rpcrt4: Use rpcrt4_conn_read in RPCRT4_OpenBinding.
[wine] / dlls / d3d8 / volume.c
2006-04-07  Stefan Dösingerwined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07  Stefan Dösingerwined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-06  H. Verbeetwined3d: Fix the relation between volumes and their...
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2004-10-07  Francois GougetDon't define COBJMACROS in objbase.h.
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-01-06  Francois GougetAssorted spelling fixes.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-07-08  Raphael Junqueira- some cosmetic fixes
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-10-21  Jason EdmeadesAdd the basic support for volume textures / volumes...
2002-09-27  Jason EdmeadesInitial D3D8 implementation.