CUPS uses the ppd file to store the default paper size, so we'll read
[wine] / dlls / d3d8 / directx.c
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-15  Jason EdmeadesPrevious viewport fix only works for full screen applic...
2003-05-14  Raphael JunqueiraDeclare that we can support cube textures now (currentl...
2003-05-13  Jason EdmeadesMake sure we advertize our capabilites correctly.
2003-05-13  Christian CostaMark some surface formats as not supported.
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-05-08  Raphael Junqueira- Disable some 'classic' debug traces (avoid useless...
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-04-22  Alexandre JulliardMoved x11drv.h to dlls/x11drv.
2003-04-21  Jason EdmeadesDOT3 isn't there on earlier opengl versions.
2003-04-20  Jason EdmeadesWhen a game requests fullscreen, make its window the...
2003-04-20  Jason EdmeadesWindows never reports 24 bit colours, and some games...
2003-04-19  Jason EdmeadesCorrect device capabilites including support in previou...
2003-04-19  Jason EdmeadesAdd DotProduct3 support if supported by opengl.
2003-04-17  Christian CostaHandle creation of a depth/stencil buffer when creating...
2003-04-13  Christian CostaIncrease MaxStreams to 2 in CAPS.
2003-02-01  Jason EdmeadesCorrect some capabilities, and default others to fully...
2003-01-30  Raphael Junqueira- Defer of IDirect3DVertexShader_SetConstant, waiting for
2003-01-28  Raphael JunqueiraSome needed cleanups for future dx9 and d3d common...
2003-01-23  Jason EdmeadesUse device max lights and clipplane support. Also chang...
2003-01-14  Raphael Junqueira- beginning of vertex matrix blending using extensions...
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2003-01-14  Jason EdmeadesAdd support for some of the texture address states...
2003-01-07  Dimitrie O. PaunDefine NONAMELESS{STRUCT,UNION} explicitly in the files...
2003-01-02  Raphael Junqueira- integration with DrawPrimitive
2002-12-23  Jason EdmeadesQuery opengl to ensure it supports multitexture, and...
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-11-06  Jason Edmeades- Stencil mapping now works (it helps to actually alloc...
2002-10-28  Jason Edmeades- Initialize the texture state information.
2002-10-21  Jason EdmeadesAdd the basic support for volume textures / volumes...
2002-10-18  Alexandre JulliardFixed warnings caused by conversion to -DSTRICT.
2002-10-07  Jason EdmeadesVarious fixes, typos corrected and clarifying trace...
2002-09-27  Jason EdmeadesInitial D3D8 implementation.