d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix.
[wine] / dlls / d3dx9_36 / math.c
2011-01-27  Michael Stefaniucd3dx9_36: COM cleanup for the ID3DXMatrixStack iface.
2010-03-15  Henri Verbeetd3dx9_36: Not implementing an interface is not an inter...
2009-07-20  David Adamd3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make...
2009-07-20  David Adamd3dx9: Fix D3DXMatrixStack_RotateAxis to make tests...
2009-07-20  David Adamd3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make...
2009-07-20  David Adamd3dx9: Fix D3DXMatrixStack_MultMatrix to make tests...
2009-07-20  David Adamd3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests...
2009-07-20  David Adamd3dx9: Fix D3DXVec4Normalize to make tests pass in...
2009-07-20  David Adamd3dx9: Fix D3DXVec3TransformCoord to make tests pass...
2009-07-20  David Adamd3dx9: Fix D3DXVec2TransformCoord to make tests pass...
2009-07-17  David Adamd3dx9: Fix D3DXQuaternionNormalize to make tests pass...
2009-07-17  David Adamd3dx9: Fix D3DXQuaternionInverse to make tests pass...
2009-07-16  David Adamd3dx9: Fix D3DXQuaternionToAxisAngle to make tests...
2009-07-13  David Adamd3dx9: Merge d3dx8 math into d3dx9.
2009-07-13  David Adamd3dx9: Fix the prototype of some functions.
2009-02-09  Francois Gougetd3dx9_36: The d3dx debug channel is unused so remove it.
2009-02-04  David Adamd3dx9_36: Remove useless traces.
2009-02-02  David Adamd3dx9_36: Fix failing tests in Windows.
2009-01-13  David Adamd3dx9: Fix falling tests in native windows.
2009-01-12  David Adamd3dx9_36/test: Remove an unconsistent test.
2008-11-13  David Adamd3dx8: Implement D3DXMatrixTransformation2D.
2008-11-13  David Adamd3dx8: Implement D3DXMatrixAffineTransformation2D.
2008-09-15  Francois Gougetd3dx9_36: Fix compilation on systems that don't support...
2008-09-12  Luis C. Busquets... d3dx9: Implement D3DXMatrixDecompose.
2008-07-25  Philip Nilssond3dx9: Use UINT instead of unsigned int where appropriate.
2008-07-25  Philip Nilssond3dx9: Implement D3DXPlaneTransformArray.
2008-03-21  Philip Nilssond3dx9: Implement the D3DXVec*Array functions.