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d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix.
[wine]
/
dlls
/
d3dx9_36
/
math.c
2011-01-27
Michael Stefaniuc
d3dx9_36: COM cleanup for the ID3DXMatrixStack iface.
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2010-03-15
Henri Verbeet
d3dx9_36: Not implementing an interface is not an inter...
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2009-07-20
David Adam
d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make...
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2009-07-20
David Adam
d3dx9: Fix D3DXMatrixStack_RotateAxis to make tests...
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2009-07-20
David Adam
d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make...
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2009-07-20
David Adam
d3dx9: Fix D3DXMatrixStack_MultMatrix to make tests...
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2009-07-20
David Adam
d3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests...
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2009-07-20
David Adam
d3dx9: Fix D3DXVec4Normalize to make tests pass in...
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2009-07-20
David Adam
d3dx9: Fix D3DXVec3TransformCoord to make tests pass...
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2009-07-20
David Adam
d3dx9: Fix D3DXVec2TransformCoord to make tests pass...
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2009-07-17
David Adam
d3dx9: Fix D3DXQuaternionNormalize to make tests pass...
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2009-07-17
David Adam
d3dx9: Fix D3DXQuaternionInverse to make tests pass...
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2009-07-16
David Adam
d3dx9: Fix D3DXQuaternionToAxisAngle to make tests...
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2009-07-13
David Adam
d3dx9: Merge d3dx8 math into d3dx9.
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2009-07-13
David Adam
d3dx9: Fix the prototype of some functions.
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2009-02-09
Francois Gouget
d3dx9_36: The d3dx debug channel is unused so remove it.
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2009-02-04
David Adam
d3dx9_36: Remove useless traces.
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2009-02-02
David Adam
d3dx9_36: Fix failing tests in Windows.
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2009-01-13
David Adam
d3dx9: Fix falling tests in native windows.
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2009-01-12
David Adam
d3dx9_36/test: Remove an unconsistent test.
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2008-11-13
David Adam
d3dx8: Implement D3DXMatrixTransformation2D.
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2008-11-13
David Adam
d3dx8: Implement D3DXMatrixAffineTransformation2D.
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2008-09-15
Francois Gouget
d3dx9_36: Fix compilation on systems that don't support...
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2008-09-12
Luis C. Busquets...
d3dx9: Implement D3DXMatrixDecompose.
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2008-07-25
Philip Nilsson
d3dx9: Use UINT instead of unsigned int where appropriate.
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2008-07-25
Philip Nilsson
d3dx9: Implement D3DXPlaneTransformArray.
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2008-03-21
Philip Nilsson
d3dx9: Implement the D3DXVec*Array functions.
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