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For all DLLs with defined DllMain and which do not require
[wine]
/
dlls
/
ddraw
/
d3dtexture.c
2003-06-04
Lionel Ulmer
- fix (stupid) regressions introduced by last series...
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2003-06-04
Lionel Ulmer
- some GL critical section fixes
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2003-06-04
Lionel Ulmer
- proper (tested on Win2K) reference counting for Direc...
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2003-06-04
Lionel Ulmer
Fixed a bug in the FrameBuffer => Texture blits.
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2003-06-04
Lionel Ulmer
- added RECT support to the texture upload code
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2003-06-04
Lionel Ulmer
- some clean-ups (extension code to be added soon)
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2003-06-04
Lionel Ulmer
Refactoring of the texture upload code.
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2003-06-04
Lionel Ulmer
Some threading fixes (prevents some dead-locks).
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2003-06-04
Lionel Ulmer
- implement FB => Texture blits
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2003-06-04
Lionel Ulmer
- do not search for attached surfaces if the texture...
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2003-05-20
Lionel Ulmer
- fix bug in 'Blt DEPTH_FILL' override
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2003-05-12
Lionel Ulmer
- separate geometry tracing in a new debug channel...
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2003-05-11
Lionel Ulmer
- added mipmapping support
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2003-05-08
Lionel Ulmer
- only enumerate 32 bpp ARGB texture format and remove...
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2003-01-07
Lionel Ulmer
- rewrote a little bit the state magagement to remove...
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2003-01-07
Dimitrie O. Paun
Define NONAMELESS{STRUCT,UNION} explicitly in the files...
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2003-01-05
Lionel Ulmer
- fix in the GetHandle method
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2003-01-03
Lionel Ulmer
- some fixes / optimisations in the color keying code
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2003-01-03
Lionel Ulmer
- re-activate the color-keying code
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2003-01-03
Lionel Ulmer
- hack for one case of the ProcessVertices case
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2003-01-02
Lionel Ulmer
- allow application to load palette-less textures
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2003-01-02
Lionel Ulmer
- added some tracing in the fake ZBuffer methods
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2003-01-02
Lionel Ulmer
Added 'blt' and 'bltfast' override functions.
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2003-01-02
Lionel Ulmer
- do not use the alpha coordinates when ALPHABLEND...
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2003-01-02
Lionel Ulmer
Factorize some code in the texture uploading function.
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2003-01-02
Lionel Ulmer
Prevent lock-up in paletted texture with no palette...
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2003-01-02
Lionel Ulmer
Enable the application to create first textures and...
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2002-12-23
Lionel Ulmer
- fix mipmap texture creation
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2002-12-19
Lionel Ulmer
Added surface dumping function for debug.
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2002-12-18
Lionel Ulmer
Fix in another place in the code computing the memory...
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2002-12-16
Lionel Ulmer
- fix bad TRACE
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2002-12-16
Lionel Ulmer
- revert some optimisations breaking some games
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2002-12-16
Christian Costa
Improve traces + small fix.
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2002-12-16
Lionel Ulmer
- fix Twist demo
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2002-12-15
Lionel Ulmer
- rework how texturing is done in the D3D driver
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2002-12-05
Ove Kaaven
Make sure that no files except unknwn.h include wine...
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2002-12-02
Lionel Ulmer
- only handle memory allocation for non-already loaded...
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2002-12-02
Lionel Ulmer
- implement the texturing the D3D3 way
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2002-11-27
Lionel Ulmer
- fix texture snooping (plus adds snoop for 1555 format)
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2002-11-24
Lionel Ulmer
- add implementation for FindDevice function
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2002-11-21
Lionel Ulmer
- Clean up all the D3D COM handling (but the underlayin...
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2002-10-16
Christian Costa
Associate texture to the device when GetHandle is calle...
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2002-09-25
Christian Costa
IDirect3DTexture2Impl_Load: when the surface is not...
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2002-05-31
Vincent Béron
Removed trailing whitespace.
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2002-03-09
Alexandre Julliard
Added LGPL standard comment, and copyright notices...
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2001-10-14
Francois Gouget
When including config.h, include it first.
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2001-07-25
Alexandre Julliard
Removed unnecessary inclusion of heap.h.
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2001-03-21
Jeff Garzik
Warning fixes.
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2001-01-04
Francois Gouget
Removed the 'fn' prefix (i.e. ICOM_FN).
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2001-01-04
Alexandre Julliard
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavri...
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2000-11-27
Dimitrie O. Paun
Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
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2000-08-28
Lionel Ulmer
- added ARGB 1555 format
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2000-07-23
Eric Pouech
Compilation fixes for OpenGL.
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2000-07-16
Lionel Ulmer
- fix Direct3D support and a lot of warnings
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2000-04-09
Marcus Meissner
Restructured DirectDraw. Split into X11 and DGA driver...
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2000-03-17
Alexandre Julliard
Made ddraw and dinput separate dlls.
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