msxml3: Add schema parse/validate error callbacks.
[wine] / dlls / d3dx9_36 /
2010-11-23  Michael Stefaniucd3dx9_36: Move 'static' to the beginning of the declara...
2010-11-23  Matteo Brunid3dx9/tests: Remove a D3DXPlaneNormalize test.
2010-11-18  Matteo Brunid3dx9: Implement D3DXFillVolumeTexture function.
2010-11-18  Matteo Brunid3dx9: Implement D3DXFillCubeTexture function.
2010-11-18  Matteo Brunid3dx9: Implement D3DXFillTexture function.
2010-11-15  Matteo Brunid3dx9: Add color key support to D3DXLoadSurfaceFromMemory.
2010-11-12  Louis Lendersd3dx9_36: Quiet a noisy fixme.
2010-11-09  Matteo Brunid3dx9: Implement D3DXCreateVolumeTexture.
2010-11-09  Matteo Brunid3dx9: Implement D3DXCheckVolumeTextureRequirements.
2010-11-09  Matteo Brunid3dx9: Skip D3DXCheckCubeTextureRequirement test if...
2010-11-09  Vincent Povirkd3dx9_36: Fix an error path in D3DXLoadSurfaceFromFileI...
2010-11-09  Vincent Povirkd3dx9_36: Don't check the image format in D3DXLoadSurfa...
2010-11-04  Matteo Brunid3dx9: Implement D3DXCreateCubeTexture.
2010-11-04  Matteo Brunid3dx9: Implement D3DXCheckCubeTextureRequirements.
2010-11-04  Matteo Brunid3dx9: Implement D3DXFilterTexture for cube textures.
2010-10-22  Vincent Povirkd3dx9_36: Check for the TGA container format.
2010-10-19  Matteo Brunid3dx9: Initialize a variable in ID3DXSpriteImpl_Flush.
2010-10-18  Matteo Brunid3dx9: Report usage of unsupported sprite flags.
2010-10-18  Matteo Brunid3dx9: Store transform matrix per-sprite.
2010-10-18  Matteo Brunid3dx9: Fix D3DXFilterTexture return value.
2010-10-18  Matteo Brunid3dx9: Search for a compatible pixel format in D3DXChec...
2010-10-13  Christian Costad3dx9: Constant table parsing foundations.
2010-10-13  Matteo Brunid3dx9/tests: Fix a shader test failure.
2010-09-28  Misha Koshelevd3dx9_36: Implement D3DXCreateCylinder.
2010-09-27  Misha Koshelevd3dx9_36/tests: Add tests for D3DXCreateCylinder.
2010-09-27  Misha Koshelevd3dx9_36: Add stub for D3DXCreateCylinder.
2010-09-24  Misha Koshelevd3dx9_36: Implement D3DXCreateSphere.
2010-09-24  Misha Koshelevd3dx9_36: Implement ID3DXMesh_Lock/UnlockVertexBuffer...
2010-09-24  Misha Koshelevd3dx9_36: Add stub for D3DXCreateTeapot.
2010-09-23  Misha Koshelevd3dx9_36: Implement D3DXCreateMeshFVF.
2010-09-23  Misha Koshelevd3dx9_36: D3DXDeclaratorFromFVF returns D3DERR_INVALIDC...
2010-09-21  Misha Koshelevd3dx9_36: Implement D3DXCreateMesh and initial ID3DXMes...
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-09-16  Misha Koshelevd3dx9_36: Implement D3DXGetDeclLength with tests.
2010-09-14  Joris Huizerd3dx9_36: D3DXPreprocessShaderFromFileW: remove unneede...
2010-09-13  Matteo Brunid3dx9: D3DXPreprocessShader implementation with tests.
2010-09-09  Owen Rudged3dx9/tests: Add D3DXCreateTextureFromResource tests.
2010-09-09  Owen Rudged3dx9: Implement D3DXCreateTextureFromResource*.
2010-09-08  Matteo Brunid3dx9: Fix D3DXAssembleShader tests.
2010-09-08  Matteo Brunid3dx9: Fix D3DXCompileShaderFromFileW.
2010-09-08  Misha Koshelevd3dx9_36: Fix the D3DXCreateMesh() prototype.
2010-09-07  Andrew Nguyend3dx9_36: Fix D3DXCompileShader* spec file prototypes.
2010-09-06  Misha Koshelevd3dx9: Implement D3DXFVFFromDeclarator.
2010-09-02  Matteo Brunid3dx9: Implement D3DXCompileShaderFromResource.
2010-09-02  Matteo Brunid3dx9: Implement D3DXCompileShaderFromFile.
2010-09-01  Owen Rudged3dx9: Implement D3DXLoadSurfaceFromFileInMemory.
2010-09-01  Owen Rudged3dx9: Implement D3DXCreateTextureFromFileInMemoryEx.
2010-08-31  Alexandre Julliardd3dx9: Use float instead of long in the spec files...
2010-08-31  Owen Rudged3dx9: Implement missing D3DXCreateTextureFromFile...
2010-08-30  Matteo Brunid3dx9: Forward D3DXCompileShader to d3dcompiler.
2010-08-27  Henri Verbeetd3dx9_36: Implement D3DXDeclaratorFromFVF().
2010-08-27  Henri Verbeetd3dx9_36/tests: Add some more FVF position handling...
2010-08-27  Henri Verbeetd3dx9_36/tests: Cleanup / simplify test_fvf_decl_conver...
2010-08-26  Francois Gougetd3dx9_36: Make {is,make}_pow2() static.
2010-08-26  Henri Verbeetd3dx9_36/tests: Avoid a redundant vertex declaration...
2010-08-26  Henri Verbeetd3dx9_36: Fix the D3DXFVFFromDeclarator() prototype.
2010-08-25  Matteo Brunid3dcompiler: Move D3DAssemble tests from d3dx9_36.
2010-08-25  Matteo Brunid3dcompiler: Move shader assembler implementation from...
2010-08-25  Henri Verbeetd3dx9_36/tests: Use the proper D3DFVF_PSIZE constant...
2010-08-25  Henri Verbeetd3dx9_36/tests: Remove a (mostly) redundant test.
2010-08-25  Henri Verbeetd3dx9_36: Use a lookup table in D3DXGetDeclVertexSize().
2010-08-23  Tony Wasserkad3dx9: Fix an off by one error in point_filter_simple_data.
2010-08-23  Tony Wasserkad3dx9: Black out pixels which are outside the source...
2010-08-23  Gerald Pfeiferd3dx9_36: Simplify instr_ps_1_0123_texld.
2010-08-19  Misha Koshelevd3dx9: Add tests for FVF <-> declaration conversion.
2010-08-16  Gerald Pfeiferd3dx9_36: minwidth and minheight are set but not used...
2010-08-04  Alexandre Julliardd3dx9: Fix some incorrect const typecasts.
2010-08-04  Tony Wasserkad3dx9: Implement ARGB point filtering in D3DXLoadSurfac...
2010-08-04  Tony Wasserkad3dx9: Return D3DERR_INVALIDCALL in D3DXLoadSurfaceFrom...
2010-08-04  Tony Wasserkad3dx9: Move pixel sampling and recombination in copy_si...
2010-08-04  Misha Koshelevd3dx9: Add stub and tests for D3DXCreateMesh.
2010-08-03  Henri Verbeetd3dx9_36/tests: Avoid the non-portable NAN macro.
2010-08-02  Misha Koshelevd3dx9: Complete test for D3DXCreateSphere.
2010-07-29  Matteo Brunid3dx9: Implement D3DXAssembleShaderFromFile.
2010-07-29  Matteo Brunid3dx9: Handle parent_data parameter of D3DXInclude...
2010-07-28  Paul Chitescud3dx9_36: Provide an empty error message in the stub...
2010-07-24  Owen Rudged3dx9: Add basic implementation of D3DXFilterTexture...
2010-07-24  Owen Rudged3dx9: Implement D3DXCreateTexture plus tests.
2010-07-24  Owen Rudged3dx9/tests: Implement additional texture requirement...
2010-07-24  Owen Rudged3dx9: Implement D3DXCheckTextureRequirements.
2010-07-22  Owen Rudged3dx9/tests: Add beginning of general tests for texture...
2010-07-22  Matteo Brunid3dx9: Shader assembler <= ps_1_3 support.
2010-07-22  Matteo Brunid3dx9: Add <= ps_1_3 instruction parsing to the shader...
2010-07-22  Matteo Brunid3dx9: Fix dst register handling in ps_1_4.
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-20  Matteo Brunid3dx9: Shader assembler ps_1_4 support.
2010-07-20  Matteo Brunid3dx9: Add ps_1_4 instructions parsing to the shader...
2010-07-20  Matteo Brunid3dx9: Add shift modifiers parsing to the shader assembler.
2010-07-20  Matteo Brunid3dx9: Add ps_1_x source register modifiers to the...
2010-07-19  Misha Koshelevd3dx9: Add stub and basic test for D3DXCreateSphere.
2010-07-19  Matteo Brunid3dx9: Check dcl input instruction syntax against shade...
2010-07-19  Matteo Brunid3dx9: Error out on dcl output instruction where not...
2010-07-19  Matteo Brunid3dx9: Improve a FIXME.
2010-07-19  Matteo Brunid3dx9: Remove unused parameter from get_regname().
2010-07-09  David Adamd3dx9_36/test: Fix a copy/paste typo.
2010-07-07  Misha Koshelevd3dx9: Test penultimate declaration element in D3DXDecl...
2010-06-24  Francois GougetAssorted typo and spelling fixes.
2010-06-24  Francois Gougetd3dx9_36: Make assemble_shader() static.
2010-06-10  Matteo Brunid3dx9: Disallow sampler declarations where not supported.
2010-06-10  Matteo Brunid3dx9: Check register type in dcl input instruction.
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