mmsystem: Use SEGPTR when the .spec says so.
[wine] / include / d3d8.h
2012-01-20  Alexandre Julliardinclude: Allow using windows.h in Wine code.
2011-10-27  Michael Stefaniucinclude: Make "long" numeric constants LP64/LLP64 proof...
2010-09-08  Roderick Colenbranderinclude: Undefine INTERFACE before defining it.
2007-05-11  Stefan Dösingerwined3d: Destroying the resource frees all private...
2006-11-09  Francois Gougetinclude: Add missing include directives to d3d8.h and...
2006-11-07  Francois Gougetinclude: Some DirectX headers are supposed to define...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margoleninclude: SwapChain::GetBackBuffer takes 3 parameters...
2005-12-08  H. Verbeetd3d8/d3d9: Define D3D_SDK_VERSION.
2005-07-26  Alexandre JulliardUncomment the typedef in the DECLARE_INTERFACE macro...
2004-10-05  Alexandre JulliardGet rid of the non-standard Ixxx_METHODS macro definiti...
2004-10-04  Francois GougetFix incorrect usage of COBJMACROS.
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_DEFINE macro.
2003-08-28  Dimitrie O. PaunUse angle brackets (<>) rather than quotes ("") for...
2003-07-08  Raphael JunqueiraSome fixes on d3d8 and d3d9 headers.
2003-07-01  Raphael Junqueira- some cleanups and fixes on d3d8 and d3d9 headers
2003-04-13  Christian CostaAdded some defines to d3d8 header.
2003-04-11  Alexandre JulliardSimplified COM interface declarations, removing the...
2003-04-10  Alexandre JulliardGet rid of the ICOM_CALL macros.
2003-04-10  Alexandre JulliardUse a more compatible technique to declare COM interfac...
2003-01-02  Raphael Junqueira- integration with DrawPrimitive
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-10-25  Jason EdmeadesDefine the main directx8 entrypoint.
2002-09-12  Jason EdmeadesAdded Direct3D 8 headers.