d3dx9_36/tests: Fixed constant table sizes in shader.c.
[wine] / dlls / d3dx9_36 /
2011-06-23  Travis Athougiesd3dx9_36/tests: Fixed constant table sizes in shader.c.
2011-06-22  Travis Athougiesd3dx9_36/tests: Added tests for ID3DXConstantTable_Set...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetMatrix...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetVector...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetIntArray...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetFloatArray...
2011-06-22  Michael Mc Donnelld3dx9: Implement UpdateSemantics mesh method.
2011-06-22  Michael Mc Donnelld3dx9/tests: Add UpdateSemantics test.
2011-06-17  Charles Weltond3dx9/tests: Add tests for ID3DXLine_GetDevice and...
2011-06-17  Charles Weltond3dx9: Implemented GetDevice method.
2011-06-16  Gerald Pfeiferd3dx9_36: Fix the return value in error cases in d3dx9_...
2011-06-14  Rico Schüllerd3dx9: Parse resources in the effect parser.
2011-06-13  Francois Gougetd3dx9_36/tests: Add a '\n' to a trace() call.
2011-06-13  Marcus Meissnerd3dx9_36: Moved param NULL a bit forward (Coverity).
2011-06-09  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetBoolArray().
2011-06-09  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetIntArray().
2011-06-09  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetFloatArray().
2011-06-08  Rico Schüllerd3dx9: Improve effect sampler parsing.
2011-06-08  Dylan Smithd3dx9/tests: Add tests for D3DXLoadMeshFromXInMemory.
2011-06-08  Dylan Smithd3dx9: Implement D3DXLoadMeshFromX and D3DXLoadMeshFrom...
2011-06-08  Dylan Smithd3dx9: Support optional parameters for D3DXLoadMeshFrom...
2011-06-08  Dylan Smithd3dx9: Implement D3DXLoadMeshFromXInMemory.
2011-06-07  Dylan Smithd3dx9: Implement D3DXLoadMeshHierarchyFromX.
2011-06-07  Dylan Smithd3dx9/tests: Add texture coordinates and vertex colors...
2011-06-07  Dylan Smithd3dx9: Add support for loading vertex colors from X...
2011-06-07  Dylan Smithd3dx9: Add support for loading texture coords from...
2011-06-07  Dylan Smithd3dx9/tests: Test effect generation and material loadin...
2011-06-07  Dylan Smithd3dx9: Generate effect instances from materials for...
2011-06-07  Dylan Smithd3dx9: Add support for loading materials from X files.
2011-06-07  Dylan Smithd3dx9/tests: Add tests for D3DXLoadMeshHierarchyFromXIn...
2011-06-07  Dylan Smithd3dx9: Respect the options parameter for mesh loading.
2011-05-27  Rico Schüllerd3dx9: Start effect state parsing.
2011-05-25  Rico Schüllerd3dx9: Pass objects to functions instead of using the...
2011-05-25  Rico Schüllerd3dx9: Pass the device directly to d3dx9_parse_data().
2011-05-24  Dylan Smithd3dx9: Add support for loading mesh normals from X...
2011-05-24  Dylan Smithd3dx9: Add support for loading basic meshes.
2011-05-24  Dylan Smithd3dx9: Implement D3DXLoadMeshHierarchy for only loading...
2011-05-20  Rico Schüllerd3dx9: Parse effect samplers.
2011-05-20  Dylan Smithd3dx9/tests: Correct ok messages to be consistent with...
2011-05-20  Dylan Smithd3dx9: Implement D3DXFrameDestroy.
2011-05-20  Dylan Smithd3dx9/tests: Fix a normal comparison for triangles...
2011-05-18  Dylan Smithd3dx9: Implement ID3DXMesh::Optimize using OptimizeInplace.
2011-05-17  Rico Schüllerd3dx9: Fix copy and paste mistake in ID3DXBaseEffect...
2011-05-17  Rico Schüllerd3dx9: Remove some checks for defines argument in D3DXC...
2011-05-16  Marcus Meissnerd3dx9_36: Mark internal symbols as hidden.
2011-05-13  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetTexture().
2011-05-13  Rico Schüllerd3dx9: Parse effect textures.
2011-05-13  Rico Schüllerd3dx9: Improve get_parameter_by_name().
2011-05-11  Rico Schüllerd3dx9/tests: Add ID3DXEffect::Get/SetStateManager(...
2011-05-11  Rico Schüllerd3dx9: Implement ID3DXEffect::GetStateManager().
2011-05-11  Rico Schüllerd3dx9: Implement ID3DXEffect::SetStateManager().
2011-05-11  Dylan Smithd3dx9: Implement D3DXMESHOPT_ATTRSORT|D3DXMESHOPT_IGNOR...
2011-05-11  Dylan Smithd3dx9: Create compact_mesh helper function for Optimize...
2011-05-10  Dylan Smithd3dx9: Implement D3DXMESHOPT_COMPACT for ID3DXMesh...
2011-05-10  Dylan Smithd3dx9: Implement ID3DXMesh::CloneMesh without vertex...
2011-05-09  Francois GougetAssorted spelling and case fixes.
2011-05-06  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetFloat().
2011-05-06  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetInt().
2011-05-06  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetBool().
2011-05-06  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetDesc() partially.
2011-05-05  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetAnnotationByName().
2011-05-05  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetAnnotation().
2011-05-05  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetParameterBySemantic().
2011-05-04  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetVertexShader().
2011-05-04  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetPixelShader().
2011-05-03  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetString().
2011-05-03  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetValue().
2011-05-03  Alexandre Julliardd3dx9_36: Specify arguments for stub entry points.
2011-04-28  Dylan Smithd3dx9: Implement ID3DXMesh::DrawSubset.
2011-04-28  Dylan Smithd3dx9: Implement GetAttributeTable and SetAttributeTable.
2011-04-28  Dylan Smithd3dx9: Implement LockAttributeBuffer & UnlockAttributeB...
2011-04-28  Dylan Smithd3dx9: Implement GetNumBytesPerVertex using the vertex...
2011-04-28  Dylan Smithd3dx9: D3DXCreateMesh rejects declarations with non...
2011-04-27  Dylan Smithd3dx9/tests: Added tests for ID3DXMesh::GenerateAdjacency.
2011-04-27  Dylan Smithd3dx9: Implement ID3DXMesh::GenerateAdjacency.
2011-04-27  Dylan Smithd3dx9: Support the option flags for D3DXCreateMesh.
2011-04-26  Matteo Brunid3dx9: Remove some redundant and compiler-unfriendly...
2011-04-26  Matteo Brunid3dx9: Print a FIXME when encountering an unknown surfa...
2011-04-26  Rico Schüllerd3dx9: Fix flags for annotation structures.
2011-04-26  Rico Schüllerd3dx9: Improve get_parameter_by_name().
2011-04-26  Rico Schüllerd3dx9: Improve ID3DXBaseEffect::GetParameter().
2011-04-22  Francois Gougetd3dx9_36: Make some is_valid_xxx() functions static.
2011-04-21  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetParameterElement().
2011-04-21  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetParameterDesc().
2011-04-21  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetParameterByName().
2011-04-20  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetPassByName().
2011-04-20  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetPass().
2011-04-20  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetPassDesc().
2011-04-20  Rico Schüllerd3dx9: Fix ID3DXEffect*::GetVectorArray() forward.
2011-04-18  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetTechniqueByName().
2011-04-18  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetTechnique().
2011-04-18  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetParameter().
2011-04-18  Rico Schüllerd3dx9: Implement ID3DXBaseEffect::GetTechniqueDesc().
2011-04-18  Rico Schüllerd3dx9: Fix d3dx9_parse_effect_typedef for D3DXPC_STRUCT.
2011-04-13  Rico Schüllerd3dx9: Parse effect pass and technique.
2011-04-13  Rico Schüllerd3dx9: Make some functions inline.
2011-04-12  Rico Schüllerd3dx9: Parse value data.
2011-04-12  Rico Schüllerd3dx9: Parse name and semantics.
2011-04-12  Rico Schüllerd3dx9: Parse effect type D3DXPC_STRUCT.
2011-04-12  Rico Schüllerd3dx9: Parse effect parameter type definition.
next