d3d8: Release the vertex declarations array when destroying the device.
[wine] / dlls / d3d8 /
2007-11-20  Stefan Dösingerd3d8: Release the vertex declarations array when destro...
2007-11-05  Stefan Dösingerd3d8: Initialize the vertex decl when allocating it.
2007-08-31  Stefan Dösingerd3d: Add a test for double surface locking.
2007-08-27  Stefan Dösingerwined3d: BaseVertexIndex can be negative.
2007-08-15  Stefan Dösingerwined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-14  Paul Vriensd3d8/tests: Make tests run again on win95.
2007-08-10  Francois Gougetd3d8/tests: DXGetErrorString8() prints 'Unknown' for...
2007-08-08  Stefan Dösingerd3d: Add a simple offscreen rendering test.
2007-08-06  Stefan Dösingerd3d8: Skip tests if d3d is not supported.
2007-08-03  Francois Gougetd3d8: Better match the PSDK types and fix the winapi_ch...
2007-07-30  Stefan Dösingerd3d8: Only test pixel shaders if they are supported.
2007-07-30  Stefan Dösingerd3d8: Use a less demanding format for the depth stencil...
2007-07-30  Stefan Dösingerd3d8: Only test volume textures if they are supported.
2007-07-30  Stefan Dösingerd3d8: Only test cube textures if they are supported.
2007-07-30  Stefan Dösingerd3d8: Only test pixel shaders for refcounting if they...
2007-07-30  Stefan Dösingerd3d8: Skip volume test if volume textures are not suppo...
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-21  Stefan Dösingerd3d8: Convert fvfs to vertex declarations.
2007-06-14  Stefan Dösingerwined3d: Present does not clear the depth stencil.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in IDirect3Dtexture8 methods.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in volume methods.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in IDirect3DVertexBuffer methods.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in swapchain methods.
2007-06-12  Stefan Dösingerd3d8: Hold the lock in IDirect3DSurface8 methods.
2007-06-12  Stefan Dösingerd3d8: Hold the lock in IDirect3DIndexBuffer8 methods.
2007-06-12  Stefan Dösingerd3d8: Hold the lock in cubetexture methods.
2007-06-11  Stefan Dösingerd3d8: Hold the lock in IDirect3DDevice8 methods.
2007-06-07  H. Verbeetwined3d: Get rid of the pBaseVertexIndex parameter...
2007-06-06  Stefan Dösingerd3d8: Hold the DLL lock in IDirect3D8 methods.
2007-06-06  Stefan Dösingerd3d8: Add a dll global critical section.
2007-06-06  H. Verbeetwined3d: Get rid of the BaseVertexIndex parameter to...
2007-05-29  Francois Gougetd3d8/tests: Fix the Visual C++ double to float conversi...
2007-05-21  Francois Gougetdirect3d: Remove misspelled constants as they exist...
2007-05-11  Stefan Dösingerwined3d: Destroying the resource frees all private...
2007-05-04  H. Verbeetd3d8: Add a surface locking test.
2007-05-04  H. Verbeetd3d: Fix the surface locking rectangle validation.
2007-05-01  Stefan Dösingerd3d: Pass the cube face to Create*Texture's surface...
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-04-09  Andrew Talbotd3d8: Void functions should not return a value.
2007-04-07  Felix Nawothnigd3d8: Add missing relay trace.
2007-04-02  Felix Nawothnigwined3d: Make CreateCubeTexture fail when not supported.
2007-03-19  Stefan Dösingerwined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
2007-03-15  Stefan Dösingerdirect3d: Add a fixed function fog test.
2007-03-12  Paul Vriensd3d8/tests: Use skip as is done in the other tests.
2007-03-08  H. Verbeetd3d8: Add tests for GetVertexShaderDeclaration, GetVert...
2007-03-08  H. Verbeetd3d8: Implement IDirect3DDevice8_GetVertexShaderDeclara...
2007-03-08  H. Verbeetd3d8: Save the d3d8 vertex declaration.
2007-02-27  Stefan Dösingerwined3d: More Clear fixes.
2007-02-20  Stefan Dösingerwined3d: No bounds checking is done on sampler / textur...
2007-02-20  Stefan Dösingerwined3d/d3d8: Move todo about sw vp usage to d3d8.
2007-02-19  Stefan Dösingerwined3d: Lighting is calculated for vertices without...
2007-02-19  Stefan Dösingerwined3d: Visual test framework.
2007-02-16  H. Verbeetwined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
2007-02-15  Stefan Dösingerd3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality...
2007-02-14  Alexandre Julliardd3d8: Avoid a size_t printf format warning.
2007-02-14  H. Verbeetd3d8: Don't store the d3d8 declaration in the wined3d...
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetd3d9: Don't store the d3d9 declaration in the wined3d...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  H. Verbeetd3d8: Store the d3d8 vertex declaration in the d3d8...
2007-02-14  H. Verbeetd3d8: Add an IDirect3DVertexDeclaration8 class to hold...
2007-02-13  Stefan Dösingerd3d8: Deleting bound shaders unbinds them.
2007-02-12  Stefan Dösingerwined3d: BeginScene and EndScene tests and fixes.
2007-01-12  Francois Gougetd3d8/tests: Warn that tests were skipped if we could...
2007-01-08  H. Verbeetd3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration...
2007-01-08  H. Verbeetd3d8: IDirect3DDevice8Impl_GetVertexShaderFunction...
2007-01-08  H. Verbeetd3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2007-01-02  Louis Lendersd3d8: Fix failing tests on windows, when no 3d hardware...
2006-12-29  Alexandre Julliardd3d8/tests: Avoid sizeof in traces.
2006-12-29  Chris Robinsond3d8: Don't report Shader Model 2.0 or higher.
2006-12-26  Chris Robinsond3d: GetStreamSource on a stream with NULL data isn...
2006-12-20  Chris Robinsond3d: Fix adapter mode enumeration and filtering.
2006-12-18  Markus Amslerd3d8: Handle volume container in d3d8.
2006-12-18  Markus Amslerd3d8: Handle surface container in d3d8.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-15  Stefan Dösingerwined3d: D3DRS_ZVISIBLE is not supposed to return an...
2006-12-14  Markus Amslerd3d8: Release non implicit surfaces only if refcount...
2006-12-06  Markus Amslerd3d8: Fix implicit surface refcounting.
2006-12-06  Markus Amslerd3d8: Handle volume refcount forwarding in d3d8.
2006-12-06  Markus Amslerd3d8: Handle surface refcount forwarding in d3d8.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-12-01  Markus Amslerd3d8: Use correct COM macros.
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetDirec...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetBackB...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetRende...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetDepth...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetTextu...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetStrea...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetIndic...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetIndices.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetDepthStencilS...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
2006-11-16  Markus Amslerd3d8: Show that the implicit surfaces are not freed...
next