shell32: Handle ASSOCDATA_EDITFLAGS in IQueryAssociations:GetData function.
[wine] / dlls / wined3d /
2012-06-15  Matteo Bruniwined3d: Support WINED3D_TTFF_COUNT3 texture projection...
2012-06-15  Matteo Bruniwined3d: Update the correct draw buffers mask.
2012-06-15  Henri Verbeetwined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM...
2012-06-15  Henri Verbeetwined3d: Pass correctly offset pointers to surface_cpu_...
2012-02-29  Henri Verbeetwined3d: Implement resetting the device window in wined...
2012-02-29  Henri Verbeetwined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM...
2012-02-24  Henri Verbeetwined3d: Disable z-clipping for transformed vertices...
2012-02-22  Gaurav Jainwined3d: Recognize Nvidia GeForce 320M, 8600M GT &...
2012-02-22  Henri Verbeetwined3d: Specify the depth range in surface_depth_blt().
2012-02-21  Henri Verbeetwined3d: Don't take the wined3d mutex during WM_DISPLAY...
2012-02-13  Henri Verbeetwined3d: Use a format flag instead of a floating point...
2012-02-06  Henri Verbeetwined3d: Complain when the hardware may not be able...
2012-02-02  Matteo Bruniwined3d: Use a separate flag for discarded surfaces.
2012-01-27  Henri Verbeetwined3d: Make sure transparent hardware cursors are...
2012-01-26  Henri Verbeetwined3d: Clear the device if we're not removing the...
2012-01-25  Henri Verbeetwined3d: Only take the wined3d mutex during the WM_DISP...
2012-01-24  Matteo Bruniwined3d: SM1 texture projection always divides by w...
2012-01-24  Henri Verbeetwined3d: Get rid of the vertex buffer conversion hack...
2012-01-23  Stefan Dösingerwined3d: Relax depth blit requirements.
2012-01-20  Henri Verbeetwined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
2012-01-20  Henri Verbeetwined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20  Henri Verbeetwined3d: Get rid of the CONVERT_TYPES typedef.
2012-01-20  Henri Verbeetwined3d: Don't load the draw_binding location in surfac...
2012-01-20  Henri Verbeetwined3d: Properly enable / disable register combiners.
2012-01-19  Matteo Bruniwined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth...
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLUSAGE typedef.
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLMETHOD typedef.
2012-01-19  Henri Verbeetwined3d: Respect SFLAG_PIN_SYSMEM when creating a surfa...
2012-01-19  Henri Verbeetwined3d: Get rid of the mostly unused blockType field...
2012-01-19  Akihiro Sagawawined3d: Let GetRasterStatus return D3D_OK, again.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DQUERYTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18  Henri Verbeetwined3d: Reset the changed float shader constants in...
2012-01-18  Henri Verbeetwined3d: Don't print an ERR if the depth/stencil surfac...
2012-01-17  Austin Englishwined3d: Recognize Nvidia 540M.
2012-01-16  Francois Gougetwined3d: Add a trailing '\n' to a FIXME() message.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of wined3d_surface_set_format().
2012-01-13  Henri Verbeetddraw: Implement width and height changes in ddraw_surf...
2012-01-13  Matteo Bruniwined3d: Handle discarded depth-stencil surfaces with...
2012-01-13  Matteo Bruniwined3d: Modify depth-stencil location flags only after...
2012-01-13  Matteo Bruniwined3d: Set depth textures dirty after modifying the...
2012-01-12  Henri Verbeetwined3d: Get rid of the WINED3DBASISTYPE typedef.
2012-01-12  Henri Verbeetwined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
2012-01-12  Henri Verbeetwined3d: Hold the wined3d mutex in device_process_messa...
2012-01-11  Diego Nieto Cidwined3d: Convert rtInternal and glGammaInternal.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREOP typedef.
2012-01-11  Henri Verbeetwined3d: Set SFLAG_PIN_SYSMEM when the application...
2012-01-10  Matteo Bruniwined3d: Don't use separate location flags for depth...
2012-01-10  Matteo Bruniwined3d: Don't try to remove the location flag if it...
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS...
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2012-01-10  Henri Verbeetwined3d: Simplify transform flag handling in find_ps_co...
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-09  Henri Verbeetwined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
2012-01-09  Henri Verbeetwined3d: Allow 10-bpc formats as render targets.
2012-01-06  Henri Verbeetwined3d: Get rid of the WINED3DSWAPEFFECT typedef.
2012-01-06  Henri Verbeetwined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2012-01-05  Henri Verbeetwined3d: Get rid of the WINED3DPATCHEDGESTYLE typedef.
2012-01-05  Henri Verbeetwined3d: Get rid of the WINED3DMATERIALCOLORSOURCE...
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DSTENCILOP typedef.
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DCULL typedef.
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DFILLMODE typedef.
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DSHADEMODE typedef.
2012-01-03  Henri Verbeetwined3d: Recognize some more Intel GPUs.
2012-01-03  Henri Verbeetwined3d: Recognize i915g as Intel.
2011-12-28  Matteo Bruniwined3d: Improve projection TEXTURETRANSFORMFLAGS handl...
2011-12-28  Matteo Bruniwined3d: Improve invalid TEXTURETRANSFORMFLAGS handling.
2011-12-22  Henri Verbeetwined3d: Get rid of the WINED3DFOGMODE typedef.
2011-12-22  Henri Verbeetwined3d: Get rid of the WINED3DZBUFFERTYPE typedef.
2011-12-21  Henri Verbeetwined3d: Get rid of the WINED3DCMPFUNC typedef.
2011-12-21  Henri Verbeetwined3d: Get rid of the WINED3DVERTEXBLENDFLAGS typedef.
2011-12-21  Henri Verbeetwined3d: Handle client storage in surface_remove_pbo().
2011-12-21  Henri Verbeetwined3d: Handle client storage in surface_init_sysmem().
2011-12-21  Henri Verbeetwined3d: Don't call surface_init_sysmem() on surfaces...
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DDEGREETYPE typedef.
2011-12-19  Henri Verbeetwined3d: Get rid of the WINED3DBLENDOP typedef.
2011-12-19  Henri Verbeetwined3d: Get rid of the WINED3DBLEND typedef.
2011-12-13  Henri Verbeetwined3d: Get rid of the WINED3DDEVTYPE typedef.
2011-12-13  Henri Verbeetwined3d: Get rid of the WINEDDCAPS typedef.
2011-12-13  Henri Verbeetwined3d: Use the correct source pitch and byte_count...
2011-12-13  Henri Verbeetddraw: Move clipper handling to ddraw.
2011-12-13  Matteo Bruniwined3d: Ignore invalid texture transform flags.
2011-12-13  Matteo Bruniwined3d: Fix some flag checks.
2011-12-12  Henri Verbeetwined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
2011-12-12  Henri Verbeetwined3d: Get rid of the WINED3DLIGHTTYPE typedef.
2011-12-12  Henri Verbeetwined3d: Trace all swapchain_desc fields in wined3d_dev...
2011-12-09  Henri Verbeetwined3d: Get rid of the WINED3DPSHADERCAPS2_0 typedef.
2011-12-09  Henri Verbeetwined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef.
2011-12-09  Henri Verbeetwined3d: Introduce a helper function for checking color...
2011-12-09  Henri Verbeetwined3d: Print the GL_RENDERER string when no "card...
2011-12-09  Henri Verbeetwined3d: The VertexAttrib*h[v] calls in NV_half_float...
2011-12-08  Henri Verbeetwined3d: Get rid of the WINEDDCOLORKEY typedef.
2011-12-08  Henri Verbeetwined3d: Get rid of the WineDirect3DVertexStridedData...
2011-12-08  Henri Verbeetwined3d: Avoid clearing the current wined3d context...
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