamSource...
2007-04-09  H. Verbeetwined3d: Use the framebuffer blit extension to implemen...
2007-04-09  H. Verbeetwined3d: Separate attaching a surface to an FBO from...
2007-04-09  H. Verbeetwined3d: Make bind_fbo a bit more generic.
2007-04-09  H. Verbeetwined3d: Fixup FBO depth attachments when the depth...
2007-04-09  H. Verbeetwined3d: Handle FBO attachments slightly more efficiently.
2007-04-07  Stefan Dösingerwined3d: Add Filtering to IWineD3DSurface::Blt and...
2007-04-05  Fabian Bielerwined3d: Fix UpdateSurface for sourceRect != sourceWidth.
2007-04-02  Stefan Dösingerwined3d: Use GL_APPLE_client_storage if available.
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