d3d9: Make the shading test even more precision tolerant.
[wine] / dlls / d3d9 / tests / visual.c
2008-04-02  Stefan Dösingerd3d9: Make the shading test even more precision tolerant.
2008-04-02  Stefan Dösingerd3d9: Add a test for temporary results.
2008-04-01  Jason Greend3d9: Add some visual tests for Direct3DDevice9_Stretch...
2008-04-01  Jason Greend3d9: Add a visual test for the DP2ADD shader instruction.
2008-03-31  Roderick Colenbranderwined3d: Fix a postpixelshader_blending bug.
2008-03-28  Roderick Colenbranderd3d9: Test post pixelshader blending.
2008-03-27  Stefan Dösingerd3d9: Add a basic test for multiple rendertargets.
2008-03-27  Austin EnglishSpelling fixes.
2008-03-27  Alexander Dorofeyevd3d9/tests: Test that GOURAUD and PHONG modes are equal.
2008-03-26  Dmitry Timoshkovd3d9: Make the visual test pass on GeForce Go 7600.
2008-03-25  Stefan Dösingerd3d9: Add a projected texture test.
2008-03-22  Jason Greend3d9: Allow for driver precision differences in some...
2008-03-22  Jason Greend3d9: Add visual test for D3DRS_SHADEMODE states.
2008-03-20  Jason Greend3d9: Add a visual test case for the D3DSAMP_SRGBTEXTUR...
2008-03-10  Francois Gougetd3d9/tests: Fix compilation on systems that don't suppo...
2008-03-07  Jason Greend3d9: Fix a few ok() comparisons to not always return...
2008-03-07  Stefan Dösingerd3d9: Add a point size test.
2008-03-07  Stefan Dösingerwined3d: gl_FragCoord isn't exact.
2008-03-07  Stefan Dösingerd3d9: Add a test for the vPos register.
2008-03-05  Stefan Dösingerd3d9: Add a test testing two texbem instructions in...
2008-02-25  Stefan Dösingerd3d9: Fix a ok line.
2008-02-25  Stefan Dösingerd3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBU...
2008-02-25  Stefan Dösingerd3d9: Add a non-shader reversed fog test.
2008-02-19  Stefan Dösingerd3d9: Some Windows drivers do not like reversed fog.
2008-02-19  Stefan Dösingerd3d9: Do not expect consistent failures.
2008-02-19  Stefan Dösingerd3d9: Add a stencil+culling test.
2008-02-18  Stefan Dösingerwined3d: Add a test for fixed function bump mapping.
2008-02-15  Stefan Dösingerwined3d: Switch the visual tests back to D3DDEVTYPE_HAL.
2008-02-15  Stefan Dösingerwined3d: Add a test for the vFace register.
2008-02-05  Stefan Dösingerd3d9/tests: Accept the rejection of non-standard fixed...
2008-02-05  Stefan Dösingerd3d9/tests: Be less picky about X8L8V8U8 precision.
2008-02-05  Stefan Dösingerwined3d: Some texture transform test corrections.
2008-02-05  Stefan Dösingerwined3d: D3DTADDRESS_WRAP on conditional NP2 textures...
2008-02-04  Gerald Pfeiferd3d9: Fix the type of three loop variables.
2008-01-22  Jason Greend3d9 tests: Correct some typos.
2008-01-16  Francois GougetAssorted spelling fixes.
2008-01-02  Gerald Pfeiferd3d9/tests: Simplify condition in test_vshader_input().
2007-12-21  Stefan Dösingerwined3d: Implement and test vertex fixups with per...
2007-12-21  Stefan Dösingerwined3d: Add a test for POSITIONT vertex fixups.
2007-12-21  Stefan Dösingerd3d9: Extend the fixed function vertex declaration...
2007-12-20  Stefan Dösingerwined3d: Add a test for 16 bit floats.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-18  Stefan Dösingerwined3d: Implement D3DFMT_G16R16.
2007-12-18  Stefan Dösingerd3d9: Add a note about a breakage in the refrast.
2007-12-18  Stefan Dösingerd3d9: Remove a few more incorrect D3DLOCK_DISCARDs.
2007-12-17  Stefan Dösingerd3d9: Do not set NONE MIN and MAG filters.
2007-12-17  Stefan Dösingerd3d9: D3DLOCK_DISCARD is not valid on managed textures.
2007-12-17  Stefan Dösingerd3d9: The refrast returns an error on invalid clear...
2007-12-07  Francois GougetAssorted spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-12-06  Stefan Dösingerwined3d: Test clearing regarding the scissor test and...
2007-12-04  Stefan Dösingerwined3d: Clear honors the viewport.
2007-12-03  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-11-27  Stefan Dösingerwined3d: Fog is applied after sRGB correction.
2007-11-27  Stefan Dösingerd3d9: Add a test for vertex shader input matching.
2007-11-16  Francois Gougetd3d9/tests: Fix the trailing '\n' in an ok() call.
2007-11-14  Stefan Dösingerwined3d: Partially revert "Get rid of the conditionals...
2007-11-09  Stefan Dösingerd3d9: Release the window after the visual tests.
2007-11-08  Stefan Dösingerd3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
2007-11-08  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-11-07  Stefan Dösingerd3d9: Initialize the test rectangle correctly.
2007-11-07  Stefan Dösingerwined3d: Shader Model 3.0 varying tests.
2007-10-12  Stefan Dösingerwined3d: Add a (nested) loop test.
2007-10-10  H. Verbeetd3d9: Release pixel shaders after we're done with them...
2007-10-09  Stefan Dösingerd3d9: Do not rely on CreateVertexShader failing.
2007-09-14  Stefan Dösingerwined3d: The D3DSI_COISSUE flag changes the behavior...
2007-09-14  Stefan Dösingerwined3d: Add a test for the cnd instruction.
2007-09-14  Stefan Dösingerwined3d: Pixel shader 1.x constants are clamped to...
2007-09-12  Stefan Dösingerwined3d: Implement mipmap auto generation.
2007-09-11  Stefan Dösingerwined3d: Fix WINED3DFMT_X8L8V8U8.
2007-09-11  Stefan Dösingerwined3d: texkill ignores the .w only in ps 1.x.
2007-09-11  Stefan Dösingerwined3d: Fix texdepth instruction.
2007-09-11  Stefan Dösingerwined3d: Fix the z range.
2007-08-30  Francois GougetAssorted spelling fixes.
2007-08-27  Stefan Dösingerwined3d: Texture transform flag test.
2007-08-21  Stefan Dösingerwined3d: fogstart == fogend means full fog.
2007-08-17  Stefan Dösingerwined3d: Fix R32F and R16F.
2007-08-16  Stefan Dösingerwined3d: Reinstall the internal reference on the curren...
2007-08-08  Alexandre Julliardd3d9: Comment out some failing fog tests.
2007-08-08  Stefan Dösingerd3d: Add a simple offscreen rendering test.
2007-08-06  Stefan Dösingerwined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
2007-08-06  Stefan Dösingerd3d9: Do not fail if d3d9 is not available.
2007-08-03  Stefan Dösingerd3d9: Some visual test fixes.
2007-06-14  Stefan Dösingerwined3d: Present does not clear the depth stencil.
2007-05-29  Francois Gougetd3d9/tests: Fix the Visual C++ double to float conversi...
2007-05-29  Francois Gougetd3d9/tests: Fix compilation with Visual C++ 2005.
2007-05-21  Francois Gougetdirect3d: Remove misspelled constants as they exist...
2007-04-23  Fabian Bielerd3d9/tests: Fix fog with shader test.
2007-04-12  Stefan Dösingerd3d9: Fix the circular converted vertex declaration...
2007-03-23  Fabian Bielerd3d9/tests: Add test for texbem instruction.
2007-03-23  Fabian Bielerd3d9/tests: Add test for fog with shader.
2007-03-16  H. Verbeetd3d9: Add a cubemap wrapping test.
2007-03-15  Stefan Dösingerdirect3d: Add a fixed function fog test.
2007-03-12  Paul Vriensd3d9/tests: Use skip as is done in the other tests.
2007-03-07  H. Verbeetd3d9: Add a mova rounding test.
2007-02-27  Stefan Dösingerwined3d: More Clear fixes.
2007-02-20  Francois GougetAssorted spelling fixes.
2007-02-19  Stefan Dösingerwined3d: Lighting is calculated for vertices without...
2007-02-19  Stefan Dösingerwined3d: Visual test framework.