d3d9: Add some visual tests for Direct3DDevice9_StretchRect().
[wine] / dlls / d3d9 /
2008-04-01  Jason Greend3d9: Add some visual tests for Direct3DDevice9_Stretch...
2008-04-01  Jason Greend3d9: Add a visual test for the DP2ADD shader instruction.
2008-03-31  Roderick Colenbranderwined3d: Fix a postpixelshader_blending bug.
2008-03-28  Roderick Colenbranderd3d9: Test post pixelshader blending.
2008-03-27  Stefan Dösingerd3d9: Add a basic test for multiple rendertargets.
2008-03-27  Austin EnglishSpelling fixes.
2008-03-27  Alexander Dorofeyevd3d9/tests: Test that GOURAUD and PHONG modes are equal.
2008-03-26  Dmitry Timoshkovd3d9: Make the visual test pass on GeForce Go 7600.
2008-03-25  Stefan Dösingerd3d9: Add a projected texture test.
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-03-22  Jason Greend3d9: Allow for driver precision differences in some...
2008-03-22  Jason Greend3d9: Add visual test for D3DRS_SHADEMODE states.
2008-03-20  Jason Greend3d9: Add a visual test case for the D3DSAMP_SRGBTEXTUR...
2008-03-10  Francois Gougetd3d9/tests: Fix compilation on systems that don't suppo...
2008-03-07  Jason Greend3d9: Fix a few ok() comparisons to not always return...
2008-03-07  Stefan Dösingerd3d9: Add a point size test.
2008-03-07  Stefan Dösingerwined3d: gl_FragCoord isn't exact.
2008-03-07  Stefan Dösingerd3d9: Add a test for the vPos register.
2008-03-05  Stefan Dösingerd3d9: Add a test testing two texbem instructions in...
2008-03-04  Rob Shearmanmakefiles: Simplify the use of the IMPORTLIB variable...
2008-03-03  Stefan Dösingerd3d9: Remove D3D9GetSWInfo.
2008-03-03  Stefan Dösingerd3d9: Reorder the spec file.
2008-03-03  Stefan Dösingerd3d9: Implement Direct3DCreate9Ex + tests.
2008-03-03  Stefan Dösingerd3d9: IDirect3DDevice9Ex stub.
2008-03-03  Stefan Dösingerd3d9: Add an IDirect3D9Ex stub.
2008-03-03  Stefan Dösingerd3d9: Fix an ok line.
2008-03-01  James Hawkinsjanitorial: Remove links to any microsoft site.
2008-02-29  Jason Greend3d9: Add tests showing the D3DUSAGE_RENDERTARGET and...
2008-02-27  Roderick Colenbranderwined3d: Improved CheckDeviceType.
2008-02-25  Stefan Dösingerd3d9: Fix a ok line.
2008-02-25  Stefan Dösingerd3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBU...
2008-02-25  Stefan Dösingerd3d9: Add a non-shader reversed fog test.
2008-02-19  Stefan Dösingerd3d9: Some Windows drivers do not like reversed fog.
2008-02-19  Stefan Dösingerd3d9: Do not expect consistent failures.
2008-02-19  Stefan Dösingerd3d9: Add a stencil+culling test.
2008-02-19  Rob Shearmand3d9: Fix copy and paste error in reset_enum_callback.
2008-02-18  Stefan Dösingerwined3d: Add a test for fixed function bump mapping.
2008-02-15  Francois GougetAssorted spelling fixes.
2008-02-15  Andrew Talbotd3d9: Assign to struct instead of using memcpy.
2008-02-15  Stefan Dösingerwined3d: Switch the visual tests back to D3DDEVTYPE_HAL.
2008-02-15  Stefan Dösingerwined3d: Add a test for the vFace register.
2008-02-07  Stefan Dösingerd3d9: Implement the device lost state.
2008-02-07  Stefan Dösingerwined3d: Reject unsupported modes when restting the...
2008-02-05  Stefan Dösingerd3d9/tests: Accept the rejection of non-standard fixed...
2008-02-05  Stefan Dösingerd3d9/tests: Be less picky about X8L8V8U8 precision.
2008-02-05  Stefan Dösingerwined3d: Some texture transform test corrections.
2008-02-05  Stefan Dösingerwined3d: D3DTADDRESS_WRAP on conditional NP2 textures...
2008-02-05  Stefan Dösingerd3d9: Some drivers allow non-aligned offsets.
2008-02-04  Gerald Pfeiferd3d9: Fix the type of three loop variables.
2008-01-23  Marcus Meissnerd3d9/tests: Initialize decl.
2008-01-22  Jason Greend3d9 tests: Correct some typos.
2008-01-16  Francois GougetAssorted spelling fixes.
2008-01-14  Stefan Dösingerd3d9: Reject IDirect3DDevice9::Reset with active defaul...
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2008-01-04  Gerald Pfeiferd3d9: Fix type of loop variable.
2008-01-03  Gerald Pfeiferwined3d: Removed dead FIXME checks.
2008-01-02  Gerald Pfeiferd3d9/tests: Simplify condition in test_vshader_input().
2007-12-27  Marcus Meissnerd3d9: Initialize pVertexBuffer.
2007-12-21  Stefan Dösingerd3d9: Accept D3DDEVTYPE_REF devices in the vertex decla...
2007-12-21  Stefan Dösingerwined3d: Implement and test vertex fixups with per...
2007-12-21  Stefan Dösingerwined3d: Per stream offsets are 4 byte aligned.
2007-12-21  Stefan Dösingerwined3d: Vertex attributes are 4 byte aligned.
2007-12-21  Stefan Dösingerwined3d: Add a test for POSITIONT vertex fixups.
2007-12-21  Stefan Dösingerd3d9: Extend the fixed function vertex declaration...
2007-12-20  Stefan Dösingerwined3d: Add a test for 16 bit floats.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-18  Francois GougetAssorted spelling fixes.
2007-12-18  Stefan Dösingerwined3d: Implement D3DFMT_G16R16.
2007-12-18  Stefan Dösingerd3d9: Add a note about a breakage in the refrast.
2007-12-18  Stefan Dösingerd3d9: Remove a few more incorrect D3DLOCK_DISCARDs.
2007-12-18  Peter Beutnerd3d9: Add stub for Direct3DShaderValidatorCreate9().
2007-12-17  Stefan Dösingerd3d9: Do not set NONE MIN and MAG filters.
2007-12-17  Stefan Dösingerd3d9: D3DLOCK_DISCARD is not valid on managed textures.
2007-12-17  Stefan Dösingerd3d9: The refrast returns an error on invalid clear...
2007-12-07  Francois GougetAssorted spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-12-07  Stefan Dösingerwined3d: A more detailed occlusion query test and fixes.
2007-12-06  Alexandre JulliardRemoved some unneeded imports.
2007-12-06  Stefan Dösingerwined3d: Test clearing regarding the scissor test and...
2007-12-05  Andrew Talbotd3d9: Remove unneeded casts.
2007-12-04  Stefan Dösingerwined3d: Clear honors the viewport.
2007-12-03  Stefan Dösingerwined3d: Enabling too many lights is silently ignored.
2007-12-03  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-11-27  Stefan Dösingerwined3d: Fog is applied after sRGB correction.
2007-11-27  Stefan Dösingerd3d9: Add a test for vertex shader input matching.
2007-11-20  Stefan Dösingerd3d9: Free the converted declaration data after creatin...
2007-11-16  Francois Gougetd3d9/tests: Fix the trailing '\n' in an ok() call.
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
2007-11-14  Stefan Dösingerwined3d: Partially revert "Get rid of the conditionals...
2007-11-09  Stefan Dösingerd3d9: Release the window after the visual tests.
2007-11-08  Stefan Dösingerd3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
2007-11-08  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-11-07  Stefan Dösingerd3d9: Initialize the test rectangle correctly.
2007-11-07  Stefan Dösingerd3d9: Remove some spamy debug traces from the texture...
2007-11-07  Stefan Dösingerd3d9: Use HAL devices in some tests.
2007-11-07  Stefan Dösingerwined3d: Shader Model 3.0 varying tests.
2007-11-01  Stefan Dösingerd3d9: Silence a FIXME.
2007-11-01  Stefan Dösingerwined3d: Make resource memory 32 byte aligned.
2007-10-12  Stefan Dösingerwined3d: Add a (nested) loop test.
2007-10-10  H. Verbeetd3d9: Release pixel shaders after we're done with them...
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