msvcp90: Added locale::id class implementation.
[wine] / dlls / d3dx9_36 /
2011-08-22  Marcus Meissnerd3dx9_36: Fixed memset of a -2 32bit value (Coverity).
2011-08-02  Michael Mc Donnelld3dx9: Implemented ConvertPointRepsToAdjacency.
2011-08-02  Michael Mc Donnelld3dx9/tests: Implemented ConvertPointRepsToAdjacency...
2011-07-26  Michael Mc Donnelld3dx/tests: Fixed double free (valgrind).
2011-07-24  Francois Gougetd3dx9_36: Fix compilation on systems that don't support...
2011-07-21  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetMatrixTransposeArr...
2011-07-21  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetMatrixArray().
2011-07-21  Rico Schüllerd3dx9: Fix ID3DXBaseEffect::GetFloat().
2011-07-21  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetMatrixTranspose().
2011-07-21  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetVectorArray().
2011-07-20  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetMatrix().
2011-07-20  Rico Schüllerd3dx9: Introduce get_valid_parameter().
2011-07-20  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::SetTexture().
2011-07-19  Matteo Brunid3dx9: Fix an error check in D3DXLoadMeshFromXResource.
2011-07-18  Alexandre JulliardRevert "d3dx9_36: Improved constant table handle support."
2011-07-18  Francois Gougetd3dx9_36: Add a trailing '\n' to an ERR() call.
2011-07-18  Rico Schüllerd3dx9: Implement D3DXGetShaderSamplers().
2011-07-18  Travis Athougiesd3dx9_36: Improved constant table handle support.
2011-07-18  Travis Athougiesd3dx9_36: Separate calculation of Bytes.
2011-07-15  Michael Mc Donnelld3dx9: Implemented ConvertAdjacencyToPointReps mesh...
2011-07-15  Michael Mc Donnelld3dx9/tests: Implemented ConvertAdjacencyToPointReps...
2011-07-13  Rico Schüllerd3dx9: Parse elements in d3dx9_parse_resource().
2011-07-12  Francois Gougetd3dx9_36: Use copysignf() instead of signbit().
2011-07-12  Misha Koshelevd3dx9_36: Use cross-platform versions of infinity and...
2011-07-11  Francois Gougetd3dx9_36/tests: Fix compilation on systems that don...
2011-07-06  Charles Weltond3dx9: Implemented tests for ID3DXLine's Begin and...
2011-07-06  Charles Weltond3dx9: Implement Begin and End methods.
2011-07-06  Frédéric Delanoyd3dx9_36: Remove dead assignment (Clang).
2011-07-04  Dylan Smithd3dx9/tests: Added tests for rounding of denormalized...
2011-07-04  Dylan Smithd3dx9: Implement D3DXFloat32To16Array.
2011-07-01  Rico Schüllerd3dx9: Handle ST_PARAMETER in d3dx9_parse resource().
2011-07-01  Rico Schüllerd3dx9: Handle ST_FXLC in d3dx9_parse_resource().
2011-07-01  Misha Koshelevd3dx9_36: Implement and add tests for D3DXFloat16To32Array.
2011-06-28  Rico Schüllerd3dx9: Fix ID3DXEffect::SetStateManager().
2011-06-27  Dylan Smithd3dx9/tests: Fix comparison that expects NAN, since...
2011-06-27  Rico Schüllerd3dx9: Implement ID3DXEffect::EndPass().
2011-06-27  Rico Schüllerd3dx9: Implement ID3DXEffect::SetTechnique().
2011-06-27  Rico Schüllerd3dx9: Implement ID3DXEffect::GetCurrentTechnique().
2011-06-27  Rico Schüllerd3dx9: Implement ID3DXEffect::BeginPass().
2011-06-27  Rico Schüllerd3dx9: Implement ID3DXEffect::Begin().
2011-06-27  Rico Schüllerd3dx9: Fix light range spelling.
2011-06-27  Francois GougetAssorted spelling fixes.
2011-06-27  Francois Gougetd3dx9_36/tests: Add a trailing '\n' to an ok() call.
2011-06-27  Francois Gougetd3dx9_36: Add a trailing '\n' to some TRACE() calls.
2011-06-27  Francois Gougetd3dx9_36: Fix compilation on systems that don't support...
2011-06-24  Dylan Smithd3dx9/tests: Avoid using FP_NAN for portability.
2011-06-24  Travis Athougiesd3dx9_36: Added stub implementation of D3DXSaveSurfaceT...
2011-06-24  Travis Athougiesd3dx9_36: Added stub D3DXCreateCubeTextureFromFileInMemory.
2011-06-23  Dylan Smithd3dx9/tests: Added tests for D3DXCreateSkinInfo.
2011-06-23  Dylan Smithd3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetM...
2011-06-23  Dylan Smithd3dx9: Implement ID3DXSkinInfo::GetBoneName and SetBone...
2011-06-23  Dylan Smithd3dx9: Implement ID3DXSkinInfo bone influence getting...
2011-06-23  Dylan Smithd3dx9: Implement D3DXCreateSkinInfo functions.
2011-06-23  Dylan Smithd3dx9: Add stubs for D3DXCreateSkinInfo functions.
2011-06-23  Travis Athougiesd3dx9_36/tests: Added tests for constant table samplers.
2011-06-23  Travis Athougiesd3dx9_36: Implemented support for samplers in ID3DXCons...
2011-06-23  Travis Athougiesd3dx9_36/tests: Fixed constant table sizes in shader.c.
2011-06-22  Travis Athougiesd3dx9_36/tests: Added tests for ID3DXConstantTable_Set...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetMatrix...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetVector...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetIntArray...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetFloatArray...
2011-06-22  Michael Mc Donnelld3dx9: Implement UpdateSemantics mesh method.
2011-06-22  Michael Mc Donnelld3dx9/tests: Add UpdateSemantics test.
2011-06-17  Charles Weltond3dx9/tests: Add tests for ID3DXLine_GetDevice and...
2011-06-17  Charles Weltond3dx9: Implemented GetDevice method.
2011-06-16  Gerald Pfeiferd3dx9_36: Fix the return value in error cases in d3dx9_...
2011-06-14  Rico Schüllerd3dx9: Parse resources in the effect parser.
2011-06-13  Francois Gougetd3dx9_36/tests: Add a '\n' to a trace() call.
2011-06-13  Marcus Meissnerd3dx9_36: Moved param NULL a bit forward (Coverity).
2011-06-09  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetBoolArray().
2011-06-09  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetIntArray().
2011-06-09  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetFloatArray().
2011-06-08  Rico Schüllerd3dx9: Improve effect sampler parsing.
2011-06-08  Dylan Smithd3dx9/tests: Add tests for D3DXLoadMeshFromXInMemory.
2011-06-08  Dylan Smithd3dx9: Implement D3DXLoadMeshFromX and D3DXLoadMeshFrom...
2011-06-08  Dylan Smithd3dx9: Support optional parameters for D3DXLoadMeshFrom...
2011-06-08  Dylan Smithd3dx9: Implement D3DXLoadMeshFromXInMemory.
2011-06-07  Dylan Smithd3dx9: Implement D3DXLoadMeshHierarchyFromX.
2011-06-07  Dylan Smithd3dx9/tests: Add texture coordinates and vertex colors...
2011-06-07  Dylan Smithd3dx9: Add support for loading vertex colors from X...
2011-06-07  Dylan Smithd3dx9: Add support for loading texture coords from...
2011-06-07  Dylan Smithd3dx9/tests: Test effect generation and material loadin...
2011-06-07  Dylan Smithd3dx9: Generate effect instances from materials for...
2011-06-07  Dylan Smithd3dx9: Add support for loading materials from X files.
2011-06-07  Dylan Smithd3dx9/tests: Add tests for D3DXLoadMeshHierarchyFromXIn...
2011-06-07  Dylan Smithd3dx9: Respect the options parameter for mesh loading.
2011-05-27  Rico Schüllerd3dx9: Start effect state parsing.
2011-05-25  Rico Schüllerd3dx9: Pass objects to functions instead of using the...
2011-05-25  Rico Schüllerd3dx9: Pass the device directly to d3dx9_parse_data().
2011-05-24  Dylan Smithd3dx9: Add support for loading mesh normals from X...
2011-05-24  Dylan Smithd3dx9: Add support for loading basic meshes.
2011-05-24  Dylan Smithd3dx9: Implement D3DXLoadMeshHierarchy for only loading...
2011-05-20  Rico Schüllerd3dx9: Parse effect samplers.
2011-05-20  Dylan Smithd3dx9/tests: Correct ok messages to be consistent with...
2011-05-20  Dylan Smithd3dx9: Implement D3DXFrameDestroy.
2011-05-20  Dylan Smithd3dx9/tests: Fix a normal comparison for triangles...
2011-05-18  Dylan Smithd3dx9: Implement ID3DXMesh::Optimize using OptimizeInplace.
2011-05-17  Rico Schüllerd3dx9: Fix copy and paste mistake in ID3DXBaseEffect...
2011-05-17  Rico Schüllerd3dx9: Remove some checks for defines argument in D3DXC...
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