wined3d: Fix ARB_0001 with pixel shaders in arb_get_helper_value().
[wine] / dlls / wined3d /
2011-04-04  Henri Verbeetwined3d: Fix ARB_0001 with pixel shaders in arb_get_hel...
2011-04-01  Matteo Bruniwined3d: Better handle some instances when we can't...
2011-04-01  Matteo Bruniwined3d: Fix an error message.
2011-03-31  Henri Verbeetwined3d: Get rid of the ARB_imaging extension.
2011-03-31  Henri Verbeetwined3d: Fix the EXT_blend_subtract extension definitions.
2011-03-31  Henri Verbeetwined3d: Fix the EXT_blend_color extension definitions.
2011-03-31  Henri Verbeetwined3d: Fix the EXT_blend_minmax extension definitions.
2011-03-31  Henri Verbeetwined3d: Rename "numContexts" to "context_count".
2011-03-31  Henri Verbeetwined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-31  Henri Verbeetwined3d: Get rid of IWineD3DBaseShaderClass.
2011-03-31  Henri Verbeetwined3d: Merge the IWineD3DBaseShader implementations.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShaderImpl.
2011-03-30  Henri Verbeetwined3d: Get rid of struct wined3d_geometryshader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShaderImpl.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DGeometryShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-30  Henri VerbeetRevert "wined3d: Prevent crash when blit_priv is NULL.".
2011-03-29  Henri Verbeetwined3d: Move IWineD3DVertexShader::SetLocalConstantsF...
2011-03-29  Henri Verbeetwined3d: Replace "is_srgb" in wined3d_texture with...
2011-03-29  Henri Verbeetwined3d: Replace "pow2_matrix_identity" in wined3d_text...
2011-03-29  Henri Verbeetwined3d: Replace "cond_np2" in wined3d_texture with...
2011-03-29  Henri Verbeetwined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29  Konrad Rzepeckiwined3d: Implement WINED3DFMT_YUY2 to WINED3DFMT_B5G6R5...
2011-03-29  Konrad Rzepeckiwined3d: Prevent crash when blit_priv is NULL.
2011-03-28  Maarten Lankhorstwined3d: Fix a clipping issue with D3DSPSM_SIGNNEG.
2011-03-28  Roderick Colenbranderwined3d: Check for ARB_fragment_program in arbfp_blit_s...
2011-03-28  Marcus Meissnerwined3d: Mark up fallthrough breaks (Coverity).
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-28  Henri Verbeetwined3d: Merge the texture implementations.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBase requirement for...
2011-03-18  Henri Verbeetwined3d: Merge the texture cleanup functions.
2011-03-18  Henri Verbeetwined3d: Merge the IWineD3DBaseTexture::AddDirtyRegion...
2011-03-18  Henri Verbeetwined3d: Get rid of IWineD3DCubeTextureImpl.
2011-03-18  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture.
2011-03-17  Henri Verbeetwined3d: Don't use surface_from_resource() to retrieve...
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DBaseTexture::IsCondNP2().
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DTextureImpl.
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DTexture.
2011-03-16  Stefan Dösingerwined3d: Disable the depth stencil if it is smaller...
2011-03-16  Stefan Dösingerwined3d: Check the framebuffer setup in ValidateDevice.
2011-03-16  Stefan Dösingerwined3d: Ignore clears when the framebuffer setup is...
2011-03-16  Francois Gougetwined3d: Make IWineD3DVolumeImpl_GetResource() static.
2011-03-16  Roderick Colenbranderwined3d: Add latest Nvidia GPUs.
2011-03-16  Roderick Colenbranderwined3d: Update Nvidia Geforce6+ driver version.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTextureImpl.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture.
2011-03-16  Henri Verbeetwined3d: Use the correct resource_ops in cubetexture_un...
2011-03-15  Henri Verbeetwined3d: Generalize AddDirtyRect() / AddDirtyBox()...
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture::Unmap().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture::Map().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Unmap().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Map().
2011-03-11  Henri Verbeetwined3d: Don't invalidate STATE_VDECL in context_set_re...
2011-03-11  Henri Verbeetwined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DVolume::GetDesc().
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-10  Henri Verbeetwined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
2011-03-10  Henri Verbeetwined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
2011-03-10  Henri Verbeetwined3d: Introduce wined3d_resource_get_desc() to retri...
2011-03-09  Henri Verbeetwined3d: Store all the resource desc information in...
2011-03-09  Henri Verbeetwined3d: Move the GetLevelDesc() functions to the IWine...
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-03-08  Henri Verbeetwined3d: Pass gl_info to volume_bind_and_dirtify().
2011-03-07  Henri Verbeetwined3d: Try to evict the surface's sysmem copy in...
2011-03-07  Henri Verbeetwined3d: Clear SFLAG_LOCKED as soon as possible in...
2011-03-07  Henri Verbeetwined3d: Get rid of the SFLAG_LOCKED hack in flush_to_f...
2011-03-07  Henri Verbeetwined3d: Check subresources for NULL during texture...
2011-03-04  Henri Verbeetwined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-03-04  Henri Verbeetwined3d: Pass gl_info to surface_bind().
2011-03-03  Henri Verbeetwined3d: Pass gl_info to basetexture_bind().
2011-03-03  Henri Verbeetwined3d: Use EXT_texture_sRGB_decode to avoid sRGB...
2011-03-03  Henri Verbeetwined3d: Add support for EXT_texture_sRGB_decode.
2011-03-03  Henri Verbeetwined3d: Retrieve the GL texture through a function.
2011-03-02  Henri Verbeetwined3d: Retrieve the surface's texture name through...
2011-03-02  Henri Verbeetwined3d: Standalone surfaces should never be sRGB.
2011-03-02  Henri Verbeetwined3d: Use basetexture_set_dirty() in some more places.
2011-03-02  Henri Verbeetwined3d: The basetexture_set_dirty() return value is...
2011-03-01  Henri Verbeetwined3d: Recognize some Nouveau renderer strings.
2011-03-01  Henri Verbeetwined3d: Rename ATI to AMD.
2011-03-01  Henri Verbeetwined3d: Make IWineD3DResourceImpl an independent struc...
2011-03-01  Henri Verbeetwined3d: Pass const resources to some resource functions.
2011-02-28  Henri Verbeetwined3d: Remove IWineD3DResource::UnLoad() from the...
2011-02-28  Henri Verbeetwined3d: Merge device_unload_resource() and reset_unloa...
2011-02-28  Henri Verbeetwined3d: Recognize some Northern Islands cards in selec...
2011-02-28  Henri Verbeetwined3d: Filter sRGB capabilities during format initial...
2011-02-15  Matteo Bruniwined3d: Make clip planes independent from offscreen...
2011-02-14  Gerald Pfeiferwined3d: Remove an old hack around Mesa choking on...
2011-02-04  Henri Verbeetwined3d: Get rid of the IWineD3DQuery typedefs.
2011-02-04  Henri Verbeetwined3d: Remove COM from the query implementation.
2011-02-04  Henri Verbeetwined3d: Use an internal call table for query operations.
2011-02-04  Henri Verbeetwined3d: Get rid of the IWineD3DClipper typedefs.
2011-02-04  Henri Verbeetwined3d: Remove COM from the clipper implementation.
2011-02-03  Henri Verbeetwined3d: Get rid of the IWineD3DPalette typedefs.
2011-02-03  Henri Verbeetwined3d: Remove COM from the palette.
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