For all DLLs with defined DllMain and which do not require
[wine] / dlls / ddraw / d3dtexture.c
2003-06-04  Lionel Ulmer- fix (stupid) regressions introduced by last series...
2003-06-04  Lionel Ulmer- some GL critical section fixes
2003-06-04  Lionel Ulmer- proper (tested on Win2K) reference counting for Direc...
2003-06-04  Lionel UlmerFixed a bug in the FrameBuffer => Texture blits.
2003-06-04  Lionel Ulmer- added RECT support to the texture upload code
2003-06-04  Lionel Ulmer- some clean-ups (extension code to be added soon)
2003-06-04  Lionel UlmerRefactoring of the texture upload code.
2003-06-04  Lionel UlmerSome threading fixes (prevents some dead-locks).
2003-06-04  Lionel Ulmer- implement FB => Texture blits
2003-06-04  Lionel Ulmer- do not search for attached surfaces if the texture...
2003-05-20  Lionel Ulmer- fix bug in 'Blt DEPTH_FILL' override
2003-05-12  Lionel Ulmer- separate geometry tracing in a new debug channel...
2003-05-11  Lionel Ulmer- added mipmapping support
2003-05-08  Lionel Ulmer- only enumerate 32 bpp ARGB texture format and remove...
2003-01-07  Lionel Ulmer - rewrote a little bit the state magagement to remove...
2003-01-07  Dimitrie O. PaunDefine NONAMELESS{STRUCT,UNION} explicitly in the files...
2003-01-05  Lionel Ulmer- fix in the GetHandle method
2003-01-03  Lionel Ulmer- some fixes / optimisations in the color keying code
2003-01-03  Lionel Ulmer- re-activate the color-keying code
2003-01-03  Lionel Ulmer- hack for one case of the ProcessVertices case
2003-01-02  Lionel Ulmer- allow application to load palette-less textures
2003-01-02  Lionel Ulmer- added some tracing in the fake ZBuffer methods
2003-01-02  Lionel UlmerAdded 'blt' and 'bltfast' override functions.
2003-01-02  Lionel Ulmer- do not use the alpha coordinates when ALPHABLEND...
2003-01-02  Lionel UlmerFactorize some code in the texture uploading function.
2003-01-02  Lionel UlmerPrevent lock-up in paletted texture with no palette...
2003-01-02  Lionel UlmerEnable the application to create first textures and...
2002-12-23  Lionel Ulmer- fix mipmap texture creation
2002-12-19  Lionel UlmerAdded surface dumping function for debug.
2002-12-18  Lionel UlmerFix in another place in the code computing the memory...
2002-12-16  Lionel Ulmer- fix bad TRACE
2002-12-16  Lionel Ulmer- revert some optimisations breaking some games
2002-12-16  Christian CostaImprove traces + small fix.
2002-12-16  Lionel Ulmer- fix Twist demo
2002-12-15  Lionel Ulmer - rework how texturing is done in the D3D driver
2002-12-05  Ove KaavenMake sure that no files except unknwn.h include wine...
2002-12-02  Lionel Ulmer- only handle memory allocation for non-already loaded...
2002-12-02  Lionel Ulmer- implement the texturing the D3D3 way
2002-11-27  Lionel Ulmer - fix texture snooping (plus adds snoop for 1555 format)
2002-11-24  Lionel Ulmer- add implementation for FindDevice function
2002-11-21  Lionel Ulmer- Clean up all the D3D COM handling (but the underlayin...
2002-10-16  Christian CostaAssociate texture to the device when GetHandle is calle...
2002-09-25  Christian CostaIDirect3DTexture2Impl_Load: when the surface is not...
2002-05-31  Vincent BéronRemoved trailing whitespace.
2002-03-09  Alexandre JulliardAdded LGPL standard comment, and copyright notices...
2001-10-14  Francois GougetWhen including config.h, include it first.
2001-07-25  Alexandre JulliardRemoved unnecessary inclusion of heap.h.
2001-03-21  Jeff GarzikWarning fixes.
2001-01-04  Francois GougetRemoved the 'fn' prefix (i.e. ICOM_FN).
2001-01-04  Alexandre JulliardAuthors: Andrew Lewycky <andrew@transgaming.com>, Gavri...
2000-11-27  Dimitrie O. PaunRequire {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
2000-08-28  Lionel Ulmer- added ARGB 1555 format
2000-07-23  Eric PouechCompilation fixes for OpenGL.
2000-07-16  Lionel Ulmer- fix Direct3D support and a lot of warnings
2000-04-09  Marcus MeissnerRestructured DirectDraw. Split into X11 and DGA driver...
2000-03-17  Alexandre JulliardMade ddraw and dinput separate dlls.