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d3drm: Load all sub-objects when a frame is found.
[wine]
/
include
/
d3dcompiler.h
2010-11-02
Rico Schüller
d3dcompiler: Add D3DReflect() stub.
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2010-10-13
Rico Schüller
d3dcompiler: Implement D3DStripShader().
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2010-10-07
Rico Schüller
d3dcompiler: Implement D3DGetDebugInfo().
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2010-10-07
Rico Schüller
d3dcompiler: Implement D3DGetInputAndOutputSignatureBlob().
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2010-10-07
Rico Schüller
d3dcompiler: Implement D3DGetOutputSignatureBlob().
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2010-10-07
Rico Schüller
d3dcompiler: Implement D3DGetInputSignatureBlob().
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2010-10-07
Rico Schüller
d3dcompiler: Add D3DGetBlobPart() stub.
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2010-09-13
Matteo Bruni
d3dcompiler: D3DPreprocess implementation.
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2010-08-30
Matteo Bruni
d3dcompiler: Stub D3DCompile implementation.
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2010-08-20
Rico Schüller
d3dcompiler: Add D3DCreateBlob() declaration.
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2010-08-04
Matteo Bruni
include: Stub d3dcompiler.h, d3d11shader.h.
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