usp10: Implement ScriptBreak using the Unicode Line Breaking Algorithm.
[wine] / dlls / d3d10 / d3d10.spec
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetInputAndOutputSignatureBlob...
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetOutputSignatureBlob() to d3dcomp...
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
2010-08-30  Matteo Brunid3d10: Implement D3D10CompileShader, forward to d3dcomp...
2010-08-17  Rico Schüllerd3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll.
2010-07-23  Rico Schüllerd3d10: Add a stub ID3D10ReflectShader implementation.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetPixelShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetGeometryShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetVertexShaderProfile() stub.
2009-02-26  Henri Verbeetd3d10: Add a stub ID3D10Effect implementation.
2008-10-24  Henri Verbeetd3d10: Implement D3D10CreateDeviceAndSwapChain().
2008-10-22  Henri Verbeetd3d10: Add an initial implementation of D3D10CreateDevi...
2007-07-11  Kovács Andrásd3d10: Add stub for d3d10.dll.