projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
comctl32/listview: Basic LVM_GETITEMSPACING tests.
[wine]
/
dlls
/
d3d10
/
2009-06-01
Rico Schüller
d3d10: Replace a few more unknown in parse_fx10.
tree
|
commitdiff
2009-06-01
Rico Schüller
d3d10: Improve parse_fx10.
tree
|
commitdiff
2009-03-06
Henri Verbeet
d3d10: Implement ID3D10EffectPass::Apply().
tree
|
commitdiff
2009-03-06
Henri Verbeet
d3d10: Create shaders.
tree
|
commitdiff
2009-03-06
Henri Verbeet
d3d10: Implement ID3D10Effect::GetDevice().
tree
|
commitdiff
2009-03-03
Henri Verbeet
d3d10: Implement ID3D10EffectPass::GetDesc().
tree
|
commitdiff
2009-03-03
Henri Verbeet
d3d10: Store the shader's input signature.
tree
|
commitdiff
2009-03-03
Henri Verbeet
d3d10: Implement ID3D10EffectTechnique::GetDesc().
tree
|
commitdiff
2009-03-03
Henri Verbeet
d3d10: Simplify DXBC chunk handlers.
tree
|
commitdiff
2009-03-03
Henri Verbeet
d3d10: Actually use the parse_fx10() return value.
tree
|
commitdiff
2009-03-02
Henri Verbeet
d3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
tree
|
commitdiff
2009-03-02
Henri Verbeet
d3d10: Implement ID3D10EffectTechnique::GetPassByName().
tree
|
commitdiff
2009-03-02
Henri Verbeet
d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
tree
|
commitdiff
2009-03-02
Henri Verbeet
d3d10: Implement ID3D10Effect::GetTechniqueByName().
tree
|
commitdiff
2009-03-02
Henri Verbeet
d3d10: Fix a typo.
tree
|
commitdiff
2009-02-27
Henri Verbeet
d3d10: Add an initial effect parser.
tree
|
commitdiff
2009-02-27
Henri Verbeet
d3d10: Add some code for parsing DXBC data.
tree
|
commitdiff
2009-02-26
Henri Verbeet
d3d10: Add a stub ID3D10Effect implementation.
tree
|
commitdiff
2008-11-18
Henri Verbeet
dxgi: Implement IDXGIFactory::EnumAdapters().
tree
|
commitdiff
2008-11-14
Henri Verbeet
d3d10: Use the factory that created the adapter to...
tree
|
commitdiff
2008-11-14
Henri Verbeet
d3d10: Implement D3D10CreateDevice() on top of D3D10Cor...
tree
|
commitdiff
2008-11-13
Henri Verbeet
d3d10core: Implement ID3D10Device in d3d10core instead...
tree
|
commitdiff
2008-10-29
Henri Verbeet
d3d10: Add a test to show d3d10 devices implement IDXGI...
tree
|
commitdiff
2008-10-28
Henri Verbeet
d3d10: Make some functions static.
tree
|
commitdiff
2008-10-24
Henri Verbeet
d3d10: It doesn't make sense to prefer native d3d10.
tree
|
commitdiff
2008-10-24
Henri Verbeet
d3d10: Implement D3D10CreateDeviceAndSwapChain().
tree
|
commitdiff
2008-10-24
Henri Verbeet
d3d10: d3d10 doesn't need wined3d.
tree
|
commitdiff
2008-10-22
Henri Verbeet
d3d10: Add an initial implementation of D3D10CreateDevi...
tree
|
commitdiff
2008-10-21
Henri Verbeet
d3d10: Add a stub implementation of ID3D10Device.
tree
|
commitdiff
2008-10-21
Henri Verbeet
d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
tree
|
commitdiff
2008-10-21
Henri Verbeet
d3d10: Add a debug function for DXGI_FORMAT.
tree
|
commitdiff
2008-10-21
Henri Verbeet
d3d10: Add a debug function for D3D10_DRIVER_TYPE.
tree
|
commitdiff
2008-10-17
Henri Verbeet
d3d10: Create an importlib.
tree
|
commitdiff
2008-04-30
Alexandre Julliard
makefiles: List the static libraries as normal imports...
tree
|
commitdiff
2007-07-11
Kovács András
d3d10: Add stub for d3d10.dll.
tree
|
commitdiff