wined3d: Use OpenGL fragment programs when available.
[wine] / dlls / wined3d / utils.c
2006-03-07  Stefan Dösingerwined3d: Define D3D usage flags in wined3d_types.h.
2006-03-06  Jason Greenwined3d: Add a few more WINED3DFMT formats to be recogn...
2006-03-01  Aric Cyrwined3d: Reverse GL_BGR to GL_RGB for the D3D RGB formats.
2006-02-11  Jan Zerebeckiwined3d: Extend debug_d3drenderstate with missing states.
2006-02-09  Christoph Frickwined3d: Support for WINED3DFMT_A8B8G8R8.
2005-11-23  Francois GougetAssorted spelling fixes.
2005-09-07  Karsten ElfenbeinAdded A2R10G10B10 and D3DFMT_D24FS8 modes to all other...
2005-08-29  Oliver StieberAdded support for DXT2 and DXT4.
2005-08-03  Oliver StieberMoved support for non power 2 texture to hardware.
2005-08-01  Oliver StieberSeparate the setting of the DirectX texture and sampler...
2005-07-26  Oliver StieberDirectX uses a R/Z transform to translate a texture...
2005-07-13  Oliver StieberCorrect a few formats that were incorrect.
2005-07-13  Oliver StieberTidy up some comments and formatting.
2005-07-07  Oliver StieberImplement render targets using either textures, swapcha...
2005-06-24  Oliver StieberAdd support for samplers.
2005-03-03  Oliver StieberAdded a stubbed out version of query to d3d9 and wined3d.
2005-03-02  Alexandre JulliardAvoid spaces before preprocessor directives, that's...
2005-01-17  Jason Edmeades- Add texture support for all the texture types for...
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-12-13  Jason EdmeadesAdd {G,S}etRenderState and {G,S}etTextureStageState...
2004-12-09  Jason EdmeadesAdd {G,S}etIndices, {G,S}Viewport and enable the basic...
2004-10-05  Jason EdmeadesMove the Check* type functions into wined3d and copy...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...