gameux: Add stub of IGameExplorer implementation.
[wine] / dlls / d3d9 /
2010-07-26  Louis Lendersd3d9/tests: Test GetAdapterDisplayModeEx with D3DDISPLA...
2010-07-26  Stefan Dösingerd3d9: Remove the shader version varying tests.
2010-07-23  Henri Verbeetd3d9/tests: Add a test for clearing render targets...
2010-07-23  Henri Verbeetd3d9/tests: Introduce a vertex shader to the MRT test.
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vpos test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vFace test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader for the nested loop test.
2010-07-21  Stefan Dösingerd3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
2010-07-21  Stefan Dösingerd3d9: Remove the fog vs sRGB test.
2010-07-21  Alexandre Julliardd3d9/tests: Avoid sizeof in a trace.
2010-07-09  Louis Lendersd3d9: Add a few tests for GetAdapterDisplayModeEx.
2010-07-06  Stefan Dösingerd3d9: Use color_match in the coissue tests.
2010-07-06  Stefan Dösingerd3d9: Windows7 doesn't draw with Viewports bigger than...
2010-07-06  Stefan Dösingerd3d9: Ignore a Windows 7 failure in the d3d9 depth...
2010-07-05  Stefan Dösingerd3d9: Pass count=0 when clearing the whole surface.
2010-07-05  Stefan Dösingerd3d9: Nvidia drivers don't like unused output formats.
2010-07-02  Alexandre Julliardd3d9/tests: Fix some test failures with the focus messages.
2010-06-11  Henri Verbeetd3d9/tests: Add a test for offscreen point sprites.
2010-05-28  Henri Verbeetd3d9/tests: Remove an invalid point size test.
2010-05-28  Henri Verbeetd3d9/test: Introduce point_match() to simplify testing...
2010-05-28  Henri Verbeetd3d9/tests: Don't depend so much on point rasterization...
2010-05-27  Henri Verbeetd3d9/tests: Fix a typo.
2010-05-26  Henri Verbeetd3d9: Set the FPU control word on device creation.
2010-05-17  Henri Verbeetd3d9/tests: Add a shadow sampler test.
2010-05-04  Henri Verbeetd3d9/tests: Allow D3DFMT_A2R10G10B10 as supported adapt...
2010-05-03  Henri Verbeetd3d9/tests: Fix test_cube_wrap() for different texture...
2010-04-26  Gerald Pfeiferd3d9: Remove variable hr which is not really used from...
2010-04-14  Roderick Colenbranderd3d9: Add an initial ColorFill regression test.
2010-04-12  Henri Verbeetd3d9/tests: Add some depth buffer tests.
2010-03-31  Paul Vriensd3d9/tests: Initialize a variable (Coverity).
2010-03-30  Roderick Colenbranderd3d9: Add source/destination and backbuffer tests for...
2010-03-25  Henri Verbeetd3d9/tests: Add some message processing to test_wndproc().
2010-03-19  Paul Vriensd3d9/tests: Fix timeouts on Win9x/WinMe.
2010-03-18  Henri Verbeetddraw: Acquire/release the focus window from the correc...
2010-03-18  Henri Verbeetd3d9/tests: Extend the window proc / focus window tests.
2010-03-17  Stefan Dösingerd3d9: Remove old debug messages from the tests.
2010-03-17  Stefan Dösingerd3d9: Windows 7 rejects invalid rectangles.
2010-03-17  Stefan Dösingerd3d9: Remove the double unlock test.
2010-03-17  Stefan Dösingerwined3d: Make resources 16 byte aligned.
2010-03-16  Stefan Dösingerd3d9: Fix test failures on Windows 7.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-03-16  Ričardas Barkauskasd3d9/tests: Test ATI2N pitch and locking offset behaviour.
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-09  Stefan Dösingerd3d: Make sure vertexbuffer lock doesn't return a NULL...
2010-02-02  Stefan Dösingerd3d9: Move the vertex buffer alignment test into buffer.c.
2010-02-02  Stefan Dösingerd3d9: Test buffer lock flags.
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetd3d9: Add depth clamp tests.
2010-01-20  Henri Verbeetd3d9: Add a separate function for stateblock initializa...
2010-01-18  Henri Verbeetd3d9: Add a separate function for query initialization.
2010-01-11  Paul Vriensd3d9/tests: Correct the size of a memcmp.
2010-01-08  Paul Vriensd3d9/tests: Fix size parameter for memcmp (Coccinelle).
2009-12-30  Henri Verbeetwined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
2009-12-29  Henri Verbeetd3d9/tests: Add message tests for windowed devices.
2009-12-29  Stefan Dösingerwined3d: Remove the d3d7 do-not-convert code.
2009-12-23  Henri Verbeetd3d9/tests: Add some tests for focus behaviour.
2009-12-22  Henri Verbeetd3d9/tests: A volume really isn't a resource, despite...
2009-12-21  Henri Verbeetd3d9: Add a separate function for swapchain initialization.
2009-12-21  Henri Verbeetwined3d: NULL vertex declarations are captured, but...
2009-12-15  Henri Verbeetd3d9: Add a test to show D3D replaces the window proc.
2009-12-09  Henri Verbeetd3d9: Forward the volume's GetDevice() to the texture...
2009-12-09  Alexandre Julliardd3d9/tests: Fix some pointer cast warnings on 64-bit.
2009-12-07  Henri Verbeetd3d9: Fix GetDevice() for surfaces that are part of...
2009-12-04  Henri Verbeetd3d9: Simplify GetDevice().
2009-12-03  Huw Daviesd3d9/tests: Destroy the window after we release the...
2009-12-02  Henri Verbeetd3d9/tests: Add a small test for IDirect3D9Ex::GetAdapt...
2009-12-02  Henri Verbeetd3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-12-01  Henri Verbeetd3d9/tests: Trace the viewport in clear_test().
2009-11-18  Henri Verbeetwined3d: Remove the effetively unused "state" field...
2009-11-18  Henri Verbeetd3d9: Move D3D9CB_DestroySwapChain() to device.c.
2009-11-18  Henri Verbeetd3d9: Add a separate function for device initialization.
2009-11-12  Stefan Dösingerd3d9: Abort the x8l8v8u8 test if the format is not...
2009-11-12  Henri Verbeetd3d9/tests: Don't require dynamic usage for textures...
2009-11-09  Louis Lendersd3d9: Quiet a few noisy fixme's.
2009-11-09  Stefan Dösingerd3d9: Run the visual tests in a window.
2009-11-09  Stefan Dösingerd3d9: Make the visual test read the backbuffer.
2009-11-03  Stefan Dösingerwined3d: Add a usage flag for vertex buffer optimization.
2009-11-03  Stefan Dösingerwined3d: Add a parameter for SetRenderTarget viewport...
2009-10-30  Henri Verbeetwined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
2009-10-23  Henri Verbeetd3d9/tests: Release the IDirect3D9Ex interface in test_...
2009-10-22  Henri Verbeetd3d9: Free "elements" in a vertexdeclaration_init(...
2009-10-20  Louis Lendersd3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9...
2009-10-20  Henri Verbeetd3d9: Add traces.
2009-10-19  Henri Verbeetd3d9/tests: Remove an unused color result.
2009-10-19  Henri Verbeetd3d9: Fix some IDirect3DDevice9Ex methods.
2009-10-16  Henri Verbeetd3d9/tests: Check some more return values (LLVM/Clang).
2009-10-15  James Helfertyd3d9/tests: Fix position of EndScene in visual test.
2009-10-14  Stefan Dösingerd3d: Make EndScene calls hookable.
2009-10-14  Stefan Dösingerd3d9: Make some functions hookable.
2009-10-13  Henri Verbeetd3d9: Add some stateblock tests for device resources.
2009-10-12  Henri Verbeetd3d9: Cleanup the stateblock test callbacks a bit.
2009-10-12  Henri Verbeetd3d9: Only run the vertex/pixel shader constant apply...
2009-10-09  Henri Verbeetd3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09  Henri Verbeetd3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-08  Henri Verbeetd3d9: Add some tests for CreateStateBlock().
2009-10-08  Henri Verbeetd3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
2009-10-08  Henri Verbeetd3d8: Rename abort_stateblock() to release_stateblock...
2009-10-08  Stefan Dösingerd3d9: Reduce the YUV test precision.
2009-10-07  Henri Verbeetd3d9: Use separate fields for data to check/apply in...
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