d3drm: Load all sub-objects when a frame is found.
[wine] / include / d3dcompiler.h
2010-11-02  Rico Schüllerd3dcompiler: Add D3DReflect() stub.
2010-10-13  Rico Schüllerd3dcompiler: Implement D3DStripShader().
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetDebugInfo().
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetInputAndOutputSignatureBlob().
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetOutputSignatureBlob().
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetInputSignatureBlob().
2010-10-07  Rico Schüllerd3dcompiler: Add D3DGetBlobPart() stub.
2010-09-13  Matteo Brunid3dcompiler: D3DPreprocess implementation.
2010-08-30  Matteo Brunid3dcompiler: Stub D3DCompile implementation.
2010-08-20  Rico Schüllerd3dcompiler: Add D3DCreateBlob() declaration.
2010-08-04  Matteo Bruniinclude: Stub d3dcompiler.h, d3d11shader.h.