include: Add DLL registration macros to rpcproxy.h for dlldata.c files.
[wine] / dlls / wined3d /
2006-08-09  Roderick Colenbranderwined3d: Fix GLSL regression / draw buffers support.
2006-08-09  Stefan Dösingerwined3d: Watch out for negative results when validating...
2006-08-08  Roderick Colenbranderwined3d: Volume texture addressing caps.
2006-08-08  Roderick Colenbranderwined3d: Shader declaration cap fixes.
2006-08-08  Roderick Colenbranderwined3d: Shader cap fixes.
2006-08-08  Jan Zerebeckiwined3d: Stub out remaining renderstates.
2006-08-08  Jan Zerebeckiwined3d: Correct check for GL ext. support in MULTISAMP...
2006-08-08  Jan Zerebeckiwined3d: Add missing newline at the end of traces.
2006-08-08  Jan Zerebeckiwined3d: Registry setting for the amount of simulated...
2006-08-08  Roderick Colenbranderwined3d: Textureops caps fix.
2006-08-07  H. Verbeetwined3d: Allow async occlusion queries.
2006-08-07  H. Verbeetwined3d: Improve a few query traces.
2006-08-07  H. Verbeetwined3d: Check Occlusion query GL calls.
2006-08-07  H. Verbeetwined3d: Add a couple of traces to the vertexdeclaratio...
2006-08-07  Francois GougetAssorted spelling fixes.
2006-08-07  Roderick Colenbranderwined3d: texture caps fixes.
2006-08-07  Roderick Colenbranderwined3d: General constant caps fix.
2006-08-07  H. Verbeetwined3d: Fix D3DCOLOR swizzling in shaders.
2006-08-07  H. Verbeetwined3d: Delay vertex shader compilation until the...
2006-08-05  Roderick Colenbranderwined3d: Volume textures fix.
2006-08-05  Roderick Colenbranderwined3d: Raster caps fix.
2006-08-05  Roderick Colenbranderwined3d: Primitive misc caps fix.
2006-08-04  Roderick Colenbranderwined3d: Basetexture anisotropic fix.
2006-08-04  Roderick Colenbranderwined3d: Fix a number of badly reported caps.
2006-08-04  Roderick Colenbranderwined3d: Surface pitch fix.
2006-08-04  H. Verbeetwined3d: Disable vertex arrays after we're done drawing...
2006-08-03  Roderick Colenbranderwined3d: Paletted texture support.
2006-07-31  Chris Robinsonwined3d: Fix potential NULL dereference in IWineD3DSurf...
2006-07-31  Chris Robinsonwined3d: Avoid NULL dereference.
2006-07-31  H. Verbeetwined3d: Split the GLSL check in a check for GLSL verte...
2006-07-31  H. Verbeetwined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
2006-07-31  H. Verbeetwined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS...
2006-07-29  Jason Greenwined3d: Skip processing of D3DSIO_PHASE instruction.
2006-07-29  Jason Greenwined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
2006-07-29  Jason Greenwined3d: Start checking for D3DUSAGE_QUERY_* items...
2006-07-29  Roderick Colenbranderwined3d: Optimize d3dfmt_convert_surface.
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-28  Roderick Colenbranderwined3d: Render target texturing.
2006-07-28  Stefan Dösingerwined3d: Do not use the IWineD3DSurface for the cursor.
2006-07-28  Stefan Dösingerwined3d: Avoid a false ERR.
2006-07-27  Jason Greenwined3d: Fix minor typo from shader patch.
2006-07-27  Jason Greenwined3d: Fix some upside-down rendering issues for...
2006-07-27  Roderick Colenbranderwined3d: BltFast/BltOverride color keying.
2006-07-27  Stefan Dösingerwined3d: Blacklist WINED3DFMT_R8G8B8.
2006-07-26  Kovács Andráswined3d: Fix CopyRects if pDestPointsArray is NULL.
2006-07-26  Stefan Dösingerwined3d: More efficient color keying dirtifying.
2006-07-26  Stefan Dösingerddraw: Support using an application-provided surface...
2006-07-26  Stefan Dösingerwined3d: Enable all bump mapping formats.
2006-07-26  Jason Greenwined3d: Fix crash caused by bad TRACE.
2006-07-26  Michael Stefaniucwined3d: Remove superfluous breaks.
2006-07-25  Jason Greenwined3d: Implement more GLSL instructions.
2006-07-25  H. Verbeetwined3d: Add real occlusion query support.
2006-07-25  H. Verbeetwined3d: Add traces to IWineD3DVertexShaderImpl_SetFunc...
2006-07-25  H. Verbeetwined3d: D3d8 shaders can have a NULL pFunction, but...
2006-07-24  Jason Greenwined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-24  Stefan Dösingerwined3d: Draw the cursor.
2006-07-24  Stefan Dösingerwined3d: Use the ddraw blitting code for IWineD3DDevice...
2006-07-24  Jason Greenwined3d: Replace memset/memcpy routines on stateblock...
2006-07-24  Stefan Dösingerwined3d: Whitelist pixelformats instead of blacklisting.
2006-07-24  Stefan Dösingerwined3d: Reactivate the X bits fixup.
2006-07-21  Jason Greenwined3d: Minor trace corrections in Set___ShaderConstan...
2006-07-21  Stefan Dösingerwined3d: Do not try to create a vbo more than once.
2006-07-21  Stefan Dösingerwined3d: Move vertex fixups into their own function.
2006-07-21  Ivan Gyurdievwined3d: Respect EnableAutoDepthStencil parameter.
2006-07-21  Ivan Gyurdievwined3d: Correct initial render states.
2006-07-21  Ivan Gyurdievwined3d: Do not return WINED3DERR_INVALIDCALL for Phong...
2006-07-21  Ivan Gyurdievwined3d: Restore recording mode later in ActiveRender().
2006-07-21  Ivan Gyurdievwined3d: Read shader constants from correct stateblock.
2006-07-20  H. Verbeetwined3d: Compilation fixes.
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Stefan Dösingerddraw/wined3d: Remove texture format enumeration functions.
2006-07-18  Stefan Dösingerwined3d: Duplicate flips in software if the local copy...
2006-07-18  Stefan Dösingerwined3d: Disable the fog before writing the back buffer...
2006-07-18  Stefan Dösingerwined3d: Add a setting for the render target locking...
2006-07-18  Stefan Dösingerwined3d: Break the glDrawPixels call out of UnlockRect.
2006-07-18  Christian Costawined3d: Readd missing copyright to shaders files.
2006-07-18  Christian Costawined3d: Fix typo in ARB pixel shader.
2006-07-18  H. Verbeetwined3d: Increment texture_idx when continuing as well.
2006-07-17  Jason Greenwined3d: Fix for vertex shaders.
2006-07-17  Stefan Dösingerwined3d: Break out the frame buffer readback of LockRec...
2006-07-17  Stefan Dösingerwined3d: Allocate 4 extra bytes in the dib section.
2006-07-14  Christian Costawined3d: Only copy memory corresponding to the dib...
2006-07-14  Ivan Gyurdievwined3d: Fix cmp instruction for GLSL.
2006-07-14  Ivan Gyurdievwined3d: Fix light state bugs.
2006-07-12  H. Verbeetwined3d: Texture stages that reference NULL textures...
2006-07-12  H. Verbeetwined3d: Fix specular color handling for register combi...
2006-07-12  Stefan Dösingerwined3d: Check the color data type too when deciding...
2006-07-11  Ivan Gyurdievwined3d: Improve GetAdapterMonitor stub.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions
2006-07-11  Ivan Gyurdievwined3d: Fix off-by-one constants bug.
2006-07-11  Ivan Gyurdievwined3d: Clamp texcoord output between 0 and 1.
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
2006-07-11  Louis. Lenderswined3d: Add an "\n" to a fixme to fix another overflow...
2006-07-10  Alexandre Julliardmake_dlls: Ignore generated import libraries from the...
2006-07-10  Alexandre JulliardTake advantage of the recursive nature of .gitignore...
2006-07-10  Ivan Gyurdievwined3d: Fix typo breaking 3.0 pshaders color input.
2006-07-07  Stefan DösingerAdd a common fps counter channel to ddraw, opengl and...
2006-07-07  Ivan Gyurdievwined3d: Trace ABS/ABSNEG modifiers.
2006-07-07  Ivan Gyurdievwined3d: Create fake input semantics for d3d8 shaders.
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