ole32: Remove an assert that is useless and triggers warnings elsewhere in static...
[wine] / dlls / d3d9 /
2008-02-07  Stefan Dösingerd3d9: Implement the device lost state.
2008-02-07  Stefan Dösingerwined3d: Reject unsupported modes when restting the...
2008-02-05  Stefan Dösingerd3d9/tests: Accept the rejection of non-standard fixed...
2008-02-05  Stefan Dösingerd3d9/tests: Be less picky about X8L8V8U8 precision.
2008-02-05  Stefan Dösingerwined3d: Some texture transform test corrections.
2008-02-05  Stefan Dösingerwined3d: D3DTADDRESS_WRAP on conditional NP2 textures...
2008-02-05  Stefan Dösingerd3d9: Some drivers allow non-aligned offsets.
2008-02-04  Gerald Pfeiferd3d9: Fix the type of three loop variables.
2008-01-23  Marcus Meissnerd3d9/tests: Initialize decl.
2008-01-22  Jason Greend3d9 tests: Correct some typos.
2008-01-16  Francois GougetAssorted spelling fixes.
2008-01-14  Stefan Dösingerd3d9: Reject IDirect3DDevice9::Reset with active defaul...
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2008-01-04  Gerald Pfeiferd3d9: Fix type of loop variable.
2008-01-03  Gerald Pfeiferwined3d: Removed dead FIXME checks.
2008-01-02  Gerald Pfeiferd3d9/tests: Simplify condition in test_vshader_input().
2007-12-27  Marcus Meissnerd3d9: Initialize pVertexBuffer.
2007-12-21  Stefan Dösingerd3d9: Accept D3DDEVTYPE_REF devices in the vertex decla...
2007-12-21  Stefan Dösingerwined3d: Implement and test vertex fixups with per...
2007-12-21  Stefan Dösingerwined3d: Per stream offsets are 4 byte aligned.
2007-12-21  Stefan Dösingerwined3d: Vertex attributes are 4 byte aligned.
2007-12-21  Stefan Dösingerwined3d: Add a test for POSITIONT vertex fixups.
2007-12-21  Stefan Dösingerd3d9: Extend the fixed function vertex declaration...
2007-12-20  Stefan Dösingerwined3d: Add a test for 16 bit floats.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-18  Francois GougetAssorted spelling fixes.
2007-12-18  Stefan Dösingerwined3d: Implement D3DFMT_G16R16.
2007-12-18  Stefan Dösingerd3d9: Add a note about a breakage in the refrast.
2007-12-18  Stefan Dösingerd3d9: Remove a few more incorrect D3DLOCK_DISCARDs.
2007-12-18  Peter Beutnerd3d9: Add stub for Direct3DShaderValidatorCreate9().
2007-12-17  Stefan Dösingerd3d9: Do not set NONE MIN and MAG filters.
2007-12-17  Stefan Dösingerd3d9: D3DLOCK_DISCARD is not valid on managed textures.
2007-12-17  Stefan Dösingerd3d9: The refrast returns an error on invalid clear...
2007-12-07  Francois GougetAssorted spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-12-07  Stefan Dösingerwined3d: A more detailed occlusion query test and fixes.
2007-12-06  Alexandre JulliardRemoved some unneeded imports.
2007-12-06  Stefan Dösingerwined3d: Test clearing regarding the scissor test and...
2007-12-05  Andrew Talbotd3d9: Remove unneeded casts.
2007-12-04  Stefan Dösingerwined3d: Clear honors the viewport.
2007-12-03  Stefan Dösingerwined3d: Enabling too many lights is silently ignored.
2007-12-03  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-11-27  Stefan Dösingerwined3d: Fog is applied after sRGB correction.
2007-11-27  Stefan Dösingerd3d9: Add a test for vertex shader input matching.
2007-11-20  Stefan Dösingerd3d9: Free the converted declaration data after creatin...
2007-11-16  Francois Gougetd3d9/tests: Fix the trailing '\n' in an ok() call.
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
2007-11-14  Stefan Dösingerwined3d: Partially revert "Get rid of the conditionals...
2007-11-09  Stefan Dösingerd3d9: Release the window after the visual tests.
2007-11-08  Stefan Dösingerd3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
2007-11-08  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-11-07  Stefan Dösingerd3d9: Initialize the test rectangle correctly.
2007-11-07  Stefan Dösingerd3d9: Remove some spamy debug traces from the texture...
2007-11-07  Stefan Dösingerd3d9: Use HAL devices in some tests.
2007-11-07  Stefan Dösingerwined3d: Shader Model 3.0 varying tests.
2007-11-01  Stefan Dösingerd3d9: Silence a FIXME.
2007-11-01  Stefan Dösingerwined3d: Make resource memory 32 byte aligned.
2007-10-12  Stefan Dösingerwined3d: Add a (nested) loop test.
2007-10-10  H. Verbeetd3d9: Release pixel shaders after we're done with them...
2007-10-09  Stefan Dösingerd3d9: Do not rely on CreateVertexShader failing.
2007-10-09  Ulrich Czekallad3d9: Fix crash in texture test.
2007-10-03  Marcus Meissnerd3d9/tests: Initialize shader to NULL.
2007-09-20  Stefan Dösingerwined3d: Check for NULL streams.
2007-09-14  Stefan Dösingerwined3d: The D3DSI_COISSUE flag changes the behavior...
2007-09-14  Stefan Dösingerwined3d: Add a test for the cnd instruction.
2007-09-14  Stefan Dösingerwined3d: Pixel shader 1.x constants are clamped to...
2007-09-12  Stefan Dösingerwined3d: Implement mipmap auto generation.
2007-09-11  Stefan Dösingerwined3d: Fix WINED3DFMT_X8L8V8U8.
2007-09-11  Stefan Dösingerwined3d: texkill ignores the .w only in ps 1.x.
2007-09-11  Stefan Dösingerwined3d: Fix texdepth instruction.
2007-09-11  Stefan Dösingerwined3d: Fix the z range.
2007-08-31  Stefan Dösingerd3d: Add a test for double surface locking.
2007-08-30  Francois GougetAssorted spelling fixes.
2007-08-27  Stefan Dösingerwined3d: Texture transform flag test.
2007-08-27  Stefan Dösingerd3d9: Return the correct return value in GetDepthStenci...
2007-08-21  Stefan Dösingerwined3d: fogstart == fogend means full fog.
2007-08-21  Stefan Dösingerd3d9: Some caps fixes.
2007-08-17  Stefan Dösingerwined3d: Fix R32F and R16F.
2007-08-16  Stefan Dösingerwined3d: Reinstall the internal reference on the curren...
2007-08-15  Stefan Dösingerwined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-08  Alexandre Julliardd3d9: Comment out some failing fog tests.
2007-08-08  Stefan Dösingerd3d: Add a simple offscreen rendering test.
2007-08-06  Stefan Dösingerwined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
2007-08-06  Stefan Dösingerd3d9: Do not fail if d3d9 is not available.
2007-08-06  Stefan Dösingerd3d9: Deal with failing surface creation.
2007-08-03  Stefan Dösingerd3d9: Check for volume texture support before running...
2007-08-03  Stefan Dösingerd3d9: Some visual test fixes.
2007-07-26  H. Verbeetd3d9: Trace the Format parameter to IDirect3DDevice9Imp...
2007-06-25  Andrew Talbotd3d9/tests: Fix use of uninitialized variable (Coverity).
2007-06-25  Stefan Dösingerd3d9: Hold the lock in VertexShader methods.
2007-06-25  Stefan Dösingerd3d9: Hold the lock in VertexDeclaration methods.
2007-06-25  Stefan Dösingerd3d9: Hold the lock in Vertexbuffer methods.
2007-06-25  Stefan Dösingerd3d9: Hold the lock in Texture methods.
2007-06-22  Stefan Dösingerd3d9: Hold the lock in swapchain methods.
2007-06-22  Stefan Dösingerd3d9: Hold the lock in suface methods.
2007-06-19  Stefan Dösingerd3d9: Hold the lock in stateblock methods.
2007-06-19  Stefan Dösingerd3d9: Release the wined3d query when the d3d9 query...
2007-06-19  Stefan Dösingerd3d9: Hold the lock in query methods.
2007-06-18  Stefan Dösingerd3d9: Hold the lock in Pixelshader functions.
2007-06-18  Stefan Dösingerd3d9: Hold the lock in indexbuffer methods.
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