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[wine] / dlls / d3d10core / device.c
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-28  Henri Verbeetd3d10core: Don't complain as much about setting a NULL...
2009-05-28  Henri Verbeetd3d10core: Implement ID3D10Device::VSSetShader().
2009-05-26  Henri Verbeetd3d10core: Implement ID3D10Device::CreateVertexShader().
2009-05-11  Henri Verbeetd3d10core: Implement ID3D10Device::PSSetShader().
2009-05-11  Henri Verbeetd3d10core: Parse pixelshader output signatures and...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-04-27  Henri Verbeetwined3d: Add a wined3d pixel shader to struct d3d10_pix...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-03-31  Henri Verbeetd3d10core: Set the initial buffer data, when present.
2009-03-31  Henri Verbeetd3d10core: Implement ID3D10Device::IASetVertexBuffers().
2009-03-31  Henri Verbeetd3d10core: Implement ID3D10Device::IASetInputLayout().
2009-03-30  Henri Verbeetd3d10core: Create a vertex declaration from the input...
2009-03-23  Henri Verbeetd3d10core: Only destroy the device when it doesn't...
2009-03-05  Henri Verbeetd3d10core: Implement ID3D10Device::Draw().
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10PixelShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10GeometryShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10VertexShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10InputLayout implementation.
2009-02-25  Henri Verbeetd3d10core: Adjust a couple of FIXMEs.
2009-02-25  Henri Verbeetd3d10core: Don't pass 1 for multisample type to wined3d.
2009-02-25  Henri Verbeetwined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
2009-02-24  Henri Verbeetdxgi: Create a wined3d swapchain.
2009-02-24  Henri Verbeetd3d10core: Add a wined3d rendertarget view to the d3d10...
2009-02-23  Henri Verbeetwined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetd3d10core: Convert between DXGI_FORMAT and WINED3DFORMA...
2009-01-26  Francois Gougetd3d10core: Make some device_parent_*() functions static.
2009-01-26  Henri Verbeetd3d10core: Handle a NULL view desc in CreateRenderTarge...
2009-01-26  Henri Verbeetd3d10core: Implement ID3D10Texture2D::GetDesc().
2009-01-23  Henri Verbeetd3d10core: Add a stub ID3D10Buffer implementation.
2009-01-23  Henri Verbeetd3d10core: Add a stub ID3D10RenderTargetView implementa...
2009-01-19  Henri Verbeetdxgi: Implement IDXGIDevice::CreateSurface().
2009-01-19  Henri Verbeetd3d10core: Implement device_parent_CreateDepthStencilSu...
2009-01-19  Henri Verbeetd3d10core: Implement device_parent_CreateRenderTarget().
2009-01-19  Henri Verbeetd3d10core: Implement device_parent_CreateSurface().
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-15  Henri Verbeetd3d10core: Add a stub ID3D10Texture2D implementation.
2008-11-17  Francois Gougetd3d10core: Fix spelling of 'unknown'.
2008-11-13  Henri Verbeetd3d10core: Allow ID3D10Device to be aggregated.
2008-11-13  Henri Verbeetd3d10core: Implement ID3D10Device in d3d10core instead...