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Fixed buffer overflow.
[wine]
/
dlls
/
ddraw
/
d3ddevice
/
main.c
2003-10-14
Christian Costa
Add necessary AddRef/Release stuff to {Set/Get}CurrentV...
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-07-26
Lionel Ulmer
- added a ddraw_fps debug channel
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2003-06-04
Lionel Ulmer
- Viewport hack to get some old D3D1 games to work
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2003-06-04
Lionel Ulmer
- proper (tested on Win2K) reference counting for Direc...
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2003-05-22
Lionel Ulmer
- remove fogging too when doing the flush of the frame...
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2003-05-20
Christian Costa
Remove all openGL calls in execute buffers and use...
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2003-05-20
Lionel Ulmer
- fix bug in 'Blt DEPTH_FILL' override
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2003-05-20
Lionel Ulmer
- implement the TFACTOR texture stage state
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2003-05-19
Lionel Ulmer
Added support for non-full screen viewports and clearing.
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2003-05-12
Lionel Ulmer
- separate geometry tracing in a new debug channel...
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2003-05-11
Lionel Ulmer
- added mipmapping support
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2003-03-15
Tony Lambregts
Replace DPRINTF with TRACE.
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2003-02-12
Lionel Ulmer
Trace after the matrix has been copied, not before.
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2003-02-12
Lionel Ulmer
- fixed GetTransform
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2003-02-12
Christian Costa
Implemented IDirect3DDevice7_Load.
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2003-01-07
Lionel Ulmer
- rewrote a little bit the state magagement to remove...
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2003-01-07
Christoph Frick
Implementation of (Get|Set)ClipPlane for d3d7.
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2003-01-03
Lionel Ulmer
Enable Z buffer by default.
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2003-01-03
Christian Costa
Reenable device's default render states initialization.
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2003-01-03
Christian Costa
Beginning of state block.
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2003-01-03
Lionel Ulmer
- hack for one case of the ProcessVertices case
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2003-01-03
Lionel Ulmer
- create a function to set the various transformation...
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2003-01-03
Lionel Ulmer
- more thunking in the D3DVertexBuffer COM object
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2003-01-02
Christian Costa
Reimplemented SwapTextureHandles.
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2003-01-02
Lionel Ulmer
- beginning of Material and Light support for D3D7
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2003-01-02
Lionel Ulmer
Implement GetTransform and rework a bit the matrices...
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2003-01-02
Lionel Ulmer
- implemented GetTexture
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2003-01-02
Lionel Ulmer
Added 'emulated' VertexBuffer support.
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2002-12-24
Lionel Ulmer
- factorize Clear method between Viewport and Device
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2002-12-24
Lionel Ulmer
Support viewports the D3D7 way.
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2002-12-24
Lionel Ulmer
Combine texturing for D3D3 and 7 by thunking 3 to 7.
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2002-12-24
Christian Costa
Remove useless FIXMEs since there is nothing to do...
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2002-12-05
Ove Kaaven
Make sure that no files except unknwn.h include wine...
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2002-12-02
Lionel Ulmer
- implement the texturing the D3D3 way
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2002-11-30
Lionel Ulmer
Implemented GetRenderTarget.
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2002-11-30
Lionel Ulmer
Do not forget to AddRef the returned Direct3D interface.
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2002-11-21
Lionel Ulmer
- Clean up all the D3D COM handling (but the underlayin...
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2002-10-16
Christian Costa
Associate texture to the device when GetHandle is calle...
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2002-09-30
Christian Costa
Implement SwapTextureHandles method.
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2002-05-31
Vincent Béron
Removed trailing whitespace.
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2002-03-09
Alexandre Julliard
Added LGPL standard comment, and copyright notices...
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2001-10-14
Francois Gouget
When including config.h, include it first.
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2001-07-25
Alexandre Julliard
Removed unnecessary inclusion of heap.h.
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2000-11-27
Dimitrie O. Paun
Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
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2000-07-16
Lionel Ulmer
- fix Direct3D support and a lot of warnings
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2000-06-23
Patrik Stridvall
Fixed some warnings.
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2000-04-14
Francois Gouget
Changed the placement of WINE_UNUSED to make gcc 2...
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2000-04-10
Marcus Meissner
Use d3dexecutebuffer_create only when compiling with...
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2000-04-09
Marcus Meissner
Restructured DirectDraw. Split into X11 and DGA driver...
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