d3dx9: Remove unused parameter from get_regname().
[wine] / dlls / d3dx9_36 / bytecodewriter.c
2010-06-09  Matteo Brunid3dx9: Support ps_2_0-style dcl instruction in the...
2010-06-09  Matteo Brunid3dx9: Mark builtin compatibility declarations in the...
2010-06-01  Matteo Brunid3dx9: Remove stray debug trace.
2010-05-31  Matteo Brunid3dx9: Allow modifiers on the ps dcl sampler instruction.
2010-05-31  Matteo Brunid3dx9: Allow modifiers on the ps dcl input instruction.
2010-05-27  Matteo Brunid3dx9: Shader assembler vs_1_0 and vs_1_1 support.
2010-05-26  Marcus Meissnerd3dx9_36: Fixed off by 1 in the usage_idx check (Coverity).
2010-05-21  Matteo Brunid3dx9: Shader assembler ps_2_x support.
2010-05-21  Matteo Brunid3dx9: Shader assembler vs_2_x support.
2010-05-21  Matteo Brunid3dx9: Use separate opcodes for TEXLDP and TEXLDB.
2010-05-19  Matteo Brunid3dx9: Shader assembler ps_3_0 support.
2010-05-17  Matteo Brunid3dx9: Add DEFB instruction support in the shader assem...
2010-05-17  Matteo Brunid3dx9: Add DEFI instruction support in the shader assem...
2010-05-17  Matteo Brunid3dx9: Add DEF instruction support in the shader assembler.
2010-05-13  Matteo Brunid3dx9: Add sampler dcl instruction support to the shade...
2010-05-13  Matteo Brunid3dx9: Add input dcl instruction support to the shader...
2010-05-13  Matteo Brunid3dx9: Add output dcl instruction partial support to...
2010-05-12  Matteo Brunid3dx9: Add predicate support to the shader assembler.
2010-05-12  Matteo Brunid3dx9: Add other flow control instructions in the shade...
2010-05-12  Matteo Brunid3dx9: Support some flow control instructions in the...
2010-05-06  Matteo Brunid3dx9: Support some more vs_3_0 instructions in the...
2010-05-06  Matteo Brunid3dx9: Add relative addressing support to the shader...
2010-04-28  Matteo Brunid3dx9: Add source register modifiers (sm 2+) support...
2010-04-28  Matteo Brunid3dx9: Add instruction modifiers (sm 2.0+) support...
2010-03-30  Matteo Brunid3dx9: Implement a basic bytecode writer.
2010-03-30  Matteo Brunid3dx9: Implement D3DXAssembleShader function, really...