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wined3d: Unify bpp to format conversion.
[wine]
/
dlls
/
wined3d
/
directx.c
2007-12-03
Stefan Dösinger
wined3d: Unify bpp to format conversion.
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2007-12-03
Gerald Pfeifer
wined3d: Fix handling of a special case in IWineD3DImpl...
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2007-11-29
Marco Schuster
wined3d: Added a card ID for a 8600 Mobile GT.
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2007-11-29
Stefan Dösinger
wined3d: Add GL_ARB_texture_rectangles to our opengl...
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2007-11-28
Stefan Dösinger
wined3d: Report some more geforce 7 cards as geforce 7.
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2007-11-21
Stefan Dösinger
wined3d: Do not cap fragment samplers to 8.
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2007-11-20
Stefan Dösinger
wined3d: Use standard wine lists for the resource list.
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2007-11-14
Stefan Dösinger
wined3d: Fix ATI video memory detection typo.
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2007-11-12
Stefan Dösinger
wined3d: Load GL_EXT_texture3D from gl 1.2 if the exten...
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2007-11-12
Stefan Dösinger
wined3d: Mark extensions supported which are included...
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2007-11-12
Stefan Dösinger
wined3d: Load GL functions from core if needed.
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2007-11-12
Stefan Dösinger
wined3d: Extend the gl extension function loading table...
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2007-11-12
Stefan Dösinger
wined3d: Load extension functions after finding the...
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2007-11-09
Stefan Dösinger
wined3d: Load GLSL sampler uniforms at shader link...
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2007-11-09
Stefan Dösinger
wined3d: Hide NP2 textures support on R500 and earlier...
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2007-11-09
Stefan Dösinger
wined3d: Fix for MacOS'es incomplete glsl uniform truth.
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2007-11-09
Stefan Dösinger
wined3d: Implement a detection for the MacOS OpenGL...
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2007-11-08
Stefan Dösinger
wined3d: Honor the driver's min point size.
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2007-11-08
Stefan Dösinger
wined3d: Replace the position fixup mul-add-add with...
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2007-11-08
Stefan Dösinger
wined3d: Relative addressing offsets are limited to...
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2007-11-06
Stefan Dösinger
wined3d: Add a max varyings member to the gl info struc...
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2007-11-05
Roderick Colenbrander
wined3d: Fix glsl detection bug.
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2007-10-29
Roderick Colenbrander
wined3d: Default to GLSL. This is safe because we now...
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2007-10-29
Roderick Colenbrander
wined3d: Detect vertex shader 2.0 support using a pixel...
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2007-10-29
Roderick Colenbrander
wined3d: Fix the amount of texture memory in the debug...
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2007-10-29
Roderick Colenbrander
wined3d: Print the correct pixel/vertex shader version...
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2007-10-29
Roderick Colenbrander
wined3d: Add proper PS2.0 detection for older cards...
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2007-10-29
Roderick Colenbrander
wined3d: Use native shader limits instead of the maximu...
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2007-10-15
Chris Robinson
wined3d: Don't report filtering for WINED3DFMT_R32F.
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2007-10-11
Chris Robinson
wined3d: Set D3DCAPS2_CANAUTOGENMIPMAP flag when supported.
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2007-10-01
Roderick Colenbrander
wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn...
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2007-09-27
Francois Gouget
Assorted spelling fixes.
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2007-09-24
Roderick Colenbrander
wined3d: Move video memory tracking to the adapter.
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2007-09-20
Roderick Colenbrander
wined3d: Better video memory reporting.
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2007-09-17
Roderick Colenbrander
wined3d: Update list of pci ids.
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2007-09-17
Stefan Dösinger
wined3d: Use GL_NV_depth_clamp to implement clipping...
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2007-09-13
Stefan Dösinger
wined3d: Disable some volume texture formats.
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2007-09-12
Stefan Dösinger
wined3d: Implement mipmap auto generation.
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2007-09-12
Stefan Dösinger
wined3d: Disable W11V11U10 and A2W10V10U10.
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2007-09-10
Louis Lenders
wined3d: Add WINED3DPRESENT_INTERVAL_ONE flag.
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2007-08-31
Stefan Dösinger
wined3d: Raise the 1x pixelshader max value to the...
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2007-08-30
Francois Gouget
Assorted spelling fixes.
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2007-08-29
Roderick Colenbrander
wined3d: Fix a hdc check in InitAdapters.
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2007-08-28
Chris Robinson
wined3d: Don't assume the fake DC is the current DC.
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2007-08-27
Chris Robinson
wined3d: Only use one fake context when building adapte...
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2007-08-21
Stefan Dösinger
wined3d: Implement range based fog and advertize it...
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2007-08-21
Stefan Dösinger
d3d9: Some caps fixes.
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2007-08-20
Stefan Dösinger
wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRC...
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2007-08-17
Roderick Colenbrander
wined3d: Dynamically load WGL functions.
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2007-08-17
Stefan Dösinger
wined3d: GL_SRC_ALPHA_SATURATE is supported as src...
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2007-08-16
Stefan Dösinger
wined3d: Do not advertize A8R3R3B2 support.
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2007-08-14
Roderick Colenbrander
wined3d: Load wglGetProcAddress from opengl32.dll inste...
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2007-08-14
Roderick Colenbrander
wined3d: Dynamically load OpenGL.
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2007-08-14
Roderick Colenbrander
wined3d: Pass the proper DeviceName to ChangeDisplaySet...
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2007-08-13
Roderick Colenbrander
wined3d: Proper CheckDeviceType / CheckDepthStencilMatc...
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2007-08-10
Chris Robinson
wined3d: Use a safer, more compliant method to parse...
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2007-08-08
Roderick Colenbrander
wined3d: Move over to WGL.
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2007-08-08
Roderick Colenbrander
wined3d: Move fake context code over to WGL.
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2007-08-06
Chris Robinson
wined3d: Use the macro when querying the current displa...
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2007-08-06
Chris Robinson
wined3d: Initialize major and minor when filling GL...
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2007-08-06
Chris Robinson
wined3d: Properly setup DevModeW before using it.
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2007-08-02
H. Verbeet
wined3d: Only report 16 bit float declaration types...
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2007-08-02
H. Verbeet
wined3d: Add definitions and detection for GL_NV_half_f...
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2007-07-30
Stefan Dösinger
wined3d: Store the gl format table in the gl info struc...
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2007-07-26
Stefan Dösinger
wined3d: Do not fail if the adapter info can't be initi...
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2007-07-26
Stefan Dösinger
wined3d: Find the shader constant limit at adapter...
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2007-07-26
Stefan Dösinger
wined3d: Allocate render target management members...
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2007-07-24
Stefan Dösinger
wined3d: Create the stateblock in Init3D.
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2007-07-09
H. Verbeet
wined3d: Advertise VTF support.
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2007-07-09
H. Verbeet
wined3d: Advertise A32B32G32R32F render target support.
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2007-07-06
Stefan Dösinger
wined3d: Implement high order patches.
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2007-06-27
H. Verbeet
wined3d: Cleanup GL extension detection.
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2007-06-26
H. Verbeet
wined3d: Increase the sizes of texturing related arrays...
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2007-06-26
H. Verbeet
wined3d: Add max_vertex_samplers and max_combined_sampl...
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2007-06-26
H. Verbeet
wined3d: Rename max_samplers to max_fragment_samplers.
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2007-06-14
Stefan Dösinger
wined3d: DDraw surfaces are QWORD aligned.
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2007-06-14
Stefan Dösinger
wined3d: Implement vertical refresh sync.
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2007-06-13
Phil Costin
wined3d: Add gamma linerization support for D3DFMT_A4R4...
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2007-06-11
Stefan Dösinger
wined3d: Find possible fbconfis on dll load time, use...
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2007-06-11
Stefan Dösinger
wined3d: Store the adapter driver and description in...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-07
Phil Costin
wined3d: Add GL_EXT_texture_sRGB constants and correspo...
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2007-05-16
Andrew Riedi
wined3d: Add hardware cursor support.
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2007-05-10
Stefan Dösinger
wined3d: Support bump environment mapping using GL_NV_t...
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2007-05-09
Stefan Dösinger
wined3d: Implement environment bump mapping with GL_ATI...
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2007-05-09
Stefan Dösinger
wined3d: Report only D16, D24S8 and D24X8 depth stencil...
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2007-05-03
Stefan Dösinger
wined3d: Implement vertex blending using GL_ARB_vertex_...
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2007-04-26
Jesse Allen
wined3d: Remove fake nvidia card in GetAdapterIdentifier.
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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2007-04-16
Stefan Dösinger
d3d: Enumerate palettized formats for ddraw.
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2007-04-09
H. Verbeet
wined3d: Don't report render target formats we don...
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2007-04-09
H. Verbeet
wined3d: Add some StretchRectFilterCaps.
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2007-04-09
H. Verbeet
wined3d: Handle FBO attachments slightly more efficiently.
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2007-04-07
Stefan Dösinger
wined3d: Set WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISC...
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2007-04-06
Fabian Bieler
wined3d: Add GL_EXT_framebuffer_blit to extension handler.
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2007-04-04
Fabian Bieler
wined3d: Add support for float texture formats back in.
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2007-04-02
Stefan Dösinger
wined3d: Add GL_APPLE_client_storage to our extension...
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2007-03-23
Fabian Bieler
wined3d: Implement linear fog with pixel shader.
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2007-03-21
Stefan Dösinger
wined3d: Add GL_ATI_envmap_bumpmap to our gl extension...
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2007-03-21
Vitaly Budovski
wined3d: Check for float texture formats correctly.
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