user32: Fix LB_ITEMFROMPOINT tests for listbox control.
[wine] / dlls / d3d9 /
2007-11-07  Stefan Dösingerd3d9: Initialize the test rectangle correctly.
2007-11-07  Stefan Dösingerd3d9: Remove some spamy debug traces from the texture...
2007-11-07  Stefan Dösingerd3d9: Use HAL devices in some tests.
2007-11-07  Stefan Dösingerwined3d: Shader Model 3.0 varying tests.
2007-11-01  Stefan Dösingerd3d9: Silence a FIXME.
2007-11-01  Stefan Dösingerwined3d: Make resource memory 32 byte aligned.
2007-10-12  Stefan Dösingerwined3d: Add a (nested) loop test.
2007-10-10  H. Verbeetd3d9: Release pixel shaders after we're done with them...
2007-10-09  Stefan Dösingerd3d9: Do not rely on CreateVertexShader failing.
2007-10-09  Ulrich Czekallad3d9: Fix crash in texture test.
2007-10-03  Marcus Meissnerd3d9/tests: Initialize shader to NULL.
2007-09-20  Stefan Dösingerwined3d: Check for NULL streams.
2007-09-14  Stefan Dösingerwined3d: The D3DSI_COISSUE flag changes the behavior...
2007-09-14  Stefan Dösingerwined3d: Add a test for the cnd instruction.
2007-09-14  Stefan Dösingerwined3d: Pixel shader 1.x constants are clamped to...
2007-09-12  Stefan Dösingerwined3d: Implement mipmap auto generation.
2007-09-11  Stefan Dösingerwined3d: Fix WINED3DFMT_X8L8V8U8.
2007-09-11  Stefan Dösingerwined3d: texkill ignores the .w only in ps 1.x.
2007-09-11  Stefan Dösingerwined3d: Fix texdepth instruction.
2007-09-11  Stefan Dösingerwined3d: Fix the z range.
2007-08-31  Stefan Dösingerd3d: Add a test for double surface locking.
2007-08-30  Francois GougetAssorted spelling fixes.
2007-08-27  Stefan Dösingerwined3d: Texture transform flag test.
2007-08-27  Stefan Dösingerd3d9: Return the correct return value in GetDepthStenci...
2007-08-21  Stefan Dösingerwined3d: fogstart == fogend means full fog.
2007-08-21  Stefan Dösingerd3d9: Some caps fixes.
2007-08-17  Stefan Dösingerwined3d: Fix R32F and R16F.
2007-08-16  Stefan Dösingerwined3d: Reinstall the internal reference on the curren...
2007-08-15  Stefan Dösingerwined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-08  Alexandre Julliardd3d9: Comment out some failing fog tests.
2007-08-08  Stefan Dösingerd3d: Add a simple offscreen rendering test.
2007-08-06  Stefan Dösingerwined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
2007-08-06  Stefan Dösingerd3d9: Do not fail if d3d9 is not available.
2007-08-06  Stefan Dösingerd3d9: Deal with failing surface creation.
2007-08-03  Stefan Dösingerd3d9: Check for volume texture support before running...
2007-08-03  Stefan Dösingerd3d9: Some visual test fixes.
2007-07-26  H. Verbeetd3d9: Trace the Format parameter to IDirect3DDevice9Imp...
2007-06-25  Andrew Talbotd3d9/tests: Fix use of uninitialized variable (Coverity).
2007-06-25  Stefan Dösingerd3d9: Hold the lock in VertexShader methods.
2007-06-25  Stefan Dösingerd3d9: Hold the lock in VertexDeclaration methods.
2007-06-25  Stefan Dösingerd3d9: Hold the lock in Vertexbuffer methods.
2007-06-25  Stefan Dösingerd3d9: Hold the lock in Texture methods.
2007-06-22  Stefan Dösingerd3d9: Hold the lock in swapchain methods.
2007-06-22  Stefan Dösingerd3d9: Hold the lock in suface methods.
2007-06-19  Stefan Dösingerd3d9: Hold the lock in stateblock methods.
2007-06-19  Stefan Dösingerd3d9: Release the wined3d query when the d3d9 query...
2007-06-19  Stefan Dösingerd3d9: Hold the lock in query methods.
2007-06-18  Stefan Dösingerd3d9: Hold the lock in Pixelshader functions.
2007-06-18  Stefan Dösingerd3d9: Hold the lock in indexbuffer methods.
2007-06-18  Stefan Dösingerd3d9: Hold the lock in cubetexture methods.
2007-06-18  Stefan Dösingerd3d9: Hold the lock in methods implemented in device.c.
2007-06-18  Stefan Dösingerd3d9: Hold the lock in IDirect3D9 methods.
2007-06-14  Stefan Dösingerd3d9: Add a dll global critical section.
2007-06-14  Stefan Dösingerwined3d: Present does not clear the depth stencil.
2007-06-07  H. Verbeetwined3d: Get rid of the pBaseVertexIndex parameter...
2007-06-06  H. Verbeetwined3d: Get rid of the BaseVertexIndex parameter to...
2007-06-04  H. Verbeetd3d9: Add a test for calling DrawIndexedPrimitive with...
2007-05-29  Francois Gougetd3d9/tests: Fix the Visual C++ double to float conversi...
2007-05-29  Francois Gougetd3d9/tests: Fix compilation with Visual C++ 2005.
2007-05-21  Francois Gougetdirect3d: Remove misspelled constants as they exist...
2007-05-11  Stefan Dösingerwined3d: Destroying the resource frees all private...
2007-05-04  H. Verbeetd3d9: Add a surface locking test.
2007-05-01  Stefan Dösingerd3d: Pass the cube face to Create*Texture's surface...
2007-04-30  Francois GougetAssorted spelling fixes.
2007-04-26  Stefan Dösingerd3d: Fix ProcessVertices.
2007-04-23  Fabian Bielerd3d9/tests: Fix fog with shader test.
2007-04-18  Stefan Dösingerd3d9: Rework the converted vertex declaration management.
2007-04-17  Stefan Dösingerd3d9: Do not allow Direct3D9::GetAdapterModeCount to...
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-04-16  Stefan Dösingerd3d: Enumerate palettized formats for ddraw.
2007-04-13  Stefan Dösingerd3d9: Fix vertex decl test.
2007-04-12  Ivan Gyurdievd3d9: Add a test for the converted vertex decl.
2007-04-12  Ivan Gyurdievd3d9: Break out two helper functions from test_fvf_to_decl.
2007-04-12  Stefan Dösingerd3d9: Fix the circular converted vertex declaration...
2007-04-12  Stefan Dösingerd3d9: AddRef the device in IDirect3DVertexDeclaration9...
2007-04-09  Andrew Talbotd3d9: Void functions should not return a value.
2007-04-07  Stefan Dösingerwined3d: Add Filtering to IWineD3DSurface::Blt and...
2007-04-02  Felix Nawothnigwined3d: Make CreateCubeTexture fail when not supported.
2007-03-23  Fabian Bielerd3d9/tests: Add test for texbem instruction.
2007-03-23  Fabian Bielerd3d9/tests: Add test for fog with shader.
2007-03-19  Stefan Dösingerwined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
2007-03-17  Erich Hooverwined3d: Fix LockRect memory location calculation for...
2007-03-16  H. Verbeetd3d9: Add a LockRect test for DXTn formats.
2007-03-16  H. Verbeetd3d9: Add a cubemap wrapping test.
2007-03-15  Stefan Dösingerdirect3d: Add a fixed function fog test.
2007-03-12  Paul Vriensd3d9/tests: Use skip as is done in the other tests.
2007-03-07  H. Verbeetd3d9: Add a mova rounding test.
2007-03-06  Stefan Dösingerwined3d: Clearing the depth stencil buffer fails withou...
2007-02-27  Stefan Dösingerwined3d: More Clear fixes.
2007-02-26  H. Verbeetd3d9: Free the vertex declaration elements.
2007-02-21  Stefan Dösingerwined3d: Floating point shader constant setting.
2007-02-20  Francois GougetAssorted spelling fixes.
2007-02-20  Stefan Dösingerwined3d: No bounds checking is done on sampler / textur...
2007-02-19  Stefan Dösingerwined3d: Lighting is calculated for vertices without...
2007-02-19  Stefan Dösingerwined3d: Visual test framework.
2007-02-16  H. Verbeetwined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
2007-02-15  Stefan Dösingerwined3d: Test for supported queries.
2007-02-14  Stefan Dösingerwined3d: Properly release the converted vertex declaration.
2007-02-14  H. Verbeetd3d9: Don't store the d3d9 declaration in the wined3d...
2007-02-14  Stefan Dösingerwined3d: Always use np2 repacking if no native np2...
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