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wined3d: Just return the surface from wined3d_device_get_render_target().
[wine]
/
dlls
/
d3d10core
/
2012-09-19
Henri Verbeet
d3d10core: Add a missing return to d3d10_device_CreateG...
tree
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commitdiff
2012-09-19
Henri Verbeet
d3d10core: Replace a FIXME with a TRACE in d3d10_device...
tree
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commitdiff
2012-09-18
Henri Verbeet
d3d10core: Implement d3d10_device_RSGetViewports().
tree
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commitdiff
2012-09-18
Henri Verbeet
d3d10core: Implement d3d10_device_RSSetViewports().
tree
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commitdiff
2012-09-14
Henri Verbeet
d3d10core/tests: Add a small test for ID3D10Device_Crea...
tree
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commitdiff
2012-09-14
Henri Verbeet
d3d10core: Implement d3d10_shader_resource_view_GetDesc().
tree
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commitdiff
2012-09-13
Henri Verbeet
d3d10core/tests: Add a small test for ID3D10Device_Crea...
tree
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commitdiff
2012-09-13
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_view_GetDesc().
tree
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commitdiff
2012-09-12
Henri Verbeet
d3d10core: Implement d3d10_shader_resource_view_GetReso...
tree
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commitdiff
2012-09-11
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_view_GetResource().
tree
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commitdiff
2012-09-10
Henri Verbeet
d3d10core: Store the resource in the d3d10core renderta...
tree
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commitdiff
2012-09-06
Henri Verbeet
d3d10core: Update the MipLevels field after texture...
tree
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commitdiff
2012-08-28
Jacek Caban
d3d10core: Use proper helpers for iface calls.
tree
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commitdiff
2012-07-12
Henri Verbeet
d3d10core: Implement d3d10_texture2d_Map().
tree
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commitdiff
2012-07-12
Henri Verbeet
d3d10core: Implement d3d10_texture2d_Unmap().
tree
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commitdiff
2012-07-12
Henri Verbeet
d3d10core: Always create a wined3d texture for d3d10cor...
tree
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commitdiff
2012-07-11
Henri Verbeet
wined3d: Merge the device parent create_rendertarget...
tree
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commitdiff
2012-07-10
Henri Verbeet
wined3d: Get rid of the "discard" parameter to device_p...
tree
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commitdiff
2012-07-10
Henri Verbeet
wined3d: Get rid of the "lockable" parameter to device_...
tree
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commitdiff
2012-04-16
Henri Verbeet
d3d10core: COM cleanup for the ID3D10Buffer interface.
tree
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commitdiff
2012-04-13
Henri Verbeet
wined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
tree
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commitdiff
2012-03-26
Michael Stefaniuc
d3d10core: Standardize COM aggregation for d3d10_device.
tree
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commitdiff
2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
tree
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commitdiff
2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
tree
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commitdiff
2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
tree
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commitdiff
2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
tree
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commitdiff
2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
tree
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commitdiff
2011-12-12
Henri Verbeet
wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
tree
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commitdiff
2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
tree
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commitdiff
2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
tree
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commitdiff
2011-11-30
Henri Verbeet
wined3d: Add a flags parameter to wined3d_surface_create().
tree
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commitdiff
2011-11-30
Henri Verbeet
ddraw: Resize the swapchain window on mode changes...
tree
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commitdiff
2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
tree
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commitdiff
2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
tree
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commitdiff
2011-09-26
Matteo Bruni
d3d10core/tests: Add some shader creation tests.
tree
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commitdiff
2011-09-26
Matteo Bruni
d3d10core: Fixup HRESULT in a bunch of error cases.
tree
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commitdiff
2011-09-26
Matteo Bruni
wined3d: When creating a new shader, check shader type...
tree
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commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10InputLayout iface.
tree
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commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for...
tree
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commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10RenderTargetView...
tree
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commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView...
tree
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commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10PixelShader iface.
tree
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commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for...
tree
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commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10VertexShader iface.
tree
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commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10VertexShader...
tree
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commitdiff
2011-07-11
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Device iface.
tree
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commitdiff
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Query iface.
tree
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commitdiff
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10SamplerState iface.
tree
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commitdiff
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10RasterizerState...
tree
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commitdiff
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10DepthStencilState...
tree
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commitdiff
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10BlendState iface.
tree
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commitdiff
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10GeometryShader...
tree
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commitdiff
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10ShaderResourceView...
tree
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commitdiff
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10DepthStencilView...
tree
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commitdiff
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Texture3D iface.
tree
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commitdiff
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Texture2D iface.
tree
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commitdiff
2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
tree
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commitdiff
2011-05-18
Frédéric Delanoy
d3d10core: dxgi_format_from_wined3dformat should return...
tree
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commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
tree
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commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
tree
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commitdiff
2011-05-16
Marcus Meissner
d3d10core: Mark a struct as static.
tree
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commitdiff
2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
tree
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commitdiff
2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
tree
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commitdiff
2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
tree
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commitdiff
2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
tree
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commitdiff
2011-04-06
Henri Verbeet
wined3d: Remove COM from the rendertarget view implemen...
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DGeometryShader.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
tree
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commitdiff
2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
tree
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commitdiff
2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture.
tree
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commitdiff
2011-03-15
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
tree
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commitdiff
2011-03-15
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture::Map().
tree
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commitdiff
2011-03-08
Henri Verbeet
wined3d: Don't require container parents for IWineD3DDe...
tree
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commitdiff
2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
tree
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commitdiff
2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
tree
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commitdiff
2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
tree
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commitdiff
2010-10-25
Henri Verbeet
d3d10core: Try to create a software adapter when no...
tree
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commitdiff
2010-10-20
Henri Verbeet
d3d10core: Implement ID3D10Texture3D::Map().
tree
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commitdiff
2010-10-20
Henri Verbeet
d3d10core: Implement ID3D10Texture3D::Unmap().
tree
|
commitdiff
2010-10-15
Henri Verbeet
d3d10core: Implement ID3D10Buffer::Map().
tree
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commitdiff
2010-10-15
Henri Verbeet
d3d10core: Implement ID3D10Buffer::Unmap().
tree
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commitdiff
2010-10-14
Henri Verbeet
d3d10core: Add a stub ID3D10Texture3D implementation.
tree
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commitdiff
2010-10-14
Henri Verbeet
d3d10core: Rename texture2d.c to texture.c.
tree
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commitdiff
2010-10-14
Henri Verbeet
d3d10core: Implement device_parent_CreateVolume().
tree
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commitdiff
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
tree
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commitdiff
2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
tree
|
commitdiff
2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
tree
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commitdiff
2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
tree
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commitdiff
2010-08-23
Henri Verbeet
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
tree
|
commitdiff
2010-07-21
Alexandre Julliard
dlls: Remove explicit imports of kernel32 and ntdll.
tree
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commitdiff
2010-03-16
Alexandre Julliard
makefiles: Remove the no longer needed explicit separat...
tree
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commitdiff
2010-02-22
Alexandre Julliard
makefiles: Use the standard C_SRCS variable as the...
tree
|
commitdiff
2010-02-01
Paul Vriens
d3d10core/tests: Fix a test failure when no adapters...
tree
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commitdiff
2010-01-04
Henri Verbeet
d3d10core: Add a wined3d geoemtry shader to struct...
tree
|
commitdiff
2009-12-14
Henri Verbeet
d3d10core: Add a stub ID3D10Query implementation.
tree
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commitdiff
2009-12-08
Henri Verbeet
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
tree
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commitdiff
2009-12-02
Henri Verbeet
d3d10core: Allow a NULL vertex buffer to be set in...
tree
|
commitdiff
2009-12-02
Henri Verbeet
d3d10core: Allow a NULL input layout to be set in IASet...
tree
|
commitdiff
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