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wined3d: Load GLSL sampler uniforms at shader link time.
[wine]
/
dlls
/
d3d8
/
vertexdeclaration.c
2007-11-05
Stefan Dösinger
d3d8: Initialize the vertex decl when allocating it.
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2007-03-08
H. Verbeet
d3d8: Save the d3d8 vertex declaration.
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2007-02-14
Alexandre Julliard
d3d8: Avoid a size_t printf format warning.
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2007-02-14
H. Verbeet
d3d8: Don't store the d3d8 declaration in the wined3d...
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
d3d8: Add an IDirect3DVertexDeclaration8 class to hold...
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