wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture().
[wine] / dlls / wined3d / shader_sm4.c
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-08  Henri Verbeetwined3d: Group register information into struct wined3d...
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-07  Henri Verbeetwined3d: Store the shader version in the frontend's...
2009-05-07  Henri Verbeetwined3d: Improve shader_sm4_read_opcode() to handle...
2009-05-06  Henri Verbeetwined3d: Add an initial shader_sm4_read_src_param(...
2009-05-06  Henri Verbeetwined3d: Add an initial shader_sm4_read_dst_param(...
2009-05-05  Henri Verbeetwined3d: Implement shader_sm4_is_end().
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-05  Henri Verbeetwined3d: Add a minimal implementation of shader_sm4_rea...
2009-05-05  Henri Verbeetwined3d: Handle reading the shader header in the frontend.
2009-05-05  Henri Verbeetwined3d: Introduce a stubbed SM4 shader frontend.