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CUPS uses the ppd file to store the default paper size, so we'll read
[wine]
/
dlls
/
d3d8
/
directx.c
2003-05-17
Raphael Junqueira
- mor usefull debug functions debug_d3dusage and debug_...
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2003-05-15
Jason Edmeades
Previous viewport fix only works for full screen applic...
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2003-05-14
Raphael Junqueira
Declare that we can support cube textures now (currentl...
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2003-05-13
Jason Edmeades
Make sure we advertize our capabilites correctly.
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2003-05-13
Christian Costa
Mark some surface formats as not supported.
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-05-08
Raphael Junqueira
- Disable some 'classic' debug traces (avoid useless...
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2003-05-08
Jason Edmeades
- Move texture loading into PreLoad for 2D textures...
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2003-04-22
Alexandre Julliard
Moved x11drv.h to dlls/x11drv.
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2003-04-21
Jason Edmeades
DOT3 isn't there on earlier opengl versions.
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2003-04-20
Jason Edmeades
When a game requests fullscreen, make its window the...
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2003-04-20
Jason Edmeades
Windows never reports 24 bit colours, and some games...
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2003-04-19
Jason Edmeades
Correct device capabilites including support in previou...
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2003-04-19
Jason Edmeades
Add DotProduct3 support if supported by opengl.
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2003-04-17
Christian Costa
Handle creation of a depth/stencil buffer when creating...
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2003-04-13
Christian Costa
Increase MaxStreams to 2 in CAPS.
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2003-02-01
Jason Edmeades
Correct some capabilities, and default others to fully...
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2003-01-30
Raphael Junqueira
- Defer of IDirect3DVertexShader_SetConstant, waiting for
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2003-01-28
Raphael Junqueira
Some needed cleanups for future dx9 and d3d common...
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2003-01-23
Jason Edmeades
Use device max lights and clipplane support. Also chang...
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2003-01-14
Raphael Junqueira
- beginning of vertex matrix blending using extensions...
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2003-01-14
Raphael Junqueira
Beginning of more COM compliant behavior:
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2003-01-14
Jason Edmeades
Add support for some of the texture address states...
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2003-01-07
Dimitrie O. Paun
Define NONAMELESS{STRUCT,UNION} explicitly in the files...
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2003-01-02
Raphael Junqueira
- integration with DrawPrimitive
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2002-12-23
Jason Edmeades
Query opengl to ensure it supports multitexture, and...
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2002-12-18
Raphael Junqueira
- some fixes in CreateDevice init
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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2002-11-06
Jason Edmeades
- Stencil mapping now works (it helps to actually alloc...
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2002-10-28
Jason Edmeades
- Initialize the texture state information.
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2002-10-21
Jason Edmeades
Add the basic support for volume textures / volumes...
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2002-10-18
Alexandre Julliard
Fixed warnings caused by conversion to -DSTRICT.
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2002-10-07
Jason Edmeades
Various fixes, typos corrected and clarifying trace...
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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