mshtml: Moved conversion to unicode of buffers from binding to navigate.c.
[wine] / dlls / wined3d /
2012-07-26  Michael Stefaniucwined3d: Avoid TRUE-FALSE conditional expressions.
2012-07-25  Henri Verbeetwined3d: Call core GL functions through gl_info.gl_ops...
2012-07-25  Henri Verbeetwined3d: Pass a gl_info structure to fragment_pipeline...
2012-07-25  Henri Verbeetwined3d: Get rid of the GL extension function pointer...
2012-07-25  Alexandre Julliardwined3d: Retrieve OpenGL extension functions directly...
2012-07-24  Henri Verbeetwined3d: Use struct opengl_funcs for storing GL extensi...
2012-07-24  Henri Verbeetwined3d: Handle core fixups like any other kind of...
2012-07-23  Henri Verbeetwined3d: Fix some EXT_gpu_shader4 function names.
2012-07-23  Henri Verbeetwined3d: Get rid of APPLE_flush_render, it doesn't...
2012-07-20  Henri Verbeetwined3d: Convert some uppercase hex constants to lowercase.
2012-07-20  Henri Verbeetwined3d: Get rid of some unused PCI IDs.
2012-07-20  Alexandre Julliardwined3d: Fetch GL functions from the WGL driver table...
2012-07-19  Alexandre Julliardopengl32: Move the wgl functions to the main OpenGL...
2012-07-19  Alexandre Julliardwined3d: Load glPointParameter functions as extensions...
2012-07-19  Henri Verbeetwined3d: Enable "AlwaysOffscreen" by default.
2012-07-19  Henri Verbeetwined3d: Disable the X11 / GL lock.
2012-07-19  Henri Verbeetwined3d: Fix the draw buffer limit calculation.
2012-07-19  Henri Verbeetddraw: Implement ddraw7_GetScanLine() on top of wined3d...
2012-07-19  Caron Jensenwined3d: Recognize AMD Tahiti cards.
2012-07-17  Henri Verbeetwined3d: Introduce a separate function for initializing...
2012-07-17  Henri Verbeetwined3d: Use the proper texture target in ffp_blit_p8_u...
2012-07-17  Henri Verbeetwined3d: Use the proper texture target in fb_copy_to_te...
2012-07-17  Henri Verbeetwined3d: Use the proper texture target in ffp_blit_set().
2012-07-17  Henri Verbeetwined3d: Use the proper texture target in arbfp_blit_set().
2012-07-16  Alexandre Julliardwined3d: Remove unused variables.
2012-07-16  Henri Verbeetwined3d: Get rid of the unused sampler_stages limit.
2012-07-12  Henri Verbeetd3d10core: Always create a wined3d texture for d3d10cor...
2012-07-11  Henri Verbeetwined3d: Merge the device parent create_rendertarget...
2012-07-11  Henri Verbeetwined3d: Fix the block alignment check in surface_cpu_b...
2012-07-11  Henri Verbeetwined3d: Introduce a helper function for checking surfa...
2012-07-10  Henri Verbeetwined3d: Print a more obvious message if a format doesn...
2012-07-10  Henri Verbeetwined3d: Get rid of the "discard" parameter to device_p...
2012-07-10  Henri Verbeetwined3d: Get rid of the "lockable" parameter to device_...
2012-07-09  Henri Verbeetd3d9: Implement d3d9_device_ResetEx().
2012-07-09  Henri Verbeetwined3d: Fix the .spec.
2012-07-02  Vincas Miliūnaswined3d: Recognize AMD Radeon HD 6700 Series renderer...
2012-07-02  Henri Verbeetd3d9: Implement d3d9_EnumAdapterModesEx().
2012-07-02  Alexandre Julliardwined3d: Get WGL extension definitions from wglext.h.
2012-06-29  Henri Verbeetd3d9: Implement d3d9_GetAdapterModeCountEx().
2012-06-29  Henri Verbeetd3d9: Implement d3d9_device_PresentEx().
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Avoid a redundant call to EnumDisplaySettingsE...
2012-06-28  Henri Verbeetwined3d: Avoid a useless call to wined3d_get_adapter_mo...
2012-06-28  Alexandre Julliardopengl32: Move wglGetProcAddress to the WGL driver.
2012-06-28  Alexandre Julliardwinex11: Simplify wglSetPixelFormatWINE and export...
2012-06-27  Alexandre Julliardwined3d: Always load wgl functions from opengl32.dll.
2012-06-27  Henri Verbeetd3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-27  Henri Verbeetd3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-27  Henri Verbeetwined3d: Take scanline ordering into account in the...
2012-06-27  Henri Verbeetwined3d: Get rid of is_display_mode_supported().
2012-06-26  Henri Verbeetwined3d: Release the stateblock only after mode setting...
2012-06-26  Henri Verbeetwined3d: Only unset the onscreen depth / stencil buffer...
2012-06-25  Józef Kuciawined3d: Use the system memory pool for the logo surface.
2012-06-25  Alexandre Julliardwinex11: Move wglGetCurrentContext and wglGetCurrentDC...
2012-06-25  Alexandre Julliardwinex11: Move wglCopyContext and wglDeleteContext to...
2012-06-25  Alexandre Julliardwinex11: Move wglShareLists to the internal OpenGL...
2012-06-22  Henri Verbeetwined3d: Get rid of the d3d_caps debug channel.
2012-06-22  Henri Verbeetwined3d: Only store a different screen format if it...
2012-06-22  Henri Verbeetwined3d: Properly retrieve the display mode in wined3d_...
2012-06-22  Henri Verbeetwined3d: Just forward wined3d_device_get_display_mode...
2012-06-22  Henri Verbeetwined3d: Implement mode setting in the adapter instead...
2012-06-20  Henri Verbeetwined3d: Lie about the display format in wined3d_get_ad...
2012-06-20  Henri Verbeetwined3d: Only filter redundant mode changes in wined3d.
2012-06-18  Henri Verbeetwined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
2012-06-18  Henri Verbeetwined3d: Reset render target bindings in wined3d_device...
2012-06-18  Henri Verbeetwined3d: Unset the depth/stencil surface before checkin...
2012-06-18  Thomas Faberwined3d: Use INFINITY.
2012-06-13  Michael Stefaniucwined3d: Avoid sizeof on structs with variable length...
2012-06-12  Henri Verbeetwined3d: Invalidate the entire buffer on maps with...
2012-06-12  Henri Verbeetwined3d: Set undefined vertex attributes to 0.0.
2012-06-12  Francois Gougetwined3d: Make some surface functions static.
2012-06-12  Francois Gougetwined3d: Reorder some surface functions to avoid the...
2012-06-01  Francois Gougetwined3d: We must include Wine's port.h before using...
2012-05-31  Henri Verbeetwined3d: Update nouveau card info.
2012-05-30  Henri Verbeetwined3d: Use NAN.
2012-05-29  Kimmo Myllyvirtawined3d: Add NVIDIA GeForce GTX 680.
2012-05-29  Henri Verbeetwined3d: Properly preload index buffers.
2012-05-22  Karsten Elfenbeinwined3d: Add Nvidia GTX 670.
2012-05-22  Henri Verbeetwined3d: Store user clip planes as 4-component float...
2012-05-22  Henri Verbeetwined3d: Get rid of the conv_mat macro.
2012-05-22  Henri Verbeetwined3d: Avoid moving buffers while they're mapped.
2012-05-21  Henri Verbeetwined3d: Don't evict resources that are currently mappe...
2012-05-21  Henri Verbeetwined3d: Get rid of SFLAG_LOCKED.
2012-05-21  Henri Verbeetwined3d: Move the resource map count field up to wined3...
2012-05-15  Francois GougetAssorted typo, spelling, wording and case fixes.
2012-05-03  Henri Verbeetwined3d: Properly check for transformed position in...
2012-05-03  Henri Verbeetwined3d: Use the wined3d_matrix structure for the ident...
2012-05-03  Henri Verbeetwined3d: Determine index buffer location based on verte...
2012-05-03  Henri Verbeetwined3d: The wined3d object doesn't need a parent.
2012-05-02  Alexandre Julliardwined3d: CreateDIBSection doesn't need a DC for the...
2012-05-02  Henri Verbeetwined3d: Figure out the index data pointer inside drawP...
2012-05-02  Henri Verbeetwined3d: Figure out the index size inside drawPrimitive().
2012-05-01  Henri Verbeetwined3d: Keep track of "all_vbo" in the stream info...
2012-04-26  Henri Verbeetwined3d: Move the resource bind_count field up to wined...
2012-04-16  Henri Verbeetwined3d: device_clear_render_targets() never fails.
2012-04-16  Henri Verbeetwined3d: Move the present() back buffer check to the...
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