Fixed buffer overflow.
[wine] / dlls / ddraw / d3ddevice / main.c
2003-10-14  Christian CostaAdd necessary AddRef/Release stuff to {Set/Get}CurrentV...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-07-26  Lionel Ulmer- added a ddraw_fps debug channel
2003-06-04  Lionel Ulmer- Viewport hack to get some old D3D1 games to work
2003-06-04  Lionel Ulmer- proper (tested on Win2K) reference counting for Direc...
2003-05-22  Lionel Ulmer- remove fogging too when doing the flush of the frame...
2003-05-20  Christian CostaRemove all openGL calls in execute buffers and use...
2003-05-20  Lionel Ulmer- fix bug in 'Blt DEPTH_FILL' override
2003-05-20  Lionel Ulmer- implement the TFACTOR texture stage state
2003-05-19  Lionel UlmerAdded support for non-full screen viewports and clearing.
2003-05-12  Lionel Ulmer- separate geometry tracing in a new debug channel...
2003-05-11  Lionel Ulmer- added mipmapping support
2003-03-15  Tony LambregtsReplace DPRINTF with TRACE.
2003-02-12  Lionel UlmerTrace after the matrix has been copied, not before.
2003-02-12  Lionel Ulmer- fixed GetTransform
2003-02-12  Christian CostaImplemented IDirect3DDevice7_Load.
2003-01-07  Lionel Ulmer - rewrote a little bit the state magagement to remove...
2003-01-07  Christoph FrickImplementation of (Get|Set)ClipPlane for d3d7.
2003-01-03  Lionel UlmerEnable Z buffer by default.
2003-01-03  Christian CostaReenable device's default render states initialization.
2003-01-03  Christian CostaBeginning of state block.
2003-01-03  Lionel Ulmer- hack for one case of the ProcessVertices case
2003-01-03  Lionel Ulmer- create a function to set the various transformation...
2003-01-03  Lionel Ulmer- more thunking in the D3DVertexBuffer COM object
2003-01-02  Christian CostaReimplemented SwapTextureHandles.
2003-01-02  Lionel Ulmer- beginning of Material and Light support for D3D7
2003-01-02  Lionel UlmerImplement GetTransform and rework a bit the matrices...
2003-01-02  Lionel Ulmer- implemented GetTexture
2003-01-02  Lionel UlmerAdded 'emulated' VertexBuffer support.
2002-12-24  Lionel Ulmer- factorize Clear method between Viewport and Device
2002-12-24  Lionel UlmerSupport viewports the D3D7 way.
2002-12-24  Lionel UlmerCombine texturing for D3D3 and 7 by thunking 3 to 7.
2002-12-24  Christian CostaRemove useless FIXMEs since there is nothing to do...
2002-12-05  Ove KaavenMake sure that no files except unknwn.h include wine...
2002-12-02  Lionel Ulmer- implement the texturing the D3D3 way
2002-11-30  Lionel UlmerImplemented GetRenderTarget.
2002-11-30  Lionel UlmerDo not forget to AddRef the returned Direct3D interface.
2002-11-21  Lionel Ulmer- Clean up all the D3D COM handling (but the underlayin...
2002-10-16  Christian CostaAssociate texture to the device when GetHandle is calle...
2002-09-30  Christian CostaImplement SwapTextureHandles method.
2002-05-31  Vincent BéronRemoved trailing whitespace.
2002-03-09  Alexandre JulliardAdded LGPL standard comment, and copyright notices...
2001-10-14  Francois GougetWhen including config.h, include it first.
2001-07-25  Alexandre JulliardRemoved unnecessary inclusion of heap.h.
2000-11-27  Dimitrie O. PaunRequire {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
2000-07-16  Lionel Ulmer- fix Direct3D support and a lot of warnings
2000-06-23  Patrik StridvallFixed some warnings.
2000-04-14  Francois GougetChanged the placement of WINE_UNUSED to make gcc 2...
2000-04-10  Marcus MeissnerUse d3dexecutebuffer_create only when compiling with...
2000-04-09  Marcus MeissnerRestructured DirectDraw. Split into X11 and DGA driver...