wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow() to swapchain.c.
[wine] / dlls / wined3d /
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
2009-12-11  Henri Verbeetwined3d: Add a separate function for swapchain initiali...
2009-12-11  Henri Verbeetwined3d: Correctly calculate the extended style in...
2009-12-11  Henri Verbeetwined3d: Properly invalidate the context's draw buffer...
2009-12-10  Henri Verbeetwined3d: Support more formats for display mode enumeration.
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-10  Henri Verbeetwined3d: Don't restore the draw buffer in color_fill_fbo().
2009-12-09  Henri Verbeetwined3d: Only disable blending for offscreen targets.
2009-12-09  Henri Verbeetwined3d: Remove unused GetDevice() implementations.
2009-12-09  Henri Verbeetwined3d: Remove a few redundant assignments.
2009-12-08  Henri Verbeetwined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-08  Henri Verbeetwined3d: Remove the redundant "adapterNo" field from...
2009-12-08  Henri Verbeetwined3d: Rename the wined3d_adapter "num" field to...
2009-12-08  Henri Verbeetwined3d: Pass the correct vertex count in DrawIndexedPr...
2009-12-07  Stefan DösingerRender to fbo when the size mismatches at creation...
2009-12-07  Stefan Dösingerwined3d: Render to a FBO if the window size is changed.
2009-12-07  Stefan Dösingerwined3d: Infrastructure to render swapchains to a FBO.
2009-12-07  Stefan Dösingerwined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer...
2009-12-07  Stefan Dösingerwined3d: A function for checking if a surface is offscreen.
2009-12-07  Stefan Dösingerwined3d: Add a function for initializing surface sysmem.
2009-12-07  Francois Gougetwined3d: Don't define nameless structs or unions.
2009-12-04  Henri Verbeetdxgi: Implement IDXGIAdapter::GetDesc().
2009-12-04  Henri Verbeetwined3d: The stateblock doesn't really need a parent.
2009-12-03  Stefan Dösingerwined3d: Remove needless NULL checks (coverity).
2009-12-02  Henri Verbeetd3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-12-02  Henri Verbeetwined3d: Set appropriate error codes in IWineD3DDeviceI...
2009-11-24  Marcus Meissnerwined3d: Handle NULL ptrs (Coverity).
2009-11-18  Henri Verbeetwined3d: Remove the effetively unused "state" field...
2009-11-18  Henri Verbeetwined3d: Add a separate function for device initialization.
2009-11-18  Henri Verbeetwined3d: Move the various backend selection utility...
2009-11-17  Henri Verbeetwined3d: WINED3DFMT_FLAG_GETDC is a basic format flag.
2009-11-17  Henri Verbeetwined3d: Add a format table for basic format flags...
2009-11-16  Anders Jonssonwined3d: Fix typo.
2009-11-12  Stefan Dösingerwined3d: Create clip coords only if they are used.
2009-11-12  Henri Verbeetwined3d: Report a driver version appropriate for the...
2009-11-04  Henri Verbeetwined3d: Initialize "context[0]" in IWineD3DDeviceImpl_...
2009-11-04  Austin Englishwined3d: Add version resource.
2009-11-03  Marcus Meissnerwined3d: Check for NULL before context_release (Coverity).
2009-11-03  Stefan Dösingerd3d: Handle the pointsize_min default difference in...
2009-11-03  Stefan Dösingerwined3d: Add a usage flag for static buffer declarations.
2009-11-03  Stefan Dösingerwined3d: Add a usage flag for vertex buffer optimization.
2009-11-03  Stefan Dösingerwined3d: Add a parameter for SetRenderTarget viewport...
2009-10-30  Henri Verbeetwined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
2009-10-30  Henri Verbeetwined3d: It's not an error to request multisampling.
2009-10-29  Henri Verbeetwined3d: directly pass gl_info to stream_info_element_f...
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-29  Henri Verbeetwined3d: Remove some unused GLINFO_LOCATION definitions.
2009-10-28  Henri Verbeetwined3d: Rename DestroyContext() to context_destroy().
2009-10-28  Henri Verbeetwined3d: Restore the thread's GL context on context_rel...
2009-10-28  Henri Verbeetwined3d: Call context_release() for wined3d contexts...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-28  Henri Verbeetwined3d: Restore the thread's previous GL context in...
2009-10-27  Henri Verbeetwined3d: Restore the thread's previous GL context in...
2009-10-27  Henri Verbeetwined3d: Restore the wglMakeCurrent() call in context_d...
2009-10-27  Henri Verbeetwined3d: Set a driver name appropriate for the vendor...
2009-10-27  Henri Verbeetwined3d: Apply PCI ID overrides in init_driver_info...
2009-10-27  Henri Verbeetwined3d: Store PCI IDs in wined3d_driver_info instead...
2009-10-26  Stefan Dösingerwined3d: Use the native constant limit for fitting...
2009-10-26  Stefan Dösingerwined3d: Remove dead code.
2009-10-26  Stefan Dösingerwined3d: Take native constants into account when report...
2009-10-26  Stefan Dösingerwined3d: Use the ARB native constant limit in the GLSL...
2009-10-26  Stefan Dösingerwined3d: Get rid of the general shader constant limit.
2009-10-26  Stefan Dösingerwined3d: Use the shader backend reported constant limit...
2009-10-26  Henri Verbeetwined3d: Print an ERR instead of crashing in context_ch...
2009-10-26  Henri Verbeetwined3d: Fix a typo.
2009-10-26  Henri Verbeetwined3d: Refuse to parse shaders with an invalid versio...
2009-10-26  Henri Verbeetwined3d: Add a separate structure for driver info.
2009-10-26  Henri Verbeetwined3d: Remove a redundant ActivateContext() call.
2009-10-23  Henri Verbeetwined3d: Compare and copy the actual palette in palette...
2009-10-23  Henri Verbeetwined3d: Don't use the stack as cursor mask (Valgrind).
2009-10-23  Henri Verbeetwined3d: Replace the "stateLookup" tables with a single...
2009-10-22  Henri Verbeetwined3d: Free the context array in IWineGDISwapChainImp...
2009-10-22  Henri Verbeetwined3d: Free the blitter private data in arbfp_blit_fr...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-22  Henri Verbeetwined3d: Fix some GLINFO_LOCATION abuse.
2009-10-21  Henri Verbeetwined3d: Free the shader buffer in shader_glsl_free...
2009-10-21  Henri Verbeetwined3d: Free the adapter's format info in IWineD3DImpl...
2009-10-21  Henri Verbeetwined3d: Rename WineD3DAdapter to wined3d_adapter.
2009-10-20  Stefan Dösingerwined3d: Use ARB constant limits in ARB.
2009-10-20  Stefan Dösingerwined3d: Use GLSL constant limits in GLSL.
2009-10-20  Stefan Dösingerwined3d: Make shader specific constants accessible...
2009-10-20  Henri Verbeetwined3d: Destroy FBO entries from the context that...
2009-10-20  Henri Verbeetwined3d: Use context->valid in context_destroy_gl_resou...
2009-10-20  Henri Verbeetwined3d: Validate the D3D context in FindContext().
2009-10-20  Henri Verbeetwined3d: Get rid of the useless "isPBuffer" bitfield...
2009-10-19  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
2009-10-16  Henri Verbeetwined3d: Printing a FIXME once only works if the releva...
2009-10-15  Henri Verbeetwined3d: Simplify IWineD3DStateBlockImpl_Apply().
2009-10-15  Henri Verbeetwined3d: Don't apply more than num_contained_render_sta...
2009-10-14  Henri Verbeetwined3d: Merge some bitfields in struct SAVEDSTATES.
2009-10-14  Henri Verbeetwined3d: Simplify IWineD3DStateBlockImpl_Capture().
2009-10-14  Henri Verbeetwined3d: Remove the useless "changed" and "enabledChang...
2009-10-14  Henri Verbeetwined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-14  Henri Verbeetwined3d: Get rid of stateblock_copy_values().
2009-10-13  Henri Verbeetwined3d: Remove some code that doesn't make sense.
2009-10-13  Henri Verbeetwined3d: Capture on a recorded stateblock doesn't recor...
2009-10-13  Henri Verbeetwined3d: Vertex state stateblocks should also record...
2009-10-12  Jeff Zaroykowined3d: Fix prototype for set_texture_matrix.
2009-10-09  Henri Verbeetwined3d: Capture some more renderstates in vertex and...
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